| 123456789101112131415161718192021222324 | using System.Collections;using System.Collections.Generic;using UnityEngine;using GraphProcessor;using System.Linq;[System.Serializable, NodeMenuItem("Custom/List")]public class ListNode : BaseNode{	[Output(name = "Out")]	public Vector4				output;		[Input(name = "In"), SerializeField]	public Vector4				input;	public List<GameObject>		objs = new List<GameObject>();	public override string		name => "List";	protected override void Process()	{		output = input;	}}
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