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							- using System;
 
- using UnityEngine;
 
- using System.Collections;
 
- using UnityEditor;
 
- namespace TMPro.Examples
 
- {
 
-     public class TMP_TextInfoDebugTool : MonoBehaviour
 
-     {
 
-         // Since this script is used for debugging, we exclude it from builds.
 
-         // TODO: Rework this script to make it into an editor utility.
 
-         #if UNITY_EDITOR
 
-         public bool ShowCharacters;
 
-         public bool ShowWords;
 
-         public bool ShowLinks;
 
-         public bool ShowLines;
 
-         public bool ShowMeshBounds;
 
-         public bool ShowTextBounds;
 
-         [Space(10)]
 
-         [TextArea(2, 2)]
 
-         public string ObjectStats;
 
-         [SerializeField]
 
-         private TMP_Text m_TextComponent;
 
-         private Transform m_Transform;
 
-         private TMP_TextInfo m_TextInfo;
 
-         private float m_ScaleMultiplier;
 
-         private float m_HandleSize;
 
-         void OnDrawGizmos()
 
-         {
 
-             if (m_TextComponent == null)
 
-             {
 
-                 m_TextComponent = GetComponent<TMP_Text>();
 
-                 if (m_TextComponent == null)
 
-                     return;
 
-             }
 
-             m_Transform = m_TextComponent.transform;
 
-             // Get a reference to the text object's textInfo
 
-             m_TextInfo = m_TextComponent.textInfo;
 
-             // Update Text Statistics
 
-             ObjectStats = "Characters: " + m_TextInfo.characterCount + "   Words: " + m_TextInfo.wordCount + "   Spaces: " + m_TextInfo.spaceCount + "   Sprites: " + m_TextInfo.spriteCount + "   Links: " + m_TextInfo.linkCount
 
-                           + "\nLines: " + m_TextInfo.lineCount + "   Pages: " + m_TextInfo.pageCount;
 
-             // Get the handle size for drawing the various
 
-             m_ScaleMultiplier = m_TextComponent.GetType() == typeof(TextMeshPro) ? 1 : 0.1f;
 
-             m_HandleSize = HandleUtility.GetHandleSize(m_Transform.position) * m_ScaleMultiplier;
 
-             // Draw line metrics
 
-             #region Draw Lines
 
-             if (ShowLines)
 
-                 DrawLineBounds();
 
-             #endregion
 
-             // Draw word metrics
 
-             #region Draw Words
 
-             if (ShowWords)
 
-                 DrawWordBounds();
 
-             #endregion
 
-             // Draw character metrics
 
-             #region Draw Characters
 
-             if (ShowCharacters)
 
-                 DrawCharactersBounds();
 
-             #endregion
 
-             // Draw Quads around each of the words
 
-             #region Draw Links
 
-             if (ShowLinks)
 
-                 DrawLinkBounds();
 
-             #endregion
 
-             // Draw Quad around the bounds of the text
 
-             #region Draw Bounds
 
-             if (ShowMeshBounds)
 
-                 DrawBounds();
 
-             #endregion
 
-             // Draw Quad around the rendered region of the text.
 
-             #region Draw Text Bounds
 
-             if (ShowTextBounds)
 
-                 DrawTextBounds();
 
-             #endregion
 
-         }
 
-         /// <summary>
 
-         /// Method to draw a rectangle around each character.
 
-         /// </summary>
 
-         /// <param name="text"></param>
 
-         void DrawCharactersBounds()
 
-         {
 
-             int characterCount = m_TextInfo.characterCount;
 
-             for (int i = 0; i < characterCount; i++)
 
-             {
 
-                 // Draw visible as well as invisible characters
 
-                 TMP_CharacterInfo characterInfo = m_TextInfo.characterInfo[i];
 
-                 bool isCharacterVisible = i < m_TextComponent.maxVisibleCharacters &&
 
-                                           characterInfo.lineNumber < m_TextComponent.maxVisibleLines &&
 
-                                           i >= m_TextComponent.firstVisibleCharacter;
 
-                 if (m_TextComponent.overflowMode == TextOverflowModes.Page)
 
