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							- // Amplify Shader Editor - Visual Shader Editing Tool
 
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
 
- using System;
 
- using UnityEngine;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	[Serializable]
 
- 	[NodeAttributes( "[Deprecated] Local Position", "Surface Data", "Interpolated Vertex Position in Local Space", null, KeyCode.None, true, true, "Vertex Position", typeof( PosVertexDataNode ) )]
 
- 	public sealed class LocalVertexPosNode : ParentNode
 
- 	{
 
- 		private const string VertexVarName = "localVertexPos";
 
- 		private readonly string VertexOnFrag = Constants.InputVarStr + "." + VertexVarName;
 
- 		private readonly string VertexOnVert = Constants.VertexShaderInputStr + ".vertex";
 
- 		[SerializeField]
 
- 		private bool m_addInstruction = false;
 
- 		public override void Reset()
 
- 		{
 
- 			base.Reset();
 
- 			m_addInstruction = true;
 
- 		}
 
- 		protected override void CommonInit( int uniqueId )
 
- 		{
 
- 			base.CommonInit( uniqueId );
 
- 			AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" );
 
- 		}
 
- 		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
 
- 		{
 
- 			if ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
 
- 			{
 
- 				return GetOutputVectorItem( 0, outputId, VertexOnVert );
 
- 			}
 
- 			else
 
- 			{
 
- 				if ( m_addInstruction )
 
- 				{
 
- 					dataCollector.AddToInput( UniqueId, VertexVarName, WirePortDataType.FLOAT3 );
 
- 					dataCollector.AddVertexInstruction( Constants.VertexShaderOutputStr + "." + VertexVarName + " = " + Constants.VertexShaderInputStr + ".vertex.xyz ", UniqueId );
 
- 					m_addInstruction = false;
 
- 				}
 
- 				return GetOutputVectorItem( 0, outputId, VertexOnFrag );
 
- 			}
 
- 		}
 
- 	}
 
- }
 
 
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