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- using Core.Language;
- using Excel2Json;
- using Fort23.UTool;
- using GameLogic.Hero;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "SkillWidget")]
- public partial class SkillWidget : ItemWidgetBasic
- {
- public SkillInfo skillConfigId;
- private SkillSelectPanel skillSelectPanel;
- private void Init()
- {
- }
- public override void AddEvent()
- {
- }
- public override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- base.AddButtonEvent();
- // myButton.onClick=delegate {
- // skillSelectPanel.SelectSkill(skillConfigId);
- // };
- // myButton.OnPressAndHold=delegate
- // {
- // SkillConfig skillConfig = skillConfigId.skillConfig;
- // SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(skillConfig.name), LanguageManager.Instance.Text(skillConfig.dec));
- // };
- }
- public void InitSkillWidget(SkillInfo skillId,SkillSelectPanel skillSelectPanel)
- {
- this.skillSelectPanel = skillSelectPanel;
- skillConfigId=skillId;
- SkillConfig skillConfig= skillId.skillConfig;
- icon.icon_name= skillConfig.icon;
- }
- }
- }
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