-                     isCharacterVisible = isCharacterVisible && characterInfo.pageNumber + 1 == m_TextComponent.pageToDisplay;
 
-                 if (!isCharacterVisible)
 
-                     continue;
 
-                 float dottedLineSize = 6;
 
-                 // Get Bottom Left and Top Right position of the current character
 
-                 Vector3 bottomLeft = m_Transform.TransformPoint(characterInfo.bottomLeft);
 
-                 Vector3 topLeft = m_Transform.TransformPoint(new Vector3(characterInfo.topLeft.x, characterInfo.topLeft.y, 0));
 
-                 Vector3 topRight = m_Transform.TransformPoint(characterInfo.topRight);
 
-                 Vector3 bottomRight = m_Transform.TransformPoint(new Vector3(characterInfo.bottomRight.x, characterInfo.bottomRight.y, 0));
 
-                 // Draw character bounds
 
-                 if (characterInfo.isVisible)
 
-                 {
 
-                     Color color = Color.green;
 
-                     DrawDottedRectangle(bottomLeft, topRight, color);
 
-                 }
 
-                 else
 
-                 {
 
-                     Color color = Color.grey;
 
-                     float whiteSpaceAdvance = Math.Abs(characterInfo.origin - characterInfo.xAdvance) > 0.01f ? characterInfo.xAdvance : characterInfo.origin + (characterInfo.ascender - characterInfo.descender) * 0.03f;
 
-                     DrawDottedRectangle(m_Transform.TransformPoint(new Vector3(characterInfo.origin, characterInfo.descender, 0)), m_Transform.TransformPoint(new Vector3(whiteSpaceAdvance, characterInfo.ascender, 0)), color, 4);
 
-                 }
 
-                 float origin = characterInfo.origin;
 
-                 float advance = characterInfo.xAdvance;
 
-                 float ascentline = characterInfo.ascender;
 
-                 float baseline = characterInfo.baseLine;
 
-                 float descentline = characterInfo.descender;
 
-                 //Draw Ascent line
 
-                 Vector3 ascentlineStart = m_Transform.TransformPoint(new Vector3(origin, ascentline, 0));
 
-                 Vector3 ascentlineEnd = m_Transform.TransformPoint(new Vector3(advance, ascentline, 0));
 
-                 Handles.color = Color.cyan;
 
-                 Handles.DrawDottedLine(ascentlineStart, ascentlineEnd, dottedLineSize);
 
-                 // Draw Cap Height & Mean line
 
-                 float capline = characterInfo.fontAsset == null ? 0 : baseline + characterInfo.fontAsset.faceInfo.capLine * characterInfo.scale;
 
-                 Vector3 capHeightStart = new Vector3(topLeft.x, m_Transform.TransformPoint(new Vector3(0, capline, 0)).y, 0);
 
-                 Vector3 capHeightEnd = new Vector3(topRight.x, m_Transform.TransformPoint(new Vector3(0, capline, 0)).y, 0);
 
-                 float meanline = characterInfo.fontAsset == null ? 0 : baseline + characterInfo.fontAsset.faceInfo.meanLine * characterInfo.scale;
 
-                 Vector3 meanlineStart = new Vector3(topLeft.x, m_Transform.TransformPoint(new Vector3(0, meanline, 0)).y, 0);
 
-                 Vector3 meanlineEnd = new Vector3(topRight.x, m_Transform.TransformPoint(new Vector3(0, meanline, 0)).y, 0);
 
-                 if (characterInfo.isVisible)
 
-                 {
 
-                     // Cap line
 
-                     Handles.color = Color.cyan;
 
-                     Handles.DrawDottedLine(capHeightStart, capHeightEnd, dottedLineSize);
 
-                     // Mean line
 
-                     Handles.color = Color.cyan;
 
-                     Handles.DrawDottedLine(meanlineStart, meanlineEnd, dottedLineSize);
 
-                 }
 
-                 //Draw Base line
 
-                 Vector3 baselineStart = m_Transform.TransformPoint(new Vector3(origin, baseline, 0));
 
-                 Vector3 baselineEnd = m_Transform.TransformPoint(new Vector3(advance, baseline, 0));
 
