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							- using Fort23.Common;
 
- using Fort23.Mono;
 
- using Fort23.UTool;
 
- using UnityEditor;
 
- using UnityEngine;
 
- namespace Fort23.Editor
 
- {
 
-     [CustomEditor(typeof(GameRuntimeConfig))]
 
-     public class GameRuntimeConfigInspector : UnityEditor.Editor
 
-     {
 
-         public override void OnInspectorGUI()
 
-         {
 
-             GameRuntimeConfig runtimeConfig = target as GameRuntimeConfig;
 
-             runtimeConfig.isSkip = EditorGUILayout.Toggle("是否跳过", runtimeConfig.isSkip);
 
-             runtimeConfig.isUnlockAll = EditorGUILayout.Toggle("是否全部解锁", runtimeConfig.isUnlockAll);
 
-             runtimeConfig.isDebug = EditorGUILayout.Toggle("是否开启调试模式", runtimeConfig.isDebug);
 
-             runtimeConfig.debugPhase = EditorGUILayout.Vector4Field("指定调试新手引导", runtimeConfig.debugPhase);
 
-             
 
-             if (GUILayout.Button("清理本地储存"))
 
-             {
 
-                 // PlayerPrefs.DeleteAll();
 
-                 // PlayerPrefs.Save();
 
-                 // LogTool.Log("清理本地储存成功.");
 
-                 AccountFileInfo.Instance.DeleteFile(AccountFileInfo.Instance.persistentDataPath);
 
-             }
 
-             // EditorUtility.SetDirty(runtimeConfig);
 
-         }
 
-     }
 
- }
 
 
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