| 123456789101112131415161718192021222324252627282930313233343536373839404142 | using System;using System.Collections.Generic;using Excel2Json;using Fort23.Core;using Fort23.UTool;using UnityEngine;namespace Fort23.Mono{    public class PlacesItem    {        public GameObjectPool gameObjectPool;        public BigMapConfig bigMapConfig;        private ReferenceCollector referenceCollector;        public List<PlacesWidget> PlacesWidgets = new List<PlacesWidget>();        public async CTask CustomInit(int bigMapId, GameObjectPool gameObjectPool, Action<ItemWidgetBasic> callBack = null)        {            this.gameObjectPool = gameObjectPool;            bigMapConfig = ConfigComponent.Instance.Get<BigMapConfig>(bigMapId);            referenceCollector = gameObjectPool.own.GetComponent<ReferenceCollector>();            for (var i = 0; i < bigMapConfig.places.Length; i++)            {                GameObject gam = referenceCollector.Get<GameObject>("places_" + bigMapConfig.places[i]);                PlacesWidget placesWidget = await UIManager.Instance.CreateGComponentForObject<PlacesWidget>(gam, null);                placesWidget.OnClick = callBack;                placesWidget.CustomInit(bigMapConfig.places[i]);                PlacesWidgets.Add(placesWidget);            }        }        public void Dispose()        {            UIManager.Instance.DormancyGComponent(gameObjectPool);            gameObjectPool = null;            referenceCollector = null;            PlacesWidgets.Clear();        }    }}
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