-                 Handles.color = Color.cyan;
 
-                 Handles.DrawDottedLine(baselineStart, baselineEnd, dottedLineSize);
 
-                 //Draw Descent line
 
-                 Vector3 descentlineStart = m_Transform.TransformPoint(new Vector3(origin, descentline, 0));
 
-                 Vector3 descentlineEnd = m_Transform.TransformPoint(new Vector3(advance, descentline, 0));
 
-                 Handles.color = Color.cyan;
 
-                 Handles.DrawDottedLine(descentlineStart, descentlineEnd, dottedLineSize);
 
-                 // Draw Origin
 
-                 Vector3 originPosition = m_Transform.TransformPoint(new Vector3(origin, baseline, 0));
 
-                 DrawCrosshair(originPosition, 0.05f / m_ScaleMultiplier, Color.cyan);
 
-                 // Draw Horizontal Advance
 
-                 Vector3 advancePosition = m_Transform.TransformPoint(new Vector3(advance, baseline, 0));
 
-                 DrawSquare(advancePosition, 0.025f / m_ScaleMultiplier, Color.yellow);
 
-                 DrawCrosshair(advancePosition, 0.0125f / m_ScaleMultiplier, Color.yellow);
 
-                 // Draw text labels for metrics
 
-                if (m_HandleSize < 0.5f)
 
-                {
 
-                    GUIStyle style = new GUIStyle(GUI.skin.GetStyle("Label"));
 
-                    style.normal.textColor = new Color(0.6f, 0.6f, 0.6f, 1.0f);
 
-                    style.fontSize = 12;
 
-                    style.fixedWidth = 200;
 
-                    style.fixedHeight = 20;
 
-                    Vector3 labelPosition;
 
-                    float center = (origin + advance) / 2;
 
-                    //float baselineMetrics = 0;
 
-                    //float ascentlineMetrics = ascentline - baseline;
 
-                    //float caplineMetrics = capline - baseline;
 
-                    //float meanlineMetrics = meanline - baseline;
 
-                    //float descentlineMetrics = descentline - baseline;
 
-                    // Ascent Line
 
-                    labelPosition = m_Transform.TransformPoint(new Vector3(center, ascentline, 0));
 
-                    style.alignment = TextAnchor.UpperCenter;
 
-                    Handles.Label(labelPosition, "Ascent Line", style);
 
-                    //Handles.Label(labelPosition, "Ascent Line (" + ascentlineMetrics.ToString("f3") + ")" , style);
 
-                    // Base Line
 
-                    labelPosition = m_Transform.TransformPoint(new Vector3(center, baseline, 0));
 
-                    Handles.Label(labelPosition, "Base Line", style);
 
-                    //Handles.Label(labelPosition, "Base Line (" + baselineMetrics.ToString("f3") + ")" , style);
 
-                    // Descent line
 
-                    labelPosition = m_Transform.TransformPoint(new Vector3(center, descentline, 0));
 
-                    Handles.Label(labelPosition, "Descent Line", style);
 
-                    //Handles.Label(labelPosition, "Descent Line (" + descentlineMetrics.ToString("f3") + ")" , style);
 
-                    if (characterInfo.isVisible)
 
-                    {
 
-                        // Cap Line
 
-                        labelPosition = m_Transform.TransformPoint(new Vector3(center, capline, 0));
 
-                        style.alignment = TextAnchor.UpperCenter;
 
-                        Handles.Label(labelPosition, "Cap Line", style);
 
-                        //Handles.Label(labelPosition, "Cap Line (" + caplineMetrics.ToString("f3") + ")" , style);
 
-                        // Mean Line
 
-                        labelPosition = m_Transform.TransformPoint(new Vector3(center, meanline, 0));
 
-                        style.alignment = TextAnchor.UpperCenter;
 
-                        Handles.Label(labelPosition, "Mean Line", style);
 
-                        //Handles.Label(labelPosition, "Mean Line (" + ascentlineMetrics.ToString("f3") + ")" , style);
 
-                        // Origin
 
-                        labelPosition = m_Transform.TransformPoint(new Vector3(origin, baseline, 0));
 
-                        style.alignment = TextAnchor.UpperRight;
 
-                        Handles.Label(labelPosition, "Origin ", style);
 
-                        // Advance
 
-                        labelPosition = m_Transform.TransformPoint(new Vector3(advance, baseline, 0));
 
-                        style.alignment = TextAnchor.UpperLeft;
 
-                        Handles.Label(labelPosition, "  Advance", style);
 
-                    }
 
-                }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Method to draw rectangles around each word of the text.
 
