SummonManager.cs 17 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.Mono;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using UnityEngine;
  9. using UnityEngine.UIElements;
  10. using Utility;
  11. namespace GameLogic.Player
  12. {
  13. public class SummonManager
  14. {
  15. public Map<int, AccountFileInfo.SummonData> summonDataMap = new Map<int, AccountFileInfo.SummonData>();
  16. //积分规则
  17. public Map<int, List<OpenBoxScoreRule>> openBoxScoreRuleMap = new Map<int, List<OpenBoxScoreRule>>();
  18. private static readonly System.Random random = new System.Random();
  19. public void CustomInit()
  20. {
  21. OpenBoxConfig[] openBoxConfigs = ConfigComponent.Instance.GetAll<OpenBoxConfig>();
  22. //每次进游戏检查是否有新的抽卡
  23. foreach (var openBoxConfig in openBoxConfigs)
  24. {
  25. if (AccountFileInfo.Instance.playerData.SummonDatas.FirstOrDefault(s => s.id == openBoxConfig.ID) ==
  26. null)
  27. {
  28. AccountFileInfo.SummonData summonData = new AccountFileInfo.SummonData();
  29. summonData.id = openBoxConfig.ID;
  30. AccountFileInfo.Instance.playerData.SummonDatas.Add(summonData);
  31. }
  32. }
  33. OpenBoxScoreRule[] openBoxScoreRules = ConfigComponent.Instance.GetAll<OpenBoxScoreRule>();
  34. foreach (var openBoxScoreRule in openBoxScoreRules)
  35. {
  36. List<OpenBoxScoreRule> openBoxScoreRuleList;
  37. if (!openBoxScoreRuleMap.ContainsKey(openBoxScoreRule.openBoxID))
  38. {
  39. openBoxScoreRuleList = new List<OpenBoxScoreRule>();
  40. openBoxScoreRuleMap[openBoxScoreRule.openBoxID] = openBoxScoreRuleList;
  41. }
  42. openBoxScoreRuleList = openBoxScoreRuleMap[openBoxScoreRule.openBoxID];
  43. openBoxScoreRuleList.Add(openBoxScoreRule);
  44. }
  45. foreach (var playerDataSummonData in AccountFileInfo.Instance.playerData.SummonDatas)
  46. {
  47. if (!summonDataMap.ContainsKey(playerDataSummonData.id))
  48. {
  49. summonDataMap.Add(playerDataSummonData.id, playerDataSummonData);
  50. }
  51. }
  52. AccountFileInfo.Instance.SavePlayerData();
  53. }
  54. public async CTask<List<ItemInfo>> Summon(int id, int count)
  55. {
  56. AccountFileInfo.SummonData summonData = summonDataMap[id];
  57. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  58. List<ItemInfo> allIitem = new List<ItemInfo>();
  59. //单抽
  60. if (count == 1)
  61. {
  62. //有免费次数,并且让到时间了就免费抽
  63. if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1] &&
  64. PlayerManager.Instance.serverTime >= summonData.nextOneFreeTime)
  65. {
  66. allIitem = Summon(summonData, 1);
  67. summonData.oneFreeCount++;
  68. summonData.nextOneFreeTime =
  69. PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara[0] * 1000;
  70. }
  71. else
  72. {
  73. //验证道具是否足够
  74. if (openBoxConfig.CostItemID == 1007)
  75. {
  76. #if UNITY_ANDROID && !UNITY_EDITOR&& Taptap
  77. if (TakuSDKManager.Instance.IsReady())
  78. {
  79. bool isOK = await TakuSDKManager.Instance.ShowAutoAd();
  80. if (!isOK)
  81. {
  82. return null;
  83. }
  84. await TimerComponent.Instance.WaitAsync(1000);
  85. }
  86. else
  87. {
  88. return null;
  89. }
  90. #endif
  91. }
  92. else
  93. {
  94. //验证道具是否足够
  95. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID,
