| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class SelectElixirPanel 	{	  #region 自定义数据 	  private Text _Text_SucceedDesc;	  public Text Text_SucceedDesc	   {	   get{	      if (_Text_SucceedDesc == null)	       {	         _Text_SucceedDesc  = GetUIUnit<Text>("Text_SucceedDesc"); 	       }	      return _Text_SucceedDesc;	     }	   }	  private Text _Text_FailDesc;	  public Text Text_FailDesc	   {	   get{	      if (_Text_FailDesc == null)	       {	         _Text_FailDesc  = GetUIUnit<Text>("Text_FailDesc"); 	       }	      return _Text_FailDesc;	     }	   }	  private RectTransform _Content;	  public RectTransform Content	   {	   get{	      if (_Content == null)	       {	         _Content  = GetUIUnit<RectTransform>("Content"); 	       }	      return _Content;	     }	   }	  private Button _Btn_Cancel;	  public Button Btn_Cancel	   {	   get{	      if (_Btn_Cancel == null)	       {	         _Btn_Cancel  = GetUIUnit<Button>("Btn_Cancel"); 	       }	      return _Btn_Cancel;	     }	   }	  private Button _Btn_Affirm;	  public Button Btn_Affirm	   {	   get{	      if (_Btn_Affirm == null)	       {	         _Btn_Affirm  = GetUIUnit<Button>("Btn_Affirm"); 	       }	      return _Btn_Affirm;	     }	   }	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private GameObject _Icon_Select;	  public GameObject Icon_Select	   {	   get{	      if (_Icon_Select == null)	       {	         _Icon_Select  = GetUIUnit<GameObject>("Icon_Select"); 	       }	      return _Icon_Select;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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