| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565 | using System.Collections.Generic;using System.Linq;using Animancer;using Animancer.TransitionLibraries;using Coffee.UIExtensions;using Core.Audio;using Core.Language;using Excel2Json;using Fort23.Core;using Fort23.UTool;using GameLogic.Combat.CombatTool;using GameLogic.Hero;using UnityEngine;using Utility.CTween;namespace Fort23.Mono{    [UIBinding(prefab = "HeroInformationPanel")]    public partial class HeroInformationPanel : UIPanel    {        private GameObjectPool modelObj;        List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();        private HeroInfo heroInfo;        private void Init()        {            isAddStack = true;            // IsShowAppBar = false;        }        protected override void AddEvent()        {        }        protected override void DelEvent()        {        }        public override CTask GetFocus()        {            AppBarPanel.ClosePanel();            TitlePanel.OpenPanel();            return base.GetFocus();        }        public override CTask LoseFocus()        {            TitlePanel.ClosePanel();            return base.LoseFocus();        }        public override void AddButtonEvent()        {            Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });            Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });            Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });            Btn_Tips.onClick.AddListener(() => { TipsRoot.gameObject.SetActive(!TipsRoot.gameObject.activeSelf); });            Btn_Dujie.onClick.AddListener(async () =>            {                if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)                {                    HeroBreakthroughPanel.OpenPanel();                }                //预览                else                {                    HeroPowerUpConfig heroPowerUpConfig = default;                    HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();                    for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)                    {                        if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)                        {                            heroPowerUpConfig = heroPowerUpConfigs[i - 1];                            break;                        }                    }                    AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();                    heroData.heroModelId = PlayerManager.Instance.myHero.modelID;                    heroData.heroPowerId = heroPowerUpConfig.ID;                    HeroInfo heroInfo1 = new HeroInfo();                    heroInfo1.InitHero(heroData);                    await HeroBreakthroughPanel.OpenPanel1(heroInfo1);                }            });            Btn_TuPo.onClick.AddListener(async () =>            {                if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)                {                    int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /                                            1000);                    float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;                    if (PlayerManager.Instance.myHero.heroData.exp + allexp <                        PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)                    {                        return;                    }                    //小突破                    if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)                    {                        var heroAttributData =                            HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);                        PlayerManager.Instance.myHero.Upgrade();                        await MarskPanel.OpenPanel();                        fx_ui_tupo1.gameObject.SetActive(true);                        fx_ui_tupo1.Play();                        await TimerComponent.Instance.WaitAsync(500);                        CustomInit();                        for (var i = 0; i < JingJieIcons.Count; i++)                        {                            if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 - 1 == i)                            {                                UIParticle uiParticle =                                    JingJieIcons[i].transform.GetChild(0).GetComponent<UIParticle>();                                uiParticle.gameObject.SetActive(true);                                uiParticle.Play();                                break;                            }                        }                        await TimerComponent.Instance.WaitAsync(500);                        fx_ui_tupo1.gameObject.SetActive(false);                        MarskPanel.ClosePanel();                        HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);                        AudioManager.Instance.PlayAudio("ui_shengji.wav");                    }                    //大突破                    else                    {                        HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();                        await heroBreakthroughPanel.UIClosed();                        // PlayerManager.Instance.myHero.Upgrade();                        CustomInit();                    }                }                else                {                    HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();                    await heroBreakthroughPanel.UIClosed();                    CustomInit();                    // TipMessagePanel.OpenTipMessagePanel("")                }            });            Btn_Close.onClick.AddListener(() =>            {                AudioManager.Instance.PlayAudio("ui_fanhui.wav");                UIManager.Instance.HideUIUIPanel(this);            });        }        public async CTask CustomInit()        {            ClosePool();            await CreatHero();            heroInfo = PlayerManager.Instance.myHero.CopyHero();            heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,                PlayerManager.Instance.myHero.heroData.heroPowerId + 1);            int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /                                    1000);            float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;            int redDotID = 5;            AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);            if (redDot == null)            {                redDot = new AccountFileInfo.RedDot();                redDot.id = redDotID;            }            if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)            {                //大突破                if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)                {                    for (var i = 0;                         i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;                         i++)                    {                        if (!PlayerManager.Instance.BagController.IsEnough(                                PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))                        {                            break;                        }                    }                    if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))                    {                        redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());                        RedDotManager.Instance.AddRedDot(redDot);                    }                }            }            else            {                for (var i = 0;                     i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;                     i++)                {                    if (!PlayerManager.Instance.BagController.IsEnough(                            PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))                    {                        break;                    }                }                if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))                {                    redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());                    RedDotManager.Instance.AddRedDot(redDot);                }            }            HeroAttributeWidget heroAttributeWidget =                await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);            heroAttributeWidget.CustomInit(new HeroAttributeData("生命",                PlayerManager.Instance.myHero.hp.Value.ToString(),                "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString()));            HeroAttributeWidgets.Add(heroAttributeWidget);            heroAttributeWidget =                await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);            heroAttributeWidget.CustomInit(new HeroAttributeData("攻击",                PlayerManager.Instance.myHero.attack.Value.ToString(),                "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToString()));            HeroAttributeWidgets.Add(heroAttributeWidget);            heroAttributeWidget =                await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);            heroAttributeWidget.CustomInit(new HeroAttributeData("防御",                PlayerManager.Instance.myHero.defense.Value.ToString(),                "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToString()));            HeroAttributeWidgets.Add(heroAttributeWidget);            Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;            Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp;            //            // heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);            // heroAttributeWidget.CustomInit("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString());            // HeroAttributeWidgets.Add(heroAttributeWidget);            if (PlayerManager.Instance.myHero.heroData.isYuanMan)            {                Text_Jingjie1.text =                    LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +  LanguageManager.Instance.Text(10381);            }            else            {                Text_Jingjie1.text =                    LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]);            }                       string jingjie =                LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +                LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +                LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);            Text_Jingjie.text = LanguageManager.Instance.Text(10225, jingjie,                PlayerManager.Instance.myHero.powerUpConfig.jingjie3, 10);            for (var i = 0; i < JingJieIcons.Count; i++)            {                JingJieIcons[i].transform.GetChild(0).gameObject.SetActive(false);                if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 > i)                {                    JingJieIcons[i].icon_name = "dec_jj_huo1";                }                else                {                    JingJieIcons[i].icon_name = "dec_jj_huo2";                }            }            Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";            int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -                              (PlayerManager.Instance.myHero.heroData.exp + allexp)) /                             PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);            if (miao > 0)            {                Text_Speed.text = LanguageManager.Instance.Text(10230,                    PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));            }            else            {                Text_Speed.text = LanguageManager.Instance.Text(10266,                    PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);            }            if (PlayerManager.Instance.myHero.heroData.exp + allexp >=                PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)            {                fx_ui_tupo_loop.gameObject.SetActive(true);                fx_ui_tupo_loop.Play();            }            else            {                fx_ui_tupo_loop.gameObject.SetActive(false);                Btn_TuPo.transform.Gray();            }            Text_exp.text =                $"{(int)PlayerManager.Instance.myHero.exp.Value + allexp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";            if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&                PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)            {                Text_TuPo.text = LanguageManager.Instance.Text(10228);            }            else if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&                     PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)            {                Text_TuPo.text = "破镜";            }            else            {                if (PlayerManager.Instance.myHero.heroData.isYuanMan)                {                    Text_TuPo.text = LanguageManager.Instance.Text(10229);                                  }                else                {                    Text_TuPo.text = LanguageManager.Instance.Text(10228);                }            }        }        [CustomMethod(CustomMethodType.Update)]        public void Update()        {            int currentMiao =                (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);            float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;            Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;            Text_exp.text =                $"{(int)(PlayerManager.Instance.myHero.heroData.exp + allexp)}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";            int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -                              (PlayerManager.Instance.myHero.heroData.exp + allexp)) /                             PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);            if (miao > 0)            {                Text_Speed.text = LanguageManager.Instance.Text(10230,                    PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));            }            else            {                Text_Speed.text = LanguageManager.Instance.Text(10266,                    PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);            }            if (!fx_ui_tupo_loop.gameObject.activeSelf)            {                if (PlayerManager.Instance.myHero.heroData.exp + allexp >=                    PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)                {                    Btn_TuPo.transform.RecoverColor();                    fx_ui_tupo_loop.gameObject.SetActive(true);                    fx_ui_tupo_loop.Play();                }            }            if (Input.GetKeyDown(KeyCode.R))            {                Dujie(90);            }            if (Input.GetKeyDown(KeyCode.E))            {                RecoverDujie();            }        }        private async CTask CreatHero()        {            modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(                PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);            modelObj.own.transform.parent = CameraRoot;            modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);            modelObj.own.transform.localPosition = new Vector3(0, -132, 854);            modelObj.own.transform.localScale = Vector3.one * 330;            ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));            var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();            int max = modelAnimComponent.Transitions.Library.Count;            for (int i = 0; i < max; i++)            {                if (modelAnimComponent.Transitions.Library.TryGetTransition(i,                        out TransitionModifierGroup transition))                {                    var modelIdleClip = transition.Transition as TransitionAsset;                    if (modelIdleClip != null && modelIdleClip.name == "idle")                    {                        modelAnimComponent.Play(modelIdleClip);                        break;                    }                }            }        }        /// <summary>        /// 吃丹药        /// </summary>        public async CTask UseExpElixir(Vector2 startPos)        {            GameObjectPool gameObjectPool = null;            gameObjectPool = await GObjectPool.Instance.FetchAsync<GameObjectPool>("fx_ui_danyao_tw");            gameObjectPool.own.transform.SetParent(this.transform);            Vector2 pos = transform.worldToLocalMatrix * startPos;            Vector2 pos1 = transform.worldToLocalMatrix *                           fxroot.GetComponent<RectTransform>().position;            gameObjectPool.own.GetComponent<RectTransform>().anchoredPosition = pos;            CustomTweenManager                .To(() => pos, x => gameObjectPool.own.transform.GetComponent<RectTransform>().anchoredPosition = x,                    pos1, 0.5f, gameObjectPool.own)                .SetEase(CustomTweenEX.CustomAnimationCurve.Line).SetLoop(false).OnCompleteAction = () =>            {                GObjectPool.Instance.Recycle(gameObjectPool);                fx_ui_danyao_shi.gameObject.SetActive(true);                fx_ui_danyao_shi.Play();            };        }        public void ChangeLayerRecursively(GameObject obj, int newLayer)        {            if (obj == null || obj.layer == newLayer) return;            // 修改当前对象的 Layer            obj.layer = newLayer;            // 遍历所有子对象,递归修改            foreach (Transform child in obj.transform)            {                ChangeLayerRecursively(child.gameObject, newLayer);            }        }        public async static CTask<HeroInformationPanel> OpenPanel()        {            HeroInformationPanel heroInformationPanel =                await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);            heroInformationPanel.CustomInit();            return heroInformationPanel;        }        public async override CTask Close()        {            fx_ui_tupo_loop.gameObject.SetActive(false);            ClosePool();            await base.Close();        }        private void ClosePool()        {            UIManager.Instance.DormancyGComponent(modelObj);            modelObj = null;            foreach (var heroAttributeWidget in HeroAttributeWidgets)            {                UIManager.Instance.DormancyGComponent(heroAttributeWidget);            }            HeroAttributeWidgets.Clear();        }        List<ShowTextWidget> showTextWidgets = new List<ShowTextWidget>();        public async CTask Dujie(int hart)        {            root.SetActive(false);            using (CTaskAwaitBuffer<ShowTextWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<ShowTextWidget>())            {                for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)                {                    cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponentForObject<ShowTextWidget>(                        ShowTextWidgetGam, null, transform, isInstance: true));                }                showTextWidgets = await cTaskAwaitBuffer.WaitAll();            }            AudioManager.Instance.PlayAudio("dujiebgm.wav");            DujiePanelAnim.Play("guodu");            fx_ui_dujie_guodu.gameObject.SetActive(true);            fx_ui_dujie_hun.gameObject.SetActive(true);            fx_ui_dujie_guodu.Play();            fx_ui_dujie_hun.Play();            long hp = PlayerManager.Instance.myHero.hp.Value;            Slider_Hp.maxValue = PlayerManager.Instance.myHero.hp.Value;            Text_Hp.text = $"{hp}/{hp}";            await TimerComponent.Instance.WaitAsync(1000);            Slider_Hp.gameObject.SetActive(true);            int h = hart / PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2];            for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)            {                fx_ui_dujie_sd.gameObject.SetActive(true);                fx_ui_dujie_sd.Play();                AudioManager.Instance.PlayAudio("dujie_pizhong.wav");                await TimerComponent.Instance.WaitAsync(200);                showTextWidgets[i].ShowUI(hpPos.transform.position, -h, HarmType.Default, false);                hp -= h;                hp = hp < 0 ? 0 : hp;                Slider_Hp.value = hp;                Text_Hp.text = $"{hp}/{PlayerManager.Instance.myHero.hp.Value}";                await TimerComponent.Instance.WaitAsync(1000);            }            await TimerComponent.Instance.WaitAsync(150);            fx_ui_dujie_guodu.gameObject.SetActive(false);            fx_ui_dujie_hun.gameObject.SetActive(false);            fx_ui_dujie_sd.gameObject.SetActive(false);            Slider_Hp.gameObject.SetActive(false);        }        public async CTask RecoverDujie()        {            DujiePanelAnim.Play("guodu_idle");            root.SetActive(true);        }    }}
 |