  96. openBoxConfig.oneConsume) || openBoxConfig.CostItemID == 1007)
  97. {
  98. //TODO 消耗:抽功法 (count 1/10)
  99. PlayerManager.Instance.BagController.DeductItem(openBoxConfig.CostItemID,
  100. openBoxConfig.oneConsume);
  101. }
  102. else
  103. {
  104. return null;
  105. }
  106. }
  107. allIitem = Summon(summonData, 1);
  108. summonData.onePayCount++;
  109. }
  110. }
  111. //十连抽
  112. else if (count == 10)
  113. {
  114. //有免费次数,并且让到时间了就免费抽
  115. if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] &&
  116. PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
  117. {
  118. allIitem = Summon(summonData, 10);
  119. if (summonData.isSummonSocre)
  120. {
  121. //记录抽卡道具 用于成就检测
  122. List<int> drawHistory = new List<int>();
  123. foreach (var itemInfo in allIitem)
  124. {
  125. drawHistory.Add(itemInfo.itemID);
  126. }
  127. AccountFileInfo.IntList intList = new AccountFileInfo.IntList();
  128. intList.list = drawHistory;
  129. summonData.drawHistory.Add(intList);
  130. CheckAchievements(summonData);
  131. }
  132. summonData.tenFreeCount++;
  133. summonData.nextTenFreeTime =
  134. PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara_1[0] * 1000;
  135. }
  136. else
  137. {
  138. //验证道具是否足够
  139. if (openBoxConfig.CostItemID == 1007)
  140. {
  141. #if UNITY_ANDROID && !UNITY_EDITOR&& Ads
  142. if (TakuSDKManager.Instance.IsReady())
  143. {
  144. bool isOK = await TakuSDKManager.Instance.ShowAutoAd();
  145. if (!isOK)
  146. {
  147. return null;
  148. }
  149. await TimerComponent.Instance.WaitAsync(1000);
  150. }
  151. else
  152. {
  153. return null;
  154. }
  155. #endif
  156. }
  157. else
  158. {
  159. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID,
  160. openBoxConfig.tenConsume) || openBoxConfig.CostItemID == 1007)
  161. {
  162. //TODO 消耗:抽功法 (count = 1 / 10)
  163. PlayerManager.Instance.BagController.DeductItem(openBoxConfig.CostItemID,
  164. openBoxConfig.tenConsume);
  165. }
  166. else
  167. {
  168. return null;
  169. }
  170. }
  171. allIitem = Summon(summonData, 10);
  172. if (summonData.isSummonSocre)
  173. {
  174. //记录抽卡道具 用于成就检测
  175. List<int> drawHistory = new List<int>();
  176. foreach (var itemInfo in allIitem)
  177. {
  178. drawHistory.Add(itemInfo.itemID);
  179. }
  180. AccountFileInfo.IntList intList = new AccountFileInfo.IntList();
  181. intList.list = drawHistory;
  182. summonData.drawHistory.Add(intList);
  183. CheckAchievements(summonData);
  184. }
  185. summonData.tenPayCount++;
  186. }
  187. }
  188. AccountFileInfo.Instance.SavePlayerData();
  189. return allIitem;
  190. }
  191. public List<ItemInfo> Summon(AccountFileInfo.SummonData summonData, int count)
  192. {
  193. List<ItemInfo> allItem = new List<ItemInfo>();
  194. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  195. // 预计算保底物品集合(性能优化)
  196. HashSet<int> baodiItemSet = CalculateBaodiItems(openBoxConfig.reward2);
  197. int index = 0;
  198. for (int i = 0; i < count; i++)
  199. {
  200. // 十连保底2
  201. if (summonData.baodiCount2 >= openBoxConfig.reward2para1)
  202. {
  203. var addItem = ProcessBaodi2(summonData, openBoxConfig);
  204. allItem.AddRange(addItem);
