| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490 | using System;using System.Collections.Generic;using System.Linq;using System.Reflection;using UnityEditor;using UnityEngine;namespace EnhancedHierarchy {    public enum TintMode {        Flat = 0,        GradientRightToLeft = 1,        GradientLeftToRight = 2,    }    /// <summary>    /// Per layer color setting.    /// </summary>    [Serializable]    public struct LayerColor {        [SerializeField]        public int layer;        [SerializeField]        public Color color;        [SerializeField]        public TintMode mode;        public LayerColor(int layer) : this(layer, Color.clear) { }        public LayerColor(int layer, Color color, TintMode mode = TintMode.GradientRightToLeft) {            this.layer = layer;            this.color = color;            this.mode = mode;        }        public static implicit operator LayerColor(int layer) {            return new LayerColor(layer);        }        public static bool operator ==(LayerColor left, LayerColor right) {            return left.layer == right.layer;        }        public static bool operator !=(LayerColor left, LayerColor right) {            return left.layer != right.layer;        }        public override bool Equals(object obj) {            if (!(obj is LayerColor))                return false;            return ((LayerColor)obj).layer == layer;        }        public override int GetHashCode() {            return layer.GetHashCode();        }    }    /// <summary>    /// Save and load hierarchy preferences.    /// </summary>    public static partial class Preferences {        [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]        private class AutoPrefItemAttribute : Attribute {            public string Key { get; private set; }            public AutoPrefItemAttribute(string key = null) { Key = key; }        }        [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]        private class AutoPrefItemDefaultValueAttribute : Attribute {            public object DefaultValue { get; private set; }            public AutoPrefItemDefaultValueAttribute(object defaultValue) { DefaultValue = defaultValue; }        }        [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]        private class AutoPrefItemLabelAttribute : Attribute {            public GUIContent Label { get; private set; }            public AutoPrefItemLabelAttribute(string label, string tooltip = null) { Label = new GUIContent(label, tooltip); }        }        private static Color DefaultOddSortColor { get { return EditorGUIUtility.isProSkin ? new Color(0f, 0f, 0f, 0.1f) : new Color(1f, 1f, 1f, 0.2f); } }        private static Color DefaultEvenSortColor { get { return EditorGUIUtility.isProSkin ? new Color(0f, 0f, 0f, 0f) : new Color(1f, 1f, 1f, 0f); } }        private static Color DefaultLineColor { get { return new Color(0f, 0f, 0f, 0.2f); } }        private static Color DefaultHoverTint { get { return EditorGUIUtility.isProSkin ? new Color(0f, 0f, 0f, 0.2f) : new Color(0.12f, 0.12f, 0.12f, 0.2f); } }        #region PrefItems        [AutoPrefItem]        [AutoPrefItemDefaultValue(true)]        [AutoPrefItemLabel("Enabled", "Enable or disable the entire plugin, it will be automatically disabled if any error occurs")]        public static PrefItem<bool> Enabled;        [AutoPrefItem]        [AutoPrefItemDefaultValue(0)]        [AutoPrefItemLabel("Right Margin", "Margin for icons, useful if you have more extensions that also uses hierarchy")]        public static PrefItem<int> RightMargin;        [AutoPrefItem]        [AutoPrefItemDefaultValue(0)]        [AutoPrefItemLabel("Left Margin", "Margin for icons, useful if you have more extensions that also uses hierarchy")]        public static PrefItem<int> LeftMargin;        [AutoPrefItem]        [AutoPrefItemDefaultValue(14)]        [AutoPrefItemLabel("Indent", "Indent for labels, useful for thin hierarchies")]        public static PrefItem<int> Indent;        [AutoPrefItem]        [AutoPrefItemDefaultValue(0.8f)]        [AutoPrefItemLabel("Hierarchy Tree Opacity", "The opacity of the tree view lines connecting child transforms to their parent, useful if you have multiple children inside children")]        public static PrefItem<float> TreeOpacity;        [AutoPrefItem]        [AutoPrefItemDefaultValue(0.5f)]        [AutoPrefItemLabel("Stem Proportion", "Stem length for hierarchy items that have no children")]        public static PrefItem<float> TreeStemProportion;        [AutoPrefItem]        [AutoPrefItemDefaultValue(true)]        [AutoPrefItemLabel("Select on Tree", "Select the parent when you click on the tree lines\n\nTHIS MAY AFFECT PERFORMANCE")]        public static PrefItem<bool> SelectOnTree;        [AutoPrefItem]        [AutoPrefItemDefaultValue(true)]        [AutoPrefItemLabel("Tooltips", "Shows tooltips, like this one")]        public static PrefItem<bool> Tooltips;        [AutoPrefItem]        [AutoPrefItemDefaultValue(true)]        [AutoPrefItemLabel("Relevant Tooltips Only", "Hide tooltips that have static texts")]        public static PrefItem<bool> RelevantTooltipsOnly;        [AutoPrefItem]        [AutoPrefItemDefaultValue(true)]        [AutoPrefItemLabel("Enhanced selection", "Allow selecting GameObjects by dragging over them with right mouse button")]        public static PrefItem<bool> EnhancedSelection;        [AutoPrefItem]        [AutoPrefItemLabel("Highlight tint", "Tint the item under the mouse cursor")]        public static PrefItem<Color> HoverTintColor;        [AutoPrefItem]        [AutoPrefItemDefaultValue(false)]        [AutoPrefItemLabel("Hide native icon", "Hide the native icon on the left side of the name, introducted in Unity 2018.3")]        public static PrefItem<bool> DisableNativeIcon;        [AutoPrefItem]        [AutoPrefItemDefaultValue(true)]        [AutoPrefItemLabel("Trailing", "Append ... when names are bigger than the view area")]        public static PrefItem<bool> Trailing;        [AutoPrefItem]        [AutoPrefItemDefaultValue(true)]        [AutoPrefItemLabel("Select locked objects", "Allow selecting objects that are locked")]        public static PrefItem<bool> AllowSelectingLockedObjects;        [AutoPrefItem]        [AutoPrefItemDefaultValue(false)]        [AutoPrefItemLabel("Pick locked objects", "Allow picking objects that are locked on scene view\nObjects locked before you change this option will not be affected\nRequires Unity 2019.3 or newer")]        public static PrefItem<bool> AllowPickingLockedObjects;        [AutoPrefItem]        [AutoPrefItemDefaultValue(true)]        [AutoPrefItemLabel("Change all selected", "This will make the enable, lock, layer, tag and static buttons affect all selected objects in the hierarchy")]        public static PrefItem<bool> ChangeAllSelected;        [AutoPrefItem]        [AutoPrefItemDefaultValue(true)]        [AutoPrefItemLabel("Left side button at leftmost", "Put the left button to the leftmost side of the hierarchy, if disabled it will be next to the game object name")]        public static PrefItem<bool> LeftmostButton;        [AutoPrefItem]        [AutoPrefItemDefaultValue(true)]        [AutoPrefItemLabel("Open scripts of logs", "Clicking on warnings, logs or errors will open the script to edit in your IDE or text editor\n\nMAY AFFECT PERFORMANCE")]        public static PrefItem<bool> OpenScriptsOfLogs;        [AutoPrefItem]        [AutoPrefItemDefaultValue(false)]        [AutoPrefItemLabel("Replace default child toggle", "Replace the default toggle for expanding children to a new one that shows the children count")]        public static PrefItem<bool> NumericChildExpand;        [AutoPrefItem]        [AutoPrefItemDefaultValue(true)]        [AutoPrefItemLabel("Smaller font", "Use a smaller font on the minilabel for narrow hierarchies")]        public static PrefItem<bool> SmallerMiniLabel;        [AutoPrefItem]        [AutoPrefItemDefaultValue(15)]        [AutoPrefItemLabel("Icons Size", "The size of the icons in pixels")]        public static PrefItem<int> IconsSize;        [AutoPrefItem]        [AutoPrefItemDefaultValue(true)]        [AutoPrefItemLabel("Centralize when possible", "Centralize minilabel when there's only tag or only layer on it")]        public static PrefItem<bool> CentralizeMiniLabelWhenPossible;        [AutoPrefItem]        [AutoPrefItemDefaultValue(true)]        [AutoPrefItemLabel("Hide \"Untagged\" tag", "Hide default tag on minilabel")]        public static PrefItem<bool> HideDefaultTag;        [AutoPrefItem]        [AutoPrefItemDefaultValue(true)]        [AutoPrefItemLabel("Hide \"Default\" layer", "Hide default layer on minilabel")]        public static PrefItem<bool> HideDefaultLayer;        [AutoPrefItem]        [AutoPrefItemDefaultValue(false)]        [AutoPrefItemLabel("Hide default icon", "Hide the default game object icon")]        public static PrefItem<bool> HideDefaultIcon;        [AutoPrefItem]        [AutoPrefItemDefaultValue(1)]        [AutoPrefItemLabel("Line thickness", "Separator line thickness")]        public static PrefItem<int> LineSize;        [AutoPrefItem]        [AutoPrefItemLabel("Odd row tint", "The tint of odd rows")]        public static PrefItem<Color> OddRowColor;        [AutoPrefItem]        [AutoPrefItemLabel("Even row tint", "The tint of even rows")]        public static PrefItem<Color> EvenRowColor;        [AutoPrefItem]        [AutoPrefItemLabel("Line tint", "The tint of separators line")]        public static PrefItem<Color> LineColor;        [AutoPrefItem]        [AutoPrefItemLabel("Left side button", "The button that will appear in the left side of the hierarchy\nLooks better with \"Hierarchy Tree\" disabled")]        public static PrefItem<IconData> LeftSideButtonPref;        [AutoPrefItem]        [AutoPrefItemLabel("Mini label", "The little label next to the GameObject name")]        public static