| 123456789101112131415161718192021222324252627282930313233343536373839404142434445 | using System.Collections;using System.Collections.Generic;#if !COMBAT_SERVERusing UnityEngine;using Utility;#endifpublic class LoadTaskBasic{    public enum LoadState    {        Null,        Init,        Load,        Await,        End,        CallBackEnd,        Disposed,    }    public LoadState loadState;#if !COMBAT_SERVER        protected AssetInfo _assetInfo;    public virtual bool IsLoadEnd()    {        return loadState == LoadState.End || loadState == LoadState.Disposed;    }    protected virtual void StartLoad()    {    }    public void Update()    {        ProUpdate();    }    protected virtual void ProUpdate()    {    }#endif    //public }
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