| 1234567891011121314151617181920212223242526272829303132333435363738 | /**************************************************************************** * Copyright (c) 2016 - 2022 liangxiegame UNDER MIT License *  * https://qframework.cn * https://github.com/liangxiegame/QFramework * https://gitee.com/liangxiegame/QFramework ****************************************************************************/using System;using UnityEngine;namespace Core.Triiger{    public class OnTriggerStayEventTrigger : MonoBehaviour    {        public readonly EasyEvent<Collider> OnTriggerStayEvent = new EasyEvent<Collider>();        private void OnTriggerStay(Collider collider)        {            OnTriggerStayEvent.Trigger(collider);                 }    }    public static class OnTriggerStayEventTriggerExtension    {        public static IUnRegister OnTriggerStayEvent<T>(this T self, Action<Collider> onTriggerStay)            where T : Component        {            return self.GetOrAddComponent<OnTriggerStayEventTrigger>().OnTriggerStayEvent                .Register(onTriggerStay);        }                public static IUnRegister OnTriggerStayEvent(this GameObject self, Action<Collider> onTriggerStay)        {            return self.GetOrAddComponent<OnTriggerStayEventTrigger>().OnTriggerStayEvent                .Register(onTriggerStay);        }    }}
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