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							- // Amplify Shader Editor - Visual Shader Editing Tool
 
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
 
- using UnityEngine;
 
- using System;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	[Serializable]
 
- 	[NodeAttributes( "Multiply", "Math Operators", "Multiplication of two or more values ( A * B * .. )\nIt also handles Matrices multiplication", null, KeyCode.M )]
 
- 	public sealed class SimpleMultiplyOpNode : DynamicTypeNode
 
- 	{
 
- 		protected override void CommonInit( int uniqueId )
 
- 		{
 
- 			m_dynamicRestrictions = new WirePortDataType[]
 
- 			{
 
- 				WirePortDataType.OBJECT,
 
- 				WirePortDataType.FLOAT,
 
- 				WirePortDataType.FLOAT2,
 
- 				WirePortDataType.FLOAT3,
 
- 				WirePortDataType.FLOAT4,
 
- 				WirePortDataType.COLOR,
 
- 				WirePortDataType.FLOAT3x3,
 
- 				WirePortDataType.FLOAT4x4,
 
- 				WirePortDataType.INT
 
- 			};
 
- 			base.CommonInit( uniqueId );
 
- 			m_extensibleInputPorts = true;
 
- 			m_vectorMatrixOps = true;
 
- 			m_previewShaderGUID = "1ba1e43e86415ff4bbdf4d81dfcf035b";
 
- 		}
 
- 		public override void SetPreviewInputs()
 
- 		{
 
- 			base.SetPreviewInputs();
 
- 			int count = 0;
 
- 			int inputCount = m_inputPorts.Count;
 
- 			for( int i = 2; i < inputCount; i++ )
 
- 			{
 
- 				count++;
 
- 				if( !m_inputPorts[ i ].IsConnected )
 
- 					PreviewMaterial.SetTexture( ( "_" + Convert.ToChar( i + 65 ) ), UnityEditor.EditorGUIUtility.whiteTexture );
 
- 			}
 
- 			m_previewMaterialPassId = count;
 
- 		}
 
- 		public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
 
- 		{
 
- 			if( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT3x3 ||
 
- 				m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT4x4 ||
 
- 				m_inputPorts[ 1 ].DataType == WirePortDataType.FLOAT3x3 ||
 
- 				m_inputPorts[ 1 ].DataType == WirePortDataType.FLOAT4x4 )
 
- 			{
 
- 				m_inputA = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
 
- 				m_inputB = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
 
- 				WirePortDataType autoCast = WirePortDataType.OBJECT;
 
- 				// Check matrix on first input
 
- 				if( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT3x3 )
 
- 				{
 
- 					switch( m_inputPorts[ 1 ].DataType )
 
- 					{
 
- 						case WirePortDataType.OBJECT:
 
- 						case WirePortDataType.FLOAT:
 
- 						case WirePortDataType.INT:
 
- 						case WirePortDataType.FLOAT2:
 
- 						case WirePortDataType.FLOAT4:
 
- 						case WirePortDataType.COLOR:
 
- 						{
 
- 							m_inputB = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, m_inputB, m_inputPorts[ 1 ].DataType, WirePortDataType.FLOAT3, m_inputB );
 
- 							autoCast = WirePortDataType.FLOAT3;
 
- 						}
 
- 						break;
 
- 						case WirePortDataType.FLOAT4x4:
 
- 						{
 
- 							m_inputA = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, m_inputA, m_inputPorts[ 0 ].DataType, WirePortDataType.FLOAT4x4, m_inputA );
 
- 						}
 
- 						break;
 
- 						case WirePortDataType.FLOAT3:
 
- 						case WirePortDataType.FLOAT3x3: break;
 
- 					}
 
- 				}
 
- 				if( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT4x4 )
 
- 				{
 
- 					switch( m_inputPorts[ 1 ].DataType )
 
- 					{
 
- 						case WirePortDataType.OBJECT:
 
- 						case WirePortDataType.FLOAT:
 
- 						case WirePortDataType.INT:
 
- 						case WirePortDataType.FLOAT2:
 
- 						case WirePortDataType.FLOAT3:
 
- 						{
 
- 							m_inputB = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, m_inputB, m_inputPorts[ 1 ].DataType, WirePortDataType.FLOAT4, m_inputB );
 
- 							autoCast = WirePortDataType.FLOAT4;
 
- 						}
 
- 						break;
 
- 						case WirePortDataType.FLOAT3x3:
 
- 						{
 
- 							m_inputB = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, m_inputB, m_inputPorts[ 1 ].DataType, WirePortDataType.FLOAT4x4, m_inputB );
 
- 						}
 
- 						break;
 
- 						case WirePortDataType.FLOAT4x4:
 
- 						case WirePortDataType.FLOAT4:
 
- 						case WirePortDataType.COLOR: break;
 
- 					}
 
- 				}
 
- 				// Check matrix on second input
 
- 				if( m_inputPorts[ 1 ].DataType == WirePortDataType.FLOAT3x3 )
 
- 				{
 
- 					switch( m_inputPorts[ 0 ].DataType )
 
- 					{
 
- 						case WirePortDataType.OBJECT:
 
- 						case WirePortDataType.FLOAT:
 
- 						case WirePortDataType.INT:
 
- 						case WirePortDataType.FLOAT2:
 
- 						case WirePortDataType.FLOAT4:
 
- 						case WirePortDataType.COLOR:
 
- 						{
 
- 							m_inputA = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, m_inputA, m_inputPorts[ 0 ].DataType, WirePortDataType.FLOAT3, m_inputA );
 
- 							autoCast = WirePortDataType.FLOAT3;
 
- 						}
 
- 						break;
 
- 						case WirePortDataType.FLOAT4x4:
 
- 						case WirePortDataType.FLOAT3:
 
- 						case WirePortDataType.FLOAT3x3: break;
 
- 					}
 
- 				}
 
- 				if( m_inputPorts[ 1 ].DataType == WirePortDataType.FLOAT4x4 )
 
- 				{
 
- 					switch( m_inputPorts[ 0 ].DataType )
 
- 					{
 
- 						case WirePortDataType.OBJECT:
 
- 						case WirePortDataType.FLOAT:
 
- 						case WirePortDataType.INT:
 
- 						case WirePortDataType.FLOAT2:
 
- 						case WirePortDataType.FLOAT3:
 
- 						{
 
- 							m_inputA = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, m_inputA, m_inputPorts[ 0 ].DataType, WirePortDataType.FLOAT4, m_inputA );
 
- 							autoCast = WirePortDataType.FLOAT4;
 
- 						}
 
- 						break;
 
- 						case WirePortDataType.FLOAT3x3:
 
- 						case WirePortDataType.FLOAT4x4:
 
- 						case WirePortDataType.FLOAT4:
 
- 						case WirePortDataType.COLOR: break;
 
- 					}
 
- 				}
 
- 				string result = "mul( " + m_inputA + ", " + m_inputB + " )";
 
- 				if( autoCast != WirePortDataType.OBJECT && autoCast != m_outputPorts[ 0 ].DataType )
 
- 				{
 
- 					result = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, result, autoCast, m_outputPorts[ 0 ].DataType, result );
 
- 				}
 
- 				return result;
 
- 			}
 
- 			else
 
- 			{
 
- 				base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
 
- 				string result = "( " + m_extensibleInputResults[ 0 ];
 
- 				for( int i = 1; i < m_extensibleInputResults.Count; i++ )
 
- 				{
 
- 					result += " * " + m_extensibleInputResults[ i ];
 
- 				}
 
- 				result += " )";
 
- 				return result;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
 
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