-         /// </summary>
 
-         /// <param name="text"></param>
 
-         void DrawWordBounds()
 
-         {
 
-             for (int i = 0; i < m_TextInfo.wordCount; i++)
 
-             {
 
-                 TMP_WordInfo wInfo = m_TextInfo.wordInfo[i];
 
-                 bool isBeginRegion = false;
 
-                 Vector3 bottomLeft = Vector3.zero;
 
-                 Vector3 topLeft = Vector3.zero;
 
-                 Vector3 bottomRight = Vector3.zero;
 
-                 Vector3 topRight = Vector3.zero;
 
-                 float maxAscender = -Mathf.Infinity;
 
-                 float minDescender = Mathf.Infinity;
 
-                 Color wordColor = Color.green;
 
-                 // Iterate through each character of the word
 
-                 for (int j = 0; j < wInfo.characterCount; j++)
 
-                 {
 
-                     int characterIndex = wInfo.firstCharacterIndex + j;
 
-                     TMP_CharacterInfo currentCharInfo = m_TextInfo.characterInfo[characterIndex];
 
-                     int currentLine = currentCharInfo.lineNumber;
 
-                     bool isCharacterVisible = characterIndex > m_TextComponent.maxVisibleCharacters ||
 
-                                               currentCharInfo.lineNumber > m_TextComponent.maxVisibleLines ||
 
-                                              (m_TextComponent.overflowMode == TextOverflowModes.Page && currentCharInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true;
 
-                     // Track Max Ascender and Min Descender
 
-                     maxAscender = Mathf.Max(maxAscender, currentCharInfo.ascender);
 
-                     minDescender = Mathf.Min(minDescender, currentCharInfo.descender);
 
-                     if (isBeginRegion == false && isCharacterVisible)
 
-                     {
 
-                         isBeginRegion = true;
 
-                         bottomLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.descender, 0);
 
-                         topLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.ascender, 0);
 
-                         //Debug.Log("Start Word Region at [" + currentCharInfo.character + "]");
 
-                         // If Word is one character
 
-                         if (wInfo.characterCount == 1)
 
-                         {
 
-                             isBeginRegion = false;
 
-                             topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
 
-                             bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
 
-                             bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
 
-                             topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
 
-                             // Draw Region
 
-                             DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor);
 
-                             //Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
 
-                         }
 
-                     }
 
-                     // Last Character of Word
 
-                     if (isBeginRegion && j == wInfo.characterCount - 1)
 
-                     {
 
-                         isBeginRegion = false;
 
-                         topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
 
-                         bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
 
-                         bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
 
-                         topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
 
-                         // Draw Region
 
-                         DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor);
 
-                         //Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
 
-                     }
 
-                     // If Word is split on more than one line.
 
-                     else if (isBeginRegion && currentLine != m_TextInfo.characterInfo[characterIndex + 1].lineNumber)
 
-                     {
 
-                         isBeginRegion = false;
 
-                         topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
 
-                         bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
 
-                         bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
 
-                         topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
 
-                         // Draw Region
 
-                         DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor);
 
-                         //Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
 
-                         maxAscender = -Mathf.Infinity;
 
-                         minDescender = Mathf.Infinity;
 
-                     }
 
-                 }
 
-                 //Debug.Log(wInfo.GetWord(m_TextMeshPro.textInfo.characterInfo));
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Draw rectangle around each of the links contained in the text.
 