  205. continue;
  206. }
  207. // 十连保底1
  208. if (summonData.baodiCount1 >= 9)
  209. {
  210. var addItem = ProcessBaodi1(summonData, openBoxConfig, baodiItemSet);
  211. allItem.AddRange(addItem);
  212. continue;
  213. }
  214. // 正常抽卡
  215. var normalItems = ProcessNormalSummon(summonData, openBoxConfig, count, ref index);
  216. allItem.AddRange(normalItems);
  217. // 检查是否触发保底2重置
  218. CheckBaodi2Reset(summonData, normalItems, baodiItemSet);
  219. }
  220. //TODO 抽卡:通过openBoxConfig判断来源
  221. PlayerManager.Instance.BagController.AddItem(allItem);
  222. AccountFileInfo.Instance.SavePlayerData();
  223. Shuffle(allItem);
  224. return allItem;
  225. }
  226. public static void Shuffle<T>(IList<T> list)
  227. {
  228. int n = list.Count;
  229. while (n > 1)
  230. {
  231. n--;
  232. int k = random.Next(n + 1);
  233. T value = list[k];
  234. list[k] = list[n];
  235. list[n] = value;
  236. }
  237. }
  238. // 计算保底物品集合
  239. private HashSet<int> CalculateBaodiItems(int rewardId)
  240. {
  241. HashSet<int> baodiSet = new HashSet<int>();
  242. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(rewardId);
  243. foreach (int groupId in dropConfig.dropGroupID)
  244. {
  245. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(groupId);
  246. foreach (int itemId in dropGroupConfig.dropItemID)
  247. {
  248. DropItemConfig dropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(itemId);
  249. foreach (int item in dropItemConfig.itemID)
  250. {
  251. baodiSet.Add(item);
  252. }
  253. }
  254. }
  255. return baodiSet;
  256. }
  257. // 处理十连保底1
  258. private List<ItemInfo> ProcessBaodi1(AccountFileInfo.SummonData summonData, OpenBoxConfig config,
  259. HashSet<int> baodiSet)
  260. {
  261. var addItem = DropManager.Instance.DropItem(config.reward1);
  262. // AccountFileInfo.Instance.SavePlayerData();
  263. summonData.baodiCount1 = 0;
  264. summonData.baodiCount2++;
  265. // 检查保底2重置
  266. if (addItem.Any(i => baodiSet.Contains(i.itemID)))
  267. {
  268. summonData.baodiCount2 = 0;
  269. }
  270. return addItem;
  271. }
  272. //处理十连保底2
  273. private List<ItemInfo> ProcessBaodi2(AccountFileInfo.SummonData summonData, OpenBoxConfig config)
  274. {
  275. var addItem = DropManager.Instance.DropItem(config.reward2);
  276. // PlayerManager.Instance.BagController.AddItem(addItem);
  277. summonData.baodiCount2 = 0;
  278. summonData.baodiCount1 = 0;
  279. AccountFileInfo.Instance.SavePlayerData();
  280. return addItem;
  281. }
  282. // 处理正常抽卡
  283. private List<ItemInfo> ProcessNormalSummon(AccountFileInfo.SummonData summonData, OpenBoxConfig config,
  284. int count, ref int index)
  285. {
  286. List<ItemInfo> addItem;
  287. if (count == 1)
  288. {
  289. int randomIndex = Random.Range(0, config.reward.Length);
  290. addItem = DropManager.Instance.DropItem(config.reward[randomIndex]);
  291. }
  292. else
  293. {
  294. int poolIndex = index % config.reward.Length;
  295. addItem = DropManager.Instance.DropItem(config.reward[poolIndex]);
  296. // summonData.baodiCount2++;
  297. index++;
  298. }
  299. // AccountFileInfo.Instance.SavePlayerData();
  300. // PlayerManager.Instance.BagController.AddItem(addItem);
