| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class DivineSenceItemWidget 	{	  #region 自定义数据 	  private Text _Text_IItemName;	  public Text Text_IItemName	   {	   get{	      if (_Text_IItemName == null)	       {	         _Text_IItemName  = GetUIUnit<Text>("Text_IItemName"); 	       }	      return _Text_IItemName;	     }	   }	  private Text _Text_ItemDesc;	  public Text Text_ItemDesc	   {	   get{	      if (_Text_ItemDesc == null)	       {	         _Text_ItemDesc  = GetUIUnit<Text>("Text_ItemDesc"); 	       }	      return _Text_ItemDesc;	     }	   }	  private Button _Btn_Cancel;	  public Button Btn_Cancel	   {	   get{	      if (_Btn_Cancel == null)	       {	         _Btn_Cancel  = GetUIUnit<Button>("Btn_Cancel"); 	       }	      return _Btn_Cancel;	     }	   }	  private GameObject _WidgetItemGam;	  public GameObject WidgetItemGam	   {	   get{	      if (_WidgetItemGam == null)	       {	         _WidgetItemGam  = GetUIUnit<GameObject>("WidgetItemGam"); 	       }	      return _WidgetItemGam;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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