| 1234567891011121314151617181920212223242526272829303132333435363738 | /**************************************************************************** * Copyright (c) 2016 - 2022 liangxiegame UNDER MIT License *  * https://qframework.cn * https://github.com/liangxiegame/QFramework * https://gitee.com/liangxiegame/QFramework ****************************************************************************/using System;using UnityEngine;namespace Core.Triiger{    public class OnCollisionStayEventTrigger : MonoBehaviour    {        public readonly EasyEvent<Collision> OnCollisionStayEvent = new EasyEvent<Collision>();        private void OnCollisionStay(Collision col)        {            OnCollisionStayEvent.Trigger(col);                 }    }    public static class OnCollisionStayEventTriggerExtension    {        public static IUnRegister OnCollisionStayEvent<T>(this T self, Action<Collision> onCollisionStay)            where T : Component        {            return self.GetOrAddComponent<OnCollisionStayEventTrigger>().OnCollisionStayEvent                .Register(onCollisionStay);        }                public static IUnRegister OnCollisionStayEvent(this GameObject self, Action<Collision> onCollisionStay)        {            return self.GetOrAddComponent<OnCollisionStayEventTrigger>().OnCollisionStayEvent                .Register(onCollisionStay);        }    }}
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