| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364 | using UnityEngine;using UnityEngine.UI;using System.Collections;using TMPro;namespace TMPro.Examples{    public class TMP_ExampleScript_01 : MonoBehaviour    {        public enum objectType { TextMeshPro = 0, TextMeshProUGUI = 1 };        public objectType ObjectType;        public bool isStatic;        private TMP_Text m_text;        //private TMP_InputField m_inputfield;        private const string k_label = "The count is <#0080ff>{0}</color>";        private int count;        void Awake()        {            // Get a reference to the TMP text component if one already exists otherwise add one.            // This example show the convenience of having both TMP components derive from TMP_Text.             if (ObjectType == 0)                m_text = GetComponent<TextMeshPro>() ?? gameObject.AddComponent<TextMeshPro>();            else                m_text = GetComponent<TextMeshProUGUI>() ?? gameObject.AddComponent<TextMeshProUGUI>();            // Load a new font asset and assign it to the text object.            m_text.font = Resources.Load<TMP_FontAsset>("Fonts & Materials/Anton SDF");            // Load a new material preset which was created with the context menu duplicate.            m_text.fontSharedMaterial = Resources.Load<Material>("Fonts & Materials/Anton SDF - Drop Shadow");            // Set the size of the font.            m_text.fontSize = 120;            // Set the text            m_text.text = "A <#0080ff>simple</color> line of text.";            // Get the preferred width and height based on the supplied width and height as opposed to the actual size of the current text container.            Vector2 size = m_text.GetPreferredValues(Mathf.Infinity, Mathf.Infinity);            // Set the size of the RectTransform based on the new calculated values.            m_text.rectTransform.sizeDelta = new Vector2(size.x, size.y);        }        void Update()        {            if (!isStatic)            {                m_text.SetText(k_label, count % 1000);                count += 1;            }        }    }}
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