| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283 | 
							- // Amplify Shader Editor - Visual Shader Editing Tool
 
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
 
- using System.Collections.Generic;
 
- using UnityEditor;
 
- using UnityEngine;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	public partial class Preferences
 
- 	{
 
- 		[SettingsProvider]
 
- 		public static SettingsProvider AmplifyShaderEditorSettings()
 
- 		{
 
- 			var provider = new SettingsProvider( "Preferences/Amplify Shader Editor", SettingsScope.User )
 
- 			{
 
- 				guiHandler = ( string searchContext ) =>
 
- 				{
 
- 					PreferencesGUI();
 
- 				},
 
- 				keywords = new HashSet<string>( new[] { "start", "screen", "import", "shader", "templates", "macros", "macros", "define", "symbol" } ),
 
- 			};
 
- 			return provider;
 
- 		}
 
- 		private static void ResetSettings()
 
- 		{
 
- 			User.ResetSettings();
 
- 			Project.ResetSettings();
 
- 			User.SaveSettings();
 
- 			Project.SaveSettings();
 
- 		}
 
- 		private static void LoadSettings()
 
- 		{
 
- 			User.LoadSettings();
 
- 			Project.LoadSettings();
 
- 		}
 
- 		public static void Initialize()
 
- 		{
 
- 			LoadSettings();
 
- 		}
 
- 		public static void PreferencesGUI()
 
- 		{
 
- 			var cache = EditorGUIUtility.labelWidth;
 
- 			EditorGUIUtility.labelWidth = 250;
 
- 			EditorGUI.BeginChangeCheck();
 
- 			{
 
- 				EditorGUILayout.LabelField( "User", EditorStyles.boldLabel );
 
- 				User.InspectorLayout();
 
- 			}
 
- 			if ( EditorGUI.EndChangeCheck() )
 
- 			{
 
- 				User.SaveSettings();
 
- 			}
 
- 			EditorGUI.BeginChangeCheck();
 
- 			{
 
- 				EditorGUILayout.LabelField( "Project", EditorStyles.boldLabel );
 
- 				Project.InspectorLayout();
 
- 			}
 
- 			if ( EditorGUI.EndChangeCheck() )
 
- 			{
 
- 				Project.SaveSettings();
 
- 			}
 
- 			EditorGUILayout.BeginHorizontal();
 
- 			GUILayout.FlexibleSpace();
 
- 			if( GUILayout.Button( "Reset and Forget All" ) )
 
- 			{
 
- 				ResetSettings();
 
- 			}
 
- 			EditorGUILayout.EndHorizontal();
 
- 			EditorGUIUtility.labelWidth = cache;
 
- 		}
 
- 	}
 
- }
 
 
  |