- using System;
 
- using UnityEngine;
 
- namespace GpuEcsAnimationBaker.Engine.Data
 
- {
 
-     [Serializable]
 
-     public struct BoneUsage
 
-     {
 
-         [Tooltip("The default max number of bones to take into account for baking (unless specified per LoD underneath)")]
 
-         public int numberOfBonesPerVertex;
 
-         public BoneUsagePerLoD[] boneUsagesPerLoD;
 
-     }
 
- }
 
 
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