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							- // Amplify Shader Editor - Visual Shader Editing Tool
 
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
 
- using System;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	[Serializable]
 
- 	[NodeAttributes( "Reflect", "Vector Operators", "Reflection vector given an incidence vector and a normal vector", tags: "refl reflect reflection" )]
 
- 	public sealed class ReflectOpNode : DynamicTypeNode
 
- 	{
 
- 		protected override void CommonInit( int uniqueId )
 
- 		{
 
- 			base.CommonInit( uniqueId );
 
- 			m_inputPorts[ 0 ].ChangeProperties( "Incident", WirePortDataType.FLOAT4, false );
 
- 			m_inputPorts[ 1 ].ChangeProperties( "Normal", WirePortDataType.FLOAT4, false );
 
- 			m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
 
- 			m_textLabelWidth = 67;
 
- 			m_previewShaderGUID = "fb520f2145c0fa0409320a9e6d720758";
 
- 		}
 
- 		public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
 
- 		{
 
- 			if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
 
- 				return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
 
- 			base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
 
- 			string result = "reflect( " + m_inputA + " , " + m_inputB + " )";
 
- 			return CreateOutputLocalVariable( 0, result, ref dataCollector );
 
- 		}
 
- 	}
 
- }
 
 
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