  301. summonData.baodiCount1++;
  302. return addItem;
  303. }
  304. //检查保底2重置
  305. private void CheckBaodi2Reset(AccountFileInfo.SummonData summonData, List<ItemInfo> items,
  306. HashSet<int> baodiSet)
  307. {
  308. if (items.Any(i => baodiSet.Contains(i.itemID)))
  309. {
  310. summonData.baodiCount2 = 0;
  311. }
  312. else
  313. {
  314. summonData.baodiCount2++;
  315. }
  316. }
  317. // 检查成就匹配
  318. private void CheckAchievements(AccountFileInfo.SummonData summonData)
  319. {
  320. List<OpenBoxScoreRule> openBoxScoreRuleList = openBoxScoreRuleMap[summonData.id];
  321. List<OpenBoxScoreRule> daChengOpenBoxScoreRuleList = new List<OpenBoxScoreRule>();
  322. foreach (var openBoxScoreRule in openBoxScoreRuleList)
  323. {
  324. // 检查连续 Para0 次十连
  325. if (summonData.drawHistory.Count < openBoxScoreRule.para0) continue;
  326. bool allDrawsSatisfy = true;
  327. // 检查最近 Para0 次十连是否都满足条件
  328. for (int i = summonData.drawHistory.Count - openBoxScoreRule.para0;
  329. i < summonData.drawHistory.Count;
  330. i++)
  331. {
  332. if (!CheckSingleDraw(openBoxScoreRule, summonData.drawHistory[i].list))
  333. {
  334. allDrawsSatisfy = false;
  335. break;
  336. }
  337. }
  338. if (allDrawsSatisfy)
  339. {
  340. daChengOpenBoxScoreRuleList.Add(openBoxScoreRule);
  341. }
  342. }
  343. if (daChengOpenBoxScoreRuleList.Count > 0)
  344. {
  345. int id = daChengOpenBoxScoreRuleList.Max(obsr => obsr.ID);
  346. OpenBoxScoreRule openBoxScoreRule = ConfigComponent.Instance.Get<OpenBoxScoreRule>(id);
  347. summonData.score += openBoxScoreRule.score;
  348. AccountFileInfo.SummonSocreData summonSocreData =
  349. summonData.summonSocreData.FirstOrDefault(ss => ss.id == openBoxScoreRule.ID);
  350. if (summonSocreData == null)
  351. {
  352. summonSocreData = new AccountFileInfo.SummonSocreData();
  353. summonSocreData.id = id;
  354. summonData.summonSocreData.Add(summonSocreData);
  355. }
  356. summonSocreData.count++;
  357. summonSocreData.currentCount++;
  358. LogTool.Log(
  359. $"达成成就 ID: {openBoxScoreRule.ID}, 分数: {openBoxScoreRule.score}, 描述: 连续{openBoxScoreRule.para0}次十连获得{openBoxScoreRule.para1}个品质{openBoxScoreRule.para3}的道具");
  360. }
  361. }
  362. // 检查单次十连是否满足成就条件
  363. public bool CheckSingleDraw(OpenBoxScoreRule openBoxScoreRule, List<int> drawResult)
  364. {
  365. // 统计符合条件的道具数量
  366. int validItemCount = 0;
  367. foreach (var item in drawResult)
  368. {
  369. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(item);
  370. // 检查道具标签
  371. if (!openBoxScoreRule.para4.Contains(itemConfig.itemTag)) continue;
  372. // 检查品质是否符合
  373. bool qualityMatch = false;
  374. switch (openBoxScoreRule.para2)
  375. {
  376. case 1: // 等于
  377. qualityMatch = itemConfig.quality == openBoxScoreRule.para3;
  378. break;
  379. case 2: // 大于等于
  380. qualityMatch = itemConfig.quality >= openBoxScoreRule.para3;
  381. break;
  382. case 3: // 小于等于
  383. qualityMatch = itemConfig.quality <= openBoxScoreRule.para3;
  384. break;
  385. }
  386. if (qualityMatch) validItemCount++;
  387. }
  388. // 根据 Para1 判断是否满足数量要求
  389. return validItemCount >= openBoxScoreRule.para1;
  390. }
  391. }
  392. }