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- using Fort23.Core;
- using Fort23.Mono.Test;
- using Fort23.UTool;
- using UnityEngine;
- using UnityEngine.Events;
- using UnityEngine.Rendering;
- using UnityEngine.Rendering.Universal;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "BackgroundPanel")]
- public partial class BackgroundPanel : UIPanel
- {
- // public RawImage backImage;
- public UnityAction callback;
- protected Material Material;
- /// <summary>
- /// 是否激活背景开关
- /// </summary>
- public bool EnableBGBtn
- {
- get { return _enableBGBtn; }
- set { _enableBGBtn = value; }
- }
- private bool _enableBGBtn = true;
- public void Init()
- {
- isAddStack = false;
- IsShowAppBar = false;
- }
- protected override void AddEvent()
- {
- }
- private RenderTexture renderTexture
- {
- get
- {
- if (_renderTexture == null)
- {
- _renderTexture = new RenderTexture(Screen.width, Screen.height, 0, RenderTextureFormat.Default);
- }
- return _renderTexture;
- }
- }
- private RenderTexture _renderTexture;
- public override CTask Show()
- {
- if (GObjectPoolInterface == null)
- {
- return null;
- }
- CTask cTask = CTask.Create();
- _isShow = true;
- GObjectPoolInterface.SetActive(true);
- if (timerEntity != null)
- {
- TimerComponent.Instance.Remove(timerEntity);
- }
- if (openTimerEntity != null)
- {
- TimerComponent.Instance.Remove(openTimerEntity);
- }
- ShowAnimator();
- cTask.SetResult();
- return cTask;
- }
- protected override async CTask ProOpen()
- {
- ManualAsyncTask ct = ManualAsyncTask.Create();
- // if (GObjectPoolInterface != null)
- // {
- // GObjectPoolInterface.SetActive(false);
- // }
- IsClose = true;
- isFullUI = true;
- UIManager.Instance.RefreshFull();
- IsClose = false;
- // Shader.SetGlobalTexture(CameraTransparentColorTexture, renderTexture);
- InterceptGamePass.SetRenderTexture(renderTexture, delegate { ct.SetResult(); }, executeCallBack: Execute);
- await ct.Wait();
- LogTool.Log("完成背景图加载");
- if (RawImage.texture != renderTexture)
- {
- RawImage.texture = renderTexture;
- }
- if (GObjectPoolInterface != null)
- {
- GObjectPoolInterface.SetActive(true);
- }
- UIManager.Instance.RefreshFull();
- // TimerComponent.Instance.AddTimer(500, delegate { UIManager.Instance.RefreshFull(); });
- }
- protected void Execute(ScriptableRenderContext context, RenderingData renderingData,
- RenderTexture renderTargetHandle, RenderTargetIdentifier source,
- RenderTextureDescriptor cameraTextureDescriptor)
- {
- if (Material == null)
- {
- Material = new Material(Shader.Find("Unlit/MoHu"));
- }
- // return;
- // LogTool.Log("回调背景图加载");
- CommandBuffer cmd = CommandBufferPool.Get("background");
- int w = cameraTextureDescriptor.width;
- int h = cameraTextureDescriptor.height;
- int randerIndex = -255;
- RenderTargetIdentifier lasetIdentifier = default;
- int lasetranderIndex = 10000;
- for (int i = 0; i < 4; i++)
- {
- w /= 2;
- h /= 2;
- if (w <= 1 || h <= 1)
- {
- break;
- }
- int index = Shader.PropertyToID("back_tu" + i);
- // isTu1 = !isTu1;
- cmd.GetTemporaryRT(index, w, h, 0, FilterMode.Bilinear, RenderTextureFormat.ARGB32);
- RenderTargetIdentifier renderTargetIdentifier = new RenderTargetIdentifier(index);
- if (lasetranderIndex != 10000)
- {
- cmd.Blit(lasetIdentifier, renderTargetIdentifier, Material, 0);
- cmd.ReleaseTemporaryRT(lasetranderIndex);
- }
- else
- {
- cmd.Blit(source, renderTargetIdentifier, Material, 0);
- }
- lasetIdentifier = renderTargetIdentifier;
- lasetranderIndex = index;
- }
- for (int i = 0; i < 4; i++)
- {
- w *= 2;
- h *= 2;
- if (w > cameraTextureDescriptor.width || h > cameraTextureDescriptor.height)
- {
- break;
- }
- int index = Shader.PropertyToID("back_fd" + i);
- cmd.GetTemporaryRT(index, w, h, 0, FilterMode.Bilinear, RenderTextureFormat.ARGB