- using System;
 
- using UnityEngine;
 
- namespace GpuEcsAnimationBaker.Engine.Data
 
- {
 
-     [Serializable]
 
-     public struct AttachmentAnchor
 
-     {
 
-         [Tooltip("Only used when generating attachments code file to identify anchors")]
 
-         public string attachmentAnchorID;
 
-         [Tooltip("Reference to the attachment transform inside the bone hierarchy")]
 
-         public Transform attachmentAnchorTransform;
 
-     }
 
- }
 
 
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