PrefItem<int[]> MiniLabels;        [AutoPrefItem]        [AutoPrefItemDefaultValue(ChildrenChangeMode.ObjectAndChildren)]        [AutoPrefItemLabel("Lock", "Which objects will be locked when you click on the lock toggle")]        public static PrefItem<ChildrenChangeMode> LockAskMode;        [AutoPrefItem]        [AutoPrefItemDefaultValue(ChildrenChangeMode.Ask)]        [AutoPrefItemLabel("Layer", "Which objects will have their layer changed when you click on the layer button or on the mini label")]        public static PrefItem<ChildrenChangeMode> LayerAskMode;        [AutoPrefItem]        [AutoPrefItemDefaultValue(ChildrenChangeMode.ObjectOnly)]        [AutoPrefItemLabel("Tag", "Which objects will have their tag changed when you click on the tag button or on the mini label")]        public static PrefItem<ChildrenChangeMode> TagAskMode;        [AutoPrefItem]        [AutoPrefItemDefaultValue(ChildrenChangeMode.Ask)]        [AutoPrefItemLabel("Static", "Which flags will be changed when you click on the static toggle")]        public static PrefItem<ChildrenChangeMode> StaticAskMode;        [AutoPrefItem]        [AutoPrefItemDefaultValue(ChildrenChangeMode.ObjectOnly)]        [AutoPrefItemLabel("Icon", "Which objects will have their icon changed when you click on the icon button")]        public static PrefItem<ChildrenChangeMode> IconAskMode;        [AutoPrefItem]        [AutoPrefItemLabel("Icons next to the object name", "The icons that appear next to the game object name")]        public static PrefItem<IconList> LeftIcons;        [AutoPrefItem]        [AutoPrefItemLabel("Icons on the rightmost", "The icons that appear to the rightmost of the hierarchy")]        public static PrefItem<IconList> RightIcons;        [AutoPrefItem]        [AutoPrefItemLabel("Per layer row color", "Set a row color for each different layer")]        public static PrefItem<List<LayerColor>> PerLayerRowColors;        #endregion        public static MiniLabelProvider[] miniLabelProviders;        public static IconBase LeftSideButton {            get { return LeftSideButtonPref.Value.Icon; }            set {                LeftSideButtonPref.Value.Icon = value;                LeftSideButtonPref.ForceSave();            }        }        public static bool ProfilingEnabled {            get {                #if HIERARCHY_PROFILING                return true;                #else                return false;                #endif            }        }        public static bool DebugEnabled {            get {                #if HIERARCHY_DEBUG                return true;                #else                return false;                #endif            }        }        public static bool MiniLabelTagEnabled {            get { return miniLabelProviders.Any(ml => ml is TagMiniLabel); }        }        public static bool MiniLabelLayerEnabled {            get { return miniLabelProviders.Any(ml => ml is LayerMiniLabel); }        }        public static bool EnhancedSelectionSupported {            get { return Application.platform == RuntimePlatform.WindowsEditor; }        }        static Preferences() {            InitializePreferences();            Enabled.Label.text = string.Format("Enabled ({0}+H)", Utility.CtrlKey);            #if UNITY_2018_3_OR_NEWER            LeftSideButtonPref.DefaultValue = new IconData() { Icon = new Icons.None() };            #else            LeftSideButtonPref.DefaultValue = new IconData() { Icon = new Icons.GameObjectIcon() };            #endif            LineColor.DefaultValue = DefaultLineColor;            OddRowColor.DefaultValue = DefaultOddSortColor;            EvenRowColor.DefaultValue = DefaultEvenSortColor;            HoverTintColor.DefaultValue = DefaultHoverTint;            var defaultLeftIcons = new IconList { new Icons.MonoBehaviourIcon(), new Icons.Warnings(), new Icons.SoundIcon() };            var defaultRightIcons = new IconList { new Icons.Active(), new Icons.Lock(), new Icons.Static(), new Icons.PrefabApply() };            var defaultLayerColors = new List<LayerColor> { new LayerColor(5, new Color(0f, 0f, 1f, 0.3019608f)) };            LeftIcons.DefaultValue = defaultLeftIcons;            RightIcons.DefaultValue = defaultRightIcons;            PerLayerRowColors.DefaultValue = defaultLayerColors;            MiniLabels.DefaultValue = new [] {                Array.IndexOf(MiniLabelProvider.MiniLabelsTypes, typeof(LayerMiniLabel)),                Array.IndexOf(MiniLabelProvider.MiniLabelsTypes, typeof(TagMiniLabel))            };            minilabelsNames = MiniLabelProvider.MiniLabelsTypes                .Select(ml => ml == null? "None": ObjectNames.NicifyVariableName(ml.Name.Replace("MiniLabel", "")))                .ToArray();            leftIconsList = GenerateReordableList(LeftIcons);            rightIconsList = GenerateReordableList(RightIcons);            leftIconsList.onAddDropdownCallback = (rect, newList) => LeftIconsMenu.DropDown(rect);            