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							- using Unity.Entities;
 
- using Unity.Mathematics;
 
- namespace GPUECSAnimationBaker.Engine.AnimatorSystem
 
- {
 
-     public struct GpuEcsAnimationDataComponent : IComponentData
 
-     {
 
-         public int totalNbrOfFrames;
 
-         public int nbrOfAttachmentAnchors;
 
-     }
 
-     public struct GpuEcsAnimationDataBufferElement : IBufferElementData
 
-     {
 
-         public int startFrameIndex;
 
-         public int nbrOfFramesPerSample;
 
-         public int nbrOfInBetweenSamples;
 
-         public float blendTimeCorrection;
 
-         public int startEventOccurenceId;
 
-         public int nbrOfEventOccurenceIds;
 
-         public bool loop;
 
-     }
 
-     public struct GpuEcsAnimationEventOccurenceBufferElement : IBufferElementData
 
-     {
 
-         public float eventNormalizedTime;
 
-         public int eventId;
 
-     }
 
-     
 
-     public struct GpuEcsAnimatorShaderDataComponent : IComponentData
 
-     {
 
-         public float4x4 shaderData;
 
-     }
 
-     public struct GpuEcsAnimatorInitializedComponent : IComponentData
 
-     {
 
-         public bool initialized;
 
-     }
 
-     
 
-     public struct GpuEcsAnimatorTransitionInfoComponent : IComponentData
 
-     {
 
-         public AnimatorInfo current;
 
-         public float blendPreviousToCurrent; // 0 when only previous is running, 1 when only current is running
 
-         public AnimatorInfo previous;
 
-     }
 
-     public struct GpuEcsAnimatorStateComponent : IComponentData
 
-     {
 
-         public float currentNormalizedTime;
 
-         public float previousNormalizedTime;
 
-         public bool stoppedCurrent;
 
-         public bool stoppedPrevious;
 
-     }
 
-     public struct GpuEcsAttachmentAnchorDataBufferElement : IBufferElementData
 
-     {
 
-         public float4x4 anchorTransform;
 
-     }
 
-     
 
-     public struct GpuEcsCurrentAttachmentAnchorBufferElement : IBufferElementData
 
-     {
 
-         public float4x4 currentTransform;
 
-     }
 
-     
 
-     public struct GpuEcsAnimatorEventBufferElement : IBufferElementData
 
-     {
 
-         public int animationId;
 
-         public int eventId;
 
-     }
 
-     
 
- }
 
 
  |