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							- using Unity.Entities;
 
- using UnityEngine;
 
- namespace GPUECSAnimationBaker.Engine.AnimatorSystem
 
- {
 
-     public class GpuEcsAttachmentBehaviour : MonoBehaviour
 
-     {
 
-     }
 
-     
 
-     public class GpuEcsAttachmentBaker : Baker<GpuEcsAttachmentBehaviour>
 
-     {
 
-         public override void Bake(GpuEcsAttachmentBehaviour authoring)
 
-         {
 
-             int attachmentAnchorId = 0;
 
-             Entity gpuEcsAnimatorEntity = Entity.Null;
 
-             
 
-             GpuEcsAttachmentInitializerBehaviour initializer = authoring.GetComponent<GpuEcsAttachmentInitializerBehaviour>();
 
-             if (initializer != null) attachmentAnchorId = initializer.GetAttachmentAnchorID();
 
-             if (authoring.transform.parent != null)
 
-             {
 
-                 GpuEcsAnimatorBehaviour gpuEcsAnimator = authoring.transform.parent.GetComponent<GpuEcsAnimatorBehaviour>();
 
-                 if (gpuEcsAnimator != null)
 
-                 {
 
-                     gpuEcsAnimatorEntity = GetEntity(gpuEcsAnimator, TransformUsageFlags.None);
 
-                 }
 
-             }
 
-             Entity entity = GetEntity(TransformUsageFlags.Dynamic);
 
-             AddComponent(entity, new GpuEcsAttachmentComponent()
 
-             {
 
-                 gpuEcsAnimatorEntity = gpuEcsAnimatorEntity,
 
-                 attachmentAnchorId = attachmentAnchorId
 
-             });
 
-             
 
-         }
 
-     }
 
- }
 
 
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