-         /// </summary>
 
-         /// <param name="text"></param>
 
-         void DrawLinkBounds()
 
-         {
 
-             TMP_TextInfo textInfo = m_TextComponent.textInfo;
 
-             for (int i = 0; i < textInfo.linkCount; i++)
 
-             {
 
-                 TMP_LinkInfo linkInfo = textInfo.linkInfo[i];
 
-                 bool isBeginRegion = false;
 
-                 Vector3 bottomLeft = Vector3.zero;
 
-                 Vector3 topLeft = Vector3.zero;
 
-                 Vector3 bottomRight = Vector3.zero;
 
-                 Vector3 topRight = Vector3.zero;
 
-                 float maxAscender = -Mathf.Infinity;
 
-                 float minDescender = Mathf.Infinity;
 
-                 Color32 linkColor = Color.cyan;
 
-                 // Iterate through each character of the link text
 
-                 for (int j = 0; j < linkInfo.linkTextLength; j++)
 
-                 {
 
-                     int characterIndex = linkInfo.linkTextfirstCharacterIndex + j;
 
-                     TMP_CharacterInfo currentCharInfo = textInfo.characterInfo[characterIndex];
 
-                     int currentLine = currentCharInfo.lineNumber;
 
-                     bool isCharacterVisible = characterIndex > m_TextComponent.maxVisibleCharacters ||
 
-                                               currentCharInfo.lineNumber > m_TextComponent.maxVisibleLines ||
 
-                                              (m_TextComponent.overflowMode == TextOverflowModes.Page && currentCharInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true;
 
-                     // Track Max Ascender and Min Descender
 
-                     maxAscender = Mathf.Max(maxAscender, currentCharInfo.ascender);
 
-                     minDescender = Mathf.Min(minDescender, currentCharInfo.descender);
 
-                     if (isBeginRegion == false && isCharacterVisible)
 
-                     {
 
-                         isBeginRegion = true;
 
-                         bottomLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.descender, 0);
 
-                         topLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.ascender, 0);
 
-                         //Debug.Log("Start Word Region at [" + currentCharInfo.character + "]");
 
-                         // If Link is one character
 
-                         if (linkInfo.linkTextLength == 1)
 
-                         {
 
-                             isBeginRegion = false;
 
-                             topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
 
-                             bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
 
-                             bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
 
-                             topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
 
-                             // Draw Region
 
-                             DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor);
 
-                             //Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
 
-                         }
 
-                     }
 
-                     // Last Character of Link
 
-                     if (isBeginRegion && j == linkInfo.linkTextLength - 1)
 
-                     {
 
-                         isBeginRegion = false;
 
-                         topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
 
-                         bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
 
-                         bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
 
-                         topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
 
-                         // Draw Region
 
-                         DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor);
 
-                         //Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
 
-                     }
 
-                     // If Link is split on more than one line.
 
-                     else if (isBeginRegion && currentLine != textInfo.characterInfo[characterIndex + 1].lineNumber)
 
-                     {
 
-                         isBeginRegion = false;
 
-                         topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
 
-                         bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
 
-                         bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
 
-                         topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
 
-                         // Draw Region
 
-                         DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor);
 
-                         maxAscender = -Mathf.Infinity;
 
-                         minDescender = Mathf.Infinity;
 
-                         //Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
 
-                     }
 
-                 }
 
-                 //Debug.Log(wInfo.GetWord(m_TextMeshPro.textInfo.characterInfo));
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Draw Rectangles around each lines of the text.
 
-         /// </summary>
 
-         /// <param name="text"></param>
 
-         void DrawLineBounds()
 
-         {
 
-             int lineCount = m_TextInfo.lineCount;
 
-             for (int i = 0; i < lineCount; i++)
 
-             {
 
-                 TMP_LineInfo lineInfo = m_TextInfo.lineInfo[i];
 
-                 TMP_CharacterInfo firstCharacterInfo = m_TextInfo.characterInfo[lineInfo.firstCharacterIndex];
 
-                 TMP_CharacterInfo lastCharacterInfo = m_TextInfo.characterInfo[lineInfo.lastCharacterIndex];
 
-                 bool isLineVisible = (lineInfo.characterCount == 1 && (firstCharacterInfo.character == 10 || firstCharacterInfo.character == 11 || firstCharacterInfo.character == 0x2028 || firstCharacterInfo.character == 0x2029)) ||
 
