| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104 | 
							- // Amplify Shader Editor - Visual Shader Editing Tool
 
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
 
- //https://www.shadertoy.com/view/XsX3zB
 
- using System;
 
- using UnityEngine;
 
- using UnityEditor;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	public enum NoiseType
 
- 	{
 
- 		Simplex3D,
 
- 		Simplex3DFractal
 
- 	}
 
- 	[Serializable]
 
- 	[NodeAttributes( "[Deprecated] Simplex Noise", "Image Effects", "Noise generated via the Simplex algorithm",null,KeyCode.None,false,true)]
 
- 	public sealed class SimplexNoiseNode : ParentNode
 
- 	{
 
- 		private string m_randomFuncBody;
 
- 		private string m_simplex3dFuncBody;
 
- 		private string m_simplex3dFractalFuncBody;
 
- 		private const string RandomfunctionHeader = "Random3({0})";
 
- 		private const string Simplex3dfunctionHeader = "Simplex3d({0})";
 
- 		private const string Simplex3dFractalfunctionHeader = "Simplex3dFractal( {0})";
 
- 		private const string NoiseTypeStr = "Type";
 
- 		[SerializeField]
 
- 		private NoiseType m_type = NoiseType.Simplex3D;
 
- 		protected override void CommonInit( int uniqueId )
 
- 		{
 
- 			base.CommonInit( uniqueId );
 
- 			IOUtils.AddFunctionHeader( ref m_randomFuncBody, "float3 Random3 ( float3 c )" );
 
- 			IOUtils.AddFunctionLine( ref m_randomFuncBody, "float fracMul = 512.0;float j = 4096.0*sin ( dot ( c, float3 ( 17.0, 59.4, 15.0 ) ) );float3 r;r.z = frac ( fracMul*j );j *= .125;r.x = frac ( fracMul*j );j *= .125;r.y = frac ( fracMul*j );return r - 0.5;" );
 
- 			IOUtils.CloseFunctionBody( ref m_randomFuncBody );
 
- 			IOUtils.AddFunctionHeader( ref m_simplex3dFuncBody, "float3 Simplex3d ( float3 p )" );
 
- 			IOUtils.AddFunctionLine( ref m_simplex3dFuncBody, "float F3 = 0.3333333;float G3 = 0.1666667;float3 s = floor ( p + dot ( p, F3.xxx ) );float3 x = p - s + dot ( s,  G3.xxx );float3 e = step ( ( 0.0 ).xxx, x - x.yzx );float3 i1 = e*( 1.0 - e.zxy );float3 i2 = 1.0 - e.zxy*( 1.0 - e );float3 x1 = x - i1 + G3;float3 x2 = x - i2 + 2.0*G3;float3 x3 = x - 1.0 + 3.0*G3;float4 w, d;w.x = dot ( x, x );w.y = dot ( x1, x1 );w.z = dot ( x2, x2 );w.w = dot ( x3, x3 );w = max ( 0.6 - w, 0.0 );d.x = dot ( Random3 ( s ), x );d.y = dot ( Random3 ( s + i1 ), x1 );d.z = dot ( Random3 ( s + i2 ), x2 );d.w = dot ( Random3 ( s + 1.0 ), x3 );w *= w;w *= w;d *= w;return dot ( d, ( 52.0 ).xxx ).xxx;" );
 
- 			IOUtils.CloseFunctionBody( ref m_simplex3dFuncBody );
 
- 			IOUtils.AddFunctionHeader( ref m_simplex3dFractalFuncBody, "float3 Simplex3dFractal ( float3 m )" );
 
- 			IOUtils.AddFunctionLine( ref m_simplex3dFractalFuncBody, "return (0.5333333*Simplex3d ( m ) + 0.2666667*Simplex3d ( 2.0*m ) + 0.1333333*Simplex3d ( 4.0*m ) + 0.0666667*Simplex3d ( 8.0*m )).xxx;" );
 
- 			IOUtils.CloseFunctionBody( ref m_simplex3dFractalFuncBody );
 
- 			AddInputPort( WirePortDataType.FLOAT3, false, "Position" );
 
- 			AddInputPort( WirePortDataType.FLOAT, false, "Width" );
 
- 			AddOutputPort( WirePortDataType.FLOAT3, Constants.EmptyPortValue );
 
- 			m_textLabelWidth = 50;
 
- 			m_useInternalPortData = true;
 
- 			m_autoWrapProperties = true;
 
- 		}
 
- 		public override void DrawProperties()
 
- 		{
 
- 			base.DrawProperties();
 
- 			m_type = ( NoiseType ) EditorGUILayoutEnumPopup( NoiseTypeStr, m_type );
 
- 		}
 
- 		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
 
- 		{
 
- 			
 
- 			string posValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
 
- 			string widthValue = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
 
- 			dataCollector.AddFunctions( RandomfunctionHeader, m_randomFuncBody, "0" );
 
- 			string result = string.Empty;
 
- 			switch ( m_type )
 
- 			{
 
- 				case NoiseType.Simplex3D:
 
- 				{
 
- 					string finalValue = dataCollector.AddFunctions( Simplex3dfunctionHeader, m_simplex3dFuncBody, posValue + "*" + widthValue );
 
- 					result = finalValue + "* 0.5 + 0.5";
 
- 				}break;
 
- 				case NoiseType.Simplex3DFractal:
 
- 				{
 
- 					dataCollector.AddFunctions( Simplex3dfunctionHeader, m_simplex3dFuncBody, posValue + "*" + widthValue );
 
- 					string finalValue = dataCollector.AddFunctions( Simplex3dFractalfunctionHeader, m_simplex3dFractalFuncBody, posValue + "*" + widthValue + "+" + widthValue );
 
- 					result = finalValue + "* 0.5 + 0.5";
 
- 				}break;
 
- 			}
 
- 			return CreateOutputLocalVariable( 0, result, ref dataCollector );
 
- 		}
 
- 		public override void ReadFromString( ref string[] nodeParams )
 
- 		{
 
- 			base.ReadFromString( ref nodeParams );
 
- 			m_type = ( NoiseType ) Enum.Parse( typeof( NoiseType ), GetCurrentParam( ref nodeParams ) );
 
- 		}
 
- 		public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
 
- 		{
 
- 			base.WriteToString( ref nodeInfo, ref connectionsInfo );
 
- 			IOUtils.AddFieldValueToString( ref nodeInfo, m_type );
 
- 		}
 
- 	}
 
- }
 
 
  |