| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778 | using Core.Language;using GameLogic.Hero;using UnityEngine.UI;using Utility;namespace Fort23.Mono{    [UIBinding(prefab = "SkillInfopanel")]    public partial class SkillInfopanel : UIPanel    {        private void Init()        {        }        protected override void AddEvent()        {        }        protected override void DelEvent()        {        }        public override void AddButtonEvent()        {            Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });        }        public void CustomInit(FaBaoInfo faBaoInfo)        {            Text_Name.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name);            Text_Level.text = "等级:" + faBaoInfo.FaBaoData.level.ToString();            Text_Tag.text = "法宝";            Text_tip.text = "法宝详情:";            Text_Power.text = $"强度:{faBaoInfo.qiangDu}";            Text_massge.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec), faBaoInfo.effectValue);            Text_Power.gameObject.SetActive(true);            StarRootGam.SetActive(false);            Icon_SkillIcon.icon_name = faBaoInfo.SkillConfig.icon;        }        public void CustomInit(SkillInfo skillInfo)        {            Text_Name.text = LanguageManager.Instance.Text(skillInfo.skillConfig.name);            Text_Level.text = "等级:" + skillInfo.SkillPowerupConfig.ID.ToString();            Text_Tag.text = "功法";            Text_tip.text = "功法详情:";            Text_massge.text = UtilTools.GetString(LanguageManager.Instance.Text(skillInfo.skillConfig.dec), skillInfo.effectValue);            Text_Power.gameObject.SetActive(false);            Icon_SkillIcon.icon_name = skillInfo.skillConfig.icon;            StarRootGam.SetActive(true);            for (var i = 0; i < StarRoot.Count; i++)            {                MyImage icon = StarRoot[i] as MyImage;                if (i < skillInfo.skillConfig.level - 1)                {                    icon.gameObject.SetActive(true);                }                else                {                    icon.gameObject.SetActive(false);                }            }        }        public static async void OpenPanle(FaBaoInfo faBaoInfo)        {            SkillInfopanel skillInfopanel = await UIManager.Instance.LoadAndOpenPanel<SkillInfopanel>(null, UILayer.Top);            skillInfopanel.CustomInit(faBaoInfo);        }        public static async void OpenPanle(SkillInfo faBaoInfo)        {            SkillInfopanel skillInfopanel = await UIManager.Instance.LoadAndOpenPanel<SkillInfopanel>(null, UILayer.Top);            skillInfopanel.CustomInit(faBaoInfo);        }    }}
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