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							- // Amplify Shader Editor - Visual Shader Editing Tool
 
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
 
- using UnityEngine;
 
- using UnityEditor;
 
- using System;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	[Serializable]
 
- 	[NodeAttributes( "Screen Depth", "Camera And Screen", "Given a screen position returns the depth of the scene to the object as seen by the camera" )]
 
- 	public sealed class ScreenDepthNode : ParentNode
 
- 	{
 
- 		
 
- 		[SerializeField]
 
- 		private int m_viewSpaceInt = ( int )DepthMode.DepthEye;
 
- 		private DepthMode m_depthMode { get { return ( DepthMode )m_viewSpaceInt; } }
 
- 		private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
 
- 		protected override void CommonInit( int uniqueId )
 
- 		{
 
- 			base.CommonInit( uniqueId );
 
- 			AddInputPort( WirePortDataType.FLOAT4, false, "Pos" );
 
- 			AddOutputPort( WirePortDataType.FLOAT, "Depth" );
 
- 			m_autoWrapProperties = true;
 
- 			m_hasLeftDropdown = true;
 
- 			UpdateAdditonalTitleText();
 
- 		}
 
- 		public override void AfterCommonInit()
 
- 		{
 
- 			base.AfterCommonInit();
 
- 			if( PaddingTitleLeft == 0 )
 
- 			{
 
- 				PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
 
- 				if( PaddingTitleRight == 0 )
 
- 					PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
 
- 			}
 
- 		}
 
- 		public override void Destroy()
 
- 		{
 
- 			base.Destroy();
 
- 			m_upperLeftWidget = null;
 
- 		}
 
- 		private void UpdateAdditonalTitleText()
 
- 		{
 
- 			SetAdditonalTitleText( string.Format( Constants.SubTitleModeFormatStr, GeneratorUtils.DepthModeStr[ m_viewSpaceInt ] ) );
 
- 		}
 
- 		public override void Draw( DrawInfo drawInfo )
 
- 		{
 
- 			base.Draw( drawInfo );
 
- 			EditorGUI.BeginChangeCheck();
 
- 			m_viewSpaceInt = m_upperLeftWidget.DrawWidget( this, m_viewSpaceInt, GeneratorUtils.DepthModeStr );
 
- 			if( EditorGUI.EndChangeCheck() )
 
- 			{
 
- 				UpdateAdditonalTitleText();
 
- 			}
 
- 		}
 
- 		public override void DrawProperties()
 
- 		{
 
- 			base.DrawProperties();
 
- 			EditorGUI.BeginChangeCheck();
 
- 			m_viewSpaceInt = EditorGUILayoutPopup( "Depth Mode", m_viewSpaceInt, GeneratorUtils.DepthModeStr );
 
- 			if ( EditorGUI.EndChangeCheck() )
 
- 			{
 
- 				UpdateAdditonalTitleText();
 
- 			}
 
- 		}
 
- 		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
 
- 		{
 
- 			if ( dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
 
- 			{
 
- 				UIUtils.ShowNoVertexModeNodeMessage( this );
 
- 				return "0";
 
- 			}
 
- 			if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
 
- 				return GetOutputColorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
 
- 			if ( !( dataCollector.IsTemplate && dataCollector.IsSRP ) )
 
- 				dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs );
 
- 			if ( !dataCollector.IsTemplate || dataCollector.TemplateDataCollectorInstance.CurrentSRPType != TemplateSRPType.HDRP )
 
- 			{
 
- 				if ( dataCollector.IsTemplate && dataCollector.CurrentSRPType == TemplateSRPType.URP )
 
- 				{
 
- 					dataCollector.AddToDirectives( Constants.CameraDepthTextureLWEnabler, -1, AdditionalLineType.Define );
 
- 				}
 
- 				else
 
- 				{
 
- 					dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureValue );
 
- 					dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureTexelSize );
 
- 				}
 
- 			}
 
- 			string screenPosNorm = string.Empty;
 
- 			if ( m_inputPorts[ 0 ].IsConnected )
 
- 			{
 
- 				screenPosNorm = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
 
- 			}
 
- 			else
 
- 			{
 
- 				if ( dataCollector.IsTemplate )
 
- 				{
 
- 					if ( !dataCollector.TemplateDataCollectorInstance.GetCustomInterpolatedData( TemplateInfoOnSematics.SCREEN_POSITION_NORMALIZED, WirePortDataType.FLOAT4, PrecisionType.Float, ref screenPosNorm, true, MasterNodePortCategory.Fragment ) )
 
- 					{
 
- 						screenPosNorm = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos );
 
- 					}
 
- 				}
 
- 				else
 
- 				{
 
- 					screenPosNorm = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos );
 
- 				}
 
- 			}
 
- 			string screenDepthInstruction = TemplateHelperFunctions.CreateDepthFetch( dataCollector, screenPosNorm );
 
- 			if ( m_depthMode == DepthMode.DepthLinearEye || m_depthMode == DepthMode.DepthLinear01 )
 
- 			{
 
- 				string viewSpace = ( m_depthMode == DepthMode.DepthLinearEye ) ? "LinearEyeDepth" : "Linear01Depth";
 
- 				if ( dataCollector.IsTemplate && dataCollector.IsSRP )
 
- 				{
 
- 					screenDepthInstruction = string.Format( "{0}( {1}, _ZBufferParams )", viewSpace, screenDepthInstruction );
 
- 				}
 
- 				else
 
- 				{
 
- 					screenDepthInstruction = string.Format( "{0}( {1} )", viewSpace, screenDepthInstruction );
 
- 				}
 
- 			}
 
- 			else if ( m_depthMode == DepthMode.DepthEye )
 
- 			{
 
- 				screenDepthInstruction = string.Format( "{0} * ( _ProjectionParams.z - _ProjectionParams.y )", screenDepthInstruction );
 
- 			}
 
- 			dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, GeneratorUtils.DepthModeVarNameStr[ m_viewSpaceInt ] + OutputId, screenDepthInstruction );
 
- 			m_outputPorts[ 0 ].SetLocalValue( GeneratorUtils.DepthModeVarNameStr[ m_viewSpaceInt ] + OutputId, dataCollector.PortCategory );
 
- 			return GetOutputColorItem( 0, outputId, GeneratorUtils.DepthModeVarNameStr[ m_viewSpaceInt ] + OutputId );
 
- 		}
 
- 		public override void ReadFromString( ref string[] nodeParams )
 
- 		{
 
- 			base.ReadFromString( ref nodeParams );
 
- 			m_viewSpaceInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
 
- 			if( UIUtils.CurrentShaderVersion() >= 13901 && UIUtils.CurrentShaderVersion() < 19702 )
 
- 			{
 
- 				bool convertToLinear = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
 
- 				if ( !convertToLinear )
 
- 				{
 
- 					if ( m_viewSpaceInt == ( int )DepthMode.DepthLinearEye )
 
- 					{
 
- 						m_viewSpaceInt = ( int )DepthMode.DepthEye;
 
- 					}
 
- 					else if ( m_viewSpaceInt == ( int )DepthMode.DepthLinear01 )
 
- 					{
 
- 						m_viewSpaceInt = ( int )DepthMode.Depth01;
 
- 					}
 
- 				}
 
- 			}
 
- 			UpdateAdditonalTitleText();
 
- 		}
 
- 		public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
 
- 		{
 
- 			base.WriteToString( ref nodeInfo, ref connectionsInfo );
 
- 			IOUtils.AddFieldValueToString( ref nodeInfo, m_viewSpaceInt );
 
- 		}
 
- 	}
 
- }
 
 
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