rightIconsList.onAddDropdownCallback = (rect, newList) => RightIconsMenu.DropDown(rect);            rowColorsList = GenerateReordableList(PerLayerRowColors);            rowColorsList.onAddDropdownCallback = (rect, newList) => RowColorsMenu.DropDown(rect);            rowColorsList.drawElementCallback = (rect, index, focused, active) => {                GUI.changed = false;                rect.xMin -= EditorGUI.indentLevel * 16f;                PerLayerRowColors.Value[index] = LayerColorField(rect, PerLayerRowColors.Value[index]);                if (GUI.changed)                    PerLayerRowColors.ForceSave();            };            RecreateMiniLabelProviders();        }        public static void RecreateMiniLabelProviders() {            miniLabelProviders = MiniLabels.Value                .Select(ml => MiniLabelProvider.MiniLabelsTypes.ElementAtOrDefault(ml))                .Where(ml => ml != null)                .Select(ml => Activator.CreateInstance(ml)as MiniLabelProvider)                .ToArray();        }        public static bool IsButtonEnabled(IconBase button) {            if (button == null)                return false;            if (LeftSideButton == button)                return true;            return RightIcons.Value.Contains(button) || LeftIcons.Value.Contains(button);        }        public static void ForceDisableButton(IconBase button) {            if (button == null)                Debug.LogError("Removing null button");            else                Debug.LogWarning("Disabling \"" + button.Name + "\", most likely because it threw an exception");            if (LeftSideButton == button)                LeftSideButton = IconBase.none;            RightIcons.Value.Remove(button);            LeftIcons.Value.Remove(button);            RightIcons.ForceSave();            LeftIcons.ForceSave();        }        private static void InitializePreferences() {            var type = typeof(Preferences);            var members = type.GetMembers(ReflectionHelper.FULL_BINDING);            foreach (var member in members)                try {                    if (member == null)                        continue;                    var prefItemType = (Type)null;                    var prop = member as PropertyInfo;                    var field = member as FieldInfo;                    switch (member.MemberType) {                        case MemberTypes.Field:                            if (typeof(IPrefItem).IsAssignableFrom(field.FieldType))                                prefItemType = field.FieldType;                            else                                continue;                            break;                        case MemberTypes.Property:                            if (typeof(IPrefItem).IsAssignableFrom(prop.PropertyType))                                prefItemType = prop.PropertyType;                            else                                continue;                            break;                        default:                            continue;                    }                    var keyAttribute = (AutoPrefItemAttribute)member.GetCustomAttributes(typeof(AutoPrefItemAttribute), true).FirstOrDefault();                    var labelAttribute = (AutoPrefItemLabelAttribute)member.GetCustomAttributes(typeof(AutoPrefItemLabelAttribute), true).FirstOrDefault();                    var defaultValueAttribute = (AutoPrefItemDefaultValueAttribute)member.GetCustomAttributes(typeof(AutoPrefItemDefaultValueAttribute), true).FirstOrDefault();                    var key = member.Name;                    var defaultValue = (object)null;                    var label = new GUIContent(key);                    //var savedValueType = prefItemType.GetGenericArguments()[0];                    if (keyAttribute == null)                        continue;                    if (!string.IsNullOrEmpty(keyAttribute.Key))                        key = keyAttribute.Key;                    if (labelAttribute != null)                        label = labelAttribute.Label;                    if (defaultValueAttribute != null)                        defaultValue = defaultValueAttribute.DefaultValue;                    //else if(savedValueType.IsValueType)                    //    defaultValue = Activator.CreateInstance(savedValueType);                    var prefItem = Activator.CreateInstance(prefItemType, key, defaultValue, label.text, label.tooltip);                    switch (member.MemberType) {                        case MemberTypes.Field:                            field.SetValue(null, prefItem);                            break;                        case MemberTypes.Property:                            prop.SetValue(null, prefItem, null);                            break;                    }                } catch (Exception e) {                    Debug.LogException(e);                }        }    }}
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