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- using System.Collections;
- using System.Collections.Generic;
- using GameLogic.Bag;
- using UnityEngine;
- using Utility;
- public class DBManager : Singleton<DBManager>
- {
- public DBManager()
- {
-
- }
- /// <summary>
- /// 自定义打点
- /// </summary>
- /// <param name="key"></param>
- /// <param name="lable"></param>
- public void CustomEvent(string key, Dictionary<string, object> lable)
- {
- }
-
- /// <summary>
- /// 更新用户属性
- /// </summary>
- /// <param name="properties"></param>
- public void UpdateUserProperty(Dictionary<string, object> properties)
- {
-
- }
- public void GetItems(string source, List<ItemInfo> items)
- {
- Dictionary<string, object> properties = null;
- CustomEvent("#get_items", properties);
- }
- public void CostItems(string source, List<ItemInfo> items)
- {
- Dictionary<string, object> properties = null;
- CustomEvent("#cost_items", properties);
-
- }
-
- }
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