| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122 | 
							- // Amplify Shader Editor - Visual Shader Editing Tool
 
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
 
- using System;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	[Serializable]
 
- 	[NodeAttributes( "Smoothstep", "Math Operators", "Returns a smooth Hermite interpolation between 0 and 1, if input is in the range [min, max]." )]
 
- 	public sealed class SmoothstepOpNode : ParentNode
 
- 	{
 
- 		//[UnityEngine.SerializeField]
 
- 		//private WirePortDataType m_mainDataType = WirePortDataType.FLOAT;
 
- 		
 
- 		private int m_alphaPortId = 0;
 
- 		private int m_minPortId = 0;
 
- 		private int m_maxPortId = 0;
 
- 		private const string SmoothstepOpFormat = "smoothstep( {0} , {1} , {2})";//min max alpha
 
- 		protected override void CommonInit( int uniqueId )
 
- 		{
 
- 			base.CommonInit( uniqueId );
 
- 			AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue, -1, MasterNodePortCategory.Fragment, 0 );
 
- 			m_alphaPortId = m_inputPorts.Count - 1;
 
- 			AddInputPort( WirePortDataType.FLOAT, false, "Min", -1, MasterNodePortCategory.Fragment, 1 );
 
- 			m_minPortId = m_inputPorts.Count - 1;
 
- 			AddInputPort( WirePortDataType.FLOAT, false, "Max", -1, MasterNodePortCategory.Fragment, 2 );
 
- 			m_maxPortId = m_inputPorts.Count - 1;
 
- 			GetInputPortByUniqueId( m_maxPortId ).FloatInternalData = 1;
 
- 			AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
 
- 			m_useInternalPortData = true;
 
- 			m_textLabelWidth = 55;
 
- 			m_previewShaderGUID = "954cdd40a7a528344a0a4d3ff1db5176";
 
- 		}
 
- 		public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
 
- 		{
 
- 			base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
 
- 			if( portId == 0 )
 
- 			{
 
- 				m_inputPorts[ 0 ].MatchPortToConnection();
 
- 				m_inputPorts[ 1 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
 
- 				m_inputPorts[ 2 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
 
- 				m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
 
- 			}
 
- 		}
 
- 		public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
 
- 		{
 
- 			base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );
 
- 			if( outputPortId == 0 )
 
- 			{
 
- 				m_inputPorts[ 0 ].MatchPortToConnection();
 
- 				m_inputPorts[ 1 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
 
- 				m_inputPorts[ 2 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
 
- 				m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
 
- 			}
 
- 		}
 
- 		//public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
 
- 		//{
 
- 		//	base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
 
- 		//	UpdateConnection( portId );
 
- 		//}
 
- 		//public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
 
- 		//{
 
- 		//	base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type );
 
- 		//	UpdateConnection( inputPortId );
 
- 		//}
 
- 		//public override void OnInputPortDisconnected( int portId )
 
- 		//{
 
- 		//	base.OnInputPortDisconnected( portId );
 
- 		//	UpdateConnection( portId );
 
- 		//}
 
- 		//void UpdateConnection( int portId )
 
- 		//{
 
- 		//	WirePortDataType type1 = WirePortDataType.FLOAT;
 
- 		//	if( m_inputPorts[ m_minPortId ].IsConnected )
 
- 		//		type1 = m_inputPorts[ m_minPortId ].GetOutputConnection( 0 ).DataType;
 
- 		//	WirePortDataType type2 = WirePortDataType.FLOAT;
 
- 		//	if( m_inputPorts[ m_maxPortId ].IsConnected )
 
- 		//		type2 = m_inputPorts[ m_maxPortId ].GetOutputConnection( 0 ).DataType;
 
- 		//	m_mainDataType = UIUtils.GetPriority( type1 ) > UIUtils.GetPriority( type2 ) ? type1 : type2;
 
- 		//	if( !m_inputPorts[ m_minPortId ].IsConnected && !m_inputPorts[ m_maxPortId ].IsConnected && m_inputPorts[ m_alphaPortId ].IsConnected )
 
- 		//		m_mainDataType = m_inputPorts[ m_alphaPortId ].GetOutputConnection( 0 ).DataType;
 
- 		//	m_inputPorts[ m_minPortId ].ChangeType( m_mainDataType, false );
 
- 		//	m_inputPorts[ m_maxPortId ].ChangeType( m_mainDataType, false );
 
- 		//	if( m_inputPorts[ m_alphaPortId ].IsConnected && m_inputPorts[ m_alphaPortId ].GetOutputConnection( 0 ).DataType == WirePortDataType.FLOAT )
 
- 		//		m_inputPorts[ m_alphaPortId ].ChangeType( WirePortDataType.FLOAT, false );
 
- 		//	else
 
- 		//		m_inputPorts[ m_alphaPortId ].ChangeType( m_mainDataType, false );
 
- 		//	m_outputPorts[ 0 ].ChangeType( m_mainDataType, false );
 
- 		//}
 
- 		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
 
- 		{
 
- 			if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
 
- 				return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
 
- 			string aValue = m_inputPorts[ m_minPortId ].GeneratePortInstructions( ref dataCollector );
 
- 			string bValue = m_inputPorts[ m_maxPortId ].GeneratePortInstructions( ref dataCollector );
 
- 			string interp = m_inputPorts[ m_alphaPortId ].GeneratePortInstructions( ref dataCollector );
 
- 			
 
- 			string result = string.Format( SmoothstepOpFormat, aValue, bValue, interp );
 
- 			RegisterLocalVariable( 0, result, ref dataCollector, "smoothstepResult" + OutputId );
 
- 			return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
 
- 		}
 
- 	}
 
- }
 
 
  |