| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687 | 
							- using System;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	[Serializable]
 
- 	[NodeAttributes( "HSV to RGB", "Image Effects", "Converts from HSV to RGB color space" )]
 
- 	public sealed class HSVToRGBNode : ParentNode
 
- 	{
 
- 		public static readonly string HSVToRGBHeader = "HSVToRGB( {0}3({1},{2},{3}) )";
 
- 		public static readonly string[] HSVToRGBFunction = {	"{0}3 HSVToRGB( {0}3 c )\n",
 
- 																"{\n",
 
- 																"\t{0}4 K = {0}4( 1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0 );\n",
 
- 																"\t{0}3 p = abs( frac( c.xxx + K.xyz ) * 6.0 - K.www );\n",
 
- 																"\treturn c.z * lerp( K.xxx, saturate( p - K.xxx ), c.y );\n",
 
- 																"}\n"};
 
- 		public static readonly bool[] HSVToRGBFlags = {	true,
 
- 														false,
 
- 														true,
 
- 														true,
 
- 														false,
 
- 														false};
 
- 		protected override void CommonInit( int uniqueId )
 
- 		{
 
- 			base.CommonInit( uniqueId );
 
- 			AddInputPort( WirePortDataType.FLOAT, false, "Hue" );
 
- 			AddInputPort( WirePortDataType.FLOAT, false, "Saturation" );
 
- 			AddInputPort( WirePortDataType.FLOAT, false, "Value" );
 
- 			AddOutputColorPorts( "RGB", false );
 
- 			m_previewShaderGUID = "fab445eb945d63047822a7a6b81b959d";
 
- 			m_useInternalPortData = true;
 
- 			m_autoWrapProperties = true;
 
- 			m_customPrecision = true;
 
- 		}
 
- 		public override void DrawProperties()
 
- 		{
 
- 			base.DrawProperties();
 
- 			DrawPrecisionProperty();
 
- 		}
 
- 		public static void AddHSVToRGBFunction( ref MasterNodeDataCollector dataCollector , string precisionString )
 
- 		{
 
- 			if( !dataCollector.HasFunction( HSVToRGBHeader ) )
 
- 			{
 
- 				//Hack to be used util indent is properly used
 
- 				int currIndent = UIUtils.ShaderIndentLevel;
 
- 				if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )
 
- 				{
 
- 					UIUtils.ShaderIndentLevel = 0;
 
- 				}
 
- 				else
 
- 				{
 
- 					UIUtils.ShaderIndentLevel = 1;
 
- 					UIUtils.ShaderIndentLevel++;
 
- 				}
 
- 				string finalFunction = string.Empty;
 
- 				for( int i = 0; i < HSVToRGBFunction.Length; i++ )
 
- 				{
 
- 					finalFunction += UIUtils.ShaderIndentTabs + ( HSVToRGBFlags[ i ] ? string.Format( HSVToRGBFunction[ i ], precisionString ) : HSVToRGBFunction[ i ] );
 
- 				}
 
- 				UIUtils.ShaderIndentLevel = currIndent;
 
- 				dataCollector.AddFunction( HSVToRGBHeader, finalFunction );
 
- 			}
 
- 		}
 
- 		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
 
- 		{
 
- 			if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
 
- 				return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
 
- 			string precisionString = UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, WirePortDataType.FLOAT );
 
- 			AddHSVToRGBFunction( ref dataCollector , precisionString );
 
- 			string hue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
 
- 			string saturation = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
 
- 			string value = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
 
- 			
 
- 			RegisterLocalVariable( 0, string.Format( HSVToRGBHeader, precisionString, hue, saturation, value ), ref dataCollector, "hsvTorgb" + OutputId );
 
- 			return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
 
- 		}
 
- 	}
 
- }
 
 
  |