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							- using GPUECSAnimationBaker.Engine.AnimatorSystem;
 
- using Unity.Collections;
 
- using Unity.Entities;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- namespace GPUECSAnimationBaker.Samples.SampleScenes._2_Transitions
 
- {
 
-     public class TransitionScript : MonoBehaviour
 
-     {
 
-         public Scrollbar transitionSpeedScrollbar;
 
-         public AnimationIdsCh19 animationId;
 
-         public void Transition()
 
-         {
 
-             TransitionScriptSystem blendScriptSystem =
 
-                 World.DefaultGameObjectInjectionWorld.GetOrCreateSystemManaged<TransitionScriptSystem>();
 
-             blendScriptSystem.doTransition = true;
 
-             blendScriptSystem.animationId = (int)animationId; 
 
-             blendScriptSystem.transitionSpeed = transitionSpeedScrollbar.value;
 
-         }
 
-     }
 
-     
 
-     public partial class TransitionScriptSystem : SystemBase
 
-     {
 
-         public bool doTransition;
 
-         public float transitionSpeed;
 
-         public int animationId;
 
-         
 
-         protected override void OnUpdate()
 
-         {
 
-             if (doTransition)
 
-             {
 
-                 doTransition = false;
 
-                 Entities.ForEach((GpuEcsAnimatorAspect gpuEcsAnimatorAspect) =>
 
-                 {
 
-                     gpuEcsAnimatorAspect.RunAnimation(animationId, transitionSpeed: transitionSpeed);
 
-                 }).WithoutBurst().Run();
 
-             }
 
-         }
 
-     }
 
-     
 
- }
 
 
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