DBManager.cs 1006 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using GameLogic.Bag;
  4. using UnityEngine;
  5. using Utility;
  6. public class DBManager : Singleton<DBManager>
  7. {
  8. public DBManager()
  9. {
  10. }
  11. /// <summary>
  12. /// 自定义打点
  13. /// </summary>
  14. /// <param name="key"></param>
  15. /// <param name="lable"></param>
  16. public void CustomEvent(string key, Dictionary<string, object> lable)
  17. {
  18. }
  19. /// <summary>
  20. /// 更新用户属性
  21. /// </summary>
  22. /// <param name="properties"></param>
  23. public void UpdateUserProperty(Dictionary<string, object> properties)
  24. {
  25. }
  26. public void GetItems(string source, List<ItemInfo> items)
  27. {
  28. Dictionary<string, object> properties = null;
  29. CustomEvent("#get_items", properties);
  30. }
  31. public void CostItems(string source, List<ItemInfo> items)
  32. {
  33. Dictionary<string, object> properties = null;
  34. CustomEvent("#cost_items", properties);
  35. }
  36. }