-                                       i > m_TextComponent.maxVisibleLines ||
 
-                                      (m_TextComponent.overflowMode == TextOverflowModes.Page && firstCharacterInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true;
 
-                 if (!isLineVisible) continue;
 
-                 float lineBottomLeft = firstCharacterInfo.bottomLeft.x;
 
-                 float lineTopRight = lastCharacterInfo.topRight.x;
 
-                 float ascentline = lineInfo.ascender;
 
-                 float baseline = lineInfo.baseline;
 
-                 float descentline = lineInfo.descender;
 
-                 float dottedLineSize = 12;
 
-                 // Draw line extents
 
-                 DrawDottedRectangle(m_Transform.TransformPoint(lineInfo.lineExtents.min), m_Transform.TransformPoint(lineInfo.lineExtents.max), Color.green, 4);
 
-                 // Draw Ascent line
 
-                 Vector3 ascentlineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, ascentline, 0));
 
-                 Vector3 ascentlineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, ascentline, 0));
 
-                 Handles.color = Color.yellow;
 
-                 Handles.DrawDottedLine(ascentlineStart, ascentlineEnd, dottedLineSize);
 
-                 // Draw Base line
 
-                 Vector3 baseLineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, baseline, 0));
 
-                 Vector3 baseLineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, baseline, 0));
 
-                 Handles.color = Color.yellow;
 
-                 Handles.DrawDottedLine(baseLineStart, baseLineEnd, dottedLineSize);
 
-                 // Draw Descent line
 
-                 Vector3 descentLineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, descentline, 0));
 
-                 Vector3 descentLineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, descentline, 0));
 
-                 Handles.color = Color.yellow;
 
-                 Handles.DrawDottedLine(descentLineStart, descentLineEnd, dottedLineSize);
 
-                 // Draw text labels for metrics
 
-                 if (m_HandleSize < 1.0f)
 
-                 {
 
-                     GUIStyle style = new GUIStyle();
 
-                     style.normal.textColor = new Color(0.8f, 0.8f, 0.8f, 1.0f);
 
-                     style.fontSize = 12;
 
-                     style.fixedWidth = 200;
 
-                     style.fixedHeight = 20;
 
-                     Vector3 labelPosition;
 
-                     // Ascent Line
 
-                     labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, ascentline, 0));
 
-                     style.padding = new RectOffset(0, 10, 0, 5);
 
-                     style.alignment = TextAnchor.MiddleRight;
 
-                     Handles.Label(labelPosition, "Ascent Line", style);
 
-                     // Base Line
 
-                     labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, baseline, 0));
 
-                     Handles.Label(labelPosition, "Base Line", style);
 
-                     // Descent line
 
-                     labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, descentline, 0));
 
-                     Handles.Label(labelPosition, "Descent Line", style);
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Draw Rectangle around the bounds of the text object.
 
-         /// </summary>
 
-         void DrawBounds()
 
-         {
 
-             Bounds meshBounds = m_TextComponent.bounds;
 
-             // Get Bottom Left and Top Right position of each word
 
-             Vector3 bottomLeft = m_TextComponent.transform.position + meshBounds.min;
 
-             Vector3 topRight = m_TextComponent.transform.position + meshBounds.max;
 
-             DrawRectangle(bottomLeft, topRight, new Color(1, 0.5f, 0));
 
-         }
 
-         void DrawTextBounds()
 
-         {
 
-             Bounds textBounds = m_TextComponent.textBounds;
 
-             Vector3 bottomLeft = m_TextComponent.transform.position + (textBounds.center - textBounds.extents);
 
-             Vector3 topRight = m_TextComponent.transform.position + (textBounds.center + textBounds.extents);
 
-             DrawRectangle(bottomLeft, topRight, new Color(0f, 0.5f, 0.5f));
 
-         }
 
-         // Draw Rectangles
 
-         void DrawRectangle(Vector3 BL, Vector3 TR, Color color)
 
-         {
 
-             Gizmos.color = color;
 
