| 12345678910111213141516171819 | using Common.Combat.FxAILogic;using Core.Utility.Event;using GameLogic.Combat.Skill;using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;namespace Common.Utility.CombatEvent{    public class TimelineFxLogicInitEventData : EventDataBasic<TimelineFxLogicInitEventData>    {        public SkillBasic SkillBasic;        public FxAILogicBasic timelineFxLogic;        protected override void ProDispose()        {            SkillBasic = null;            timelineFxLogic = null;        }    }}
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