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							- using UnityEngine.UI;
 
- namespace UnityUIPlayables
 
- {
 
-     public class SliderAnimationMixer : AnimationMixer<Slider, SliderAnimationBehaviour>
 
-     {
 
-         private readonly SliderValueMixer _valueMixer = new SliderValueMixer();
 
-         public override void SetupFrame(Slider binding)
 
-         {
 
-             base.SetupFrame(binding);
 
-             _valueMixer.SetupFrame();
 
-         }
 
-         public override void Blend(SliderAnimationBehaviour behaviour, float inputWeight, float progress)
 
-         {
 
-             _valueMixer.Blend(behaviour.StartValue.Value, behaviour.EndValue.Value, inputWeight, progress);
 
-         }
 
-         public override void ApplyFrame()
 
-         {
 
-             _valueMixer.ApplyFrame(Binding);
 
-         }
 
-     }
 
- }
 
 
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