-             Gizmos.DrawLine(new Vector3(BL.x, BL.y, 0), new Vector3(BL.x, TR.y, 0));
 
-             Gizmos.DrawLine(new Vector3(BL.x, TR.y, 0), new Vector3(TR.x, TR.y, 0));
 
-             Gizmos.DrawLine(new Vector3(TR.x, TR.y, 0), new Vector3(TR.x, BL.y, 0));
 
-             Gizmos.DrawLine(new Vector3(TR.x, BL.y, 0), new Vector3(BL.x, BL.y, 0));
 
-         }
 
-         void DrawDottedRectangle(Vector3 bottomLeft, Vector3 topRight, Color color, float size = 5.0f)
 
-         {
 
-             Handles.color = color;
 
-             Handles.DrawDottedLine(bottomLeft, new Vector3(bottomLeft.x, topRight.y, bottomLeft.z), size);
 
-             Handles.DrawDottedLine(new Vector3(bottomLeft.x, topRight.y, bottomLeft.z), topRight, size);
 
-             Handles.DrawDottedLine(topRight, new Vector3(topRight.x, bottomLeft.y, bottomLeft.z), size);
 
-             Handles.DrawDottedLine(new Vector3(topRight.x, bottomLeft.y, bottomLeft.z), bottomLeft, size);
 
-         }
 
-         void DrawSolidRectangle(Vector3 bottomLeft, Vector3 topRight, Color color, float size = 5.0f)
 
-         {
 
-             Handles.color = color;
 
-             Rect rect = new Rect(bottomLeft, topRight - bottomLeft);
 
-             Handles.DrawSolidRectangleWithOutline(rect, color, Color.black);
 
-         }
 
-         void DrawSquare(Vector3 position, float size, Color color)
 
-         {
 
-             Handles.color = color;
 
-             Vector3 bottomLeft = new Vector3(position.x - size, position.y - size, position.z);
 
-             Vector3 topLeft = new Vector3(position.x - size, position.y + size, position.z);
 
-             Vector3 topRight = new Vector3(position.x + size, position.y + size, position.z);
 
-             Vector3 bottomRight = new Vector3(position.x + size, position.y - size, position.z);
 
-             Handles.DrawLine(bottomLeft, topLeft);
 
-             Handles.DrawLine(topLeft, topRight);
 
-             Handles.DrawLine(topRight, bottomRight);
 
-             Handles.DrawLine(bottomRight, bottomLeft);
 
-         }
 
-         void DrawCrosshair(Vector3 position, float size, Color color)
 
-         {
 
-             Handles.color = color;
 
-             Handles.DrawLine(new Vector3(position.x - size, position.y, position.z), new Vector3(position.x + size, position.y, position.z));
 
-             Handles.DrawLine(new Vector3(position.x, position.y - size, position.z), new Vector3(position.x, position.y + size, position.z));
 
-         }
 
-         // Draw Rectangles
 
-         void DrawRectangle(Vector3 bl, Vector3 tl, Vector3 tr, Vector3 br, Color color)
 
-         {
 
-             Gizmos.color = color;
 
-             Gizmos.DrawLine(bl, tl);
 
-             Gizmos.DrawLine(tl, tr);
 
-             Gizmos.DrawLine(tr, br);
 
-             Gizmos.DrawLine(br, bl);
 
-         }
 
-         // Draw Rectangles
 
-         void DrawDottedRectangle(Vector3 bl, Vector3 tl, Vector3 tr, Vector3 br, Color color)
 
-         {
 
-             var cam = Camera.current;
 
-             float dotSpacing = (cam.WorldToScreenPoint(br).x - cam.WorldToScreenPoint(bl).x) / 75f;
 
-             UnityEditor.Handles.color = color;
 
-             UnityEditor.Handles.DrawDottedLine(bl, tl, dotSpacing);
 
-             UnityEditor.Handles.DrawDottedLine(tl, tr, dotSpacing);
 
-             UnityEditor.Handles.DrawDottedLine(tr, br, dotSpacing);
 
-             UnityEditor.Handles.DrawDottedLine(br, bl, dotSpacing);
 
-         }
 
-         #endif
 
-     }
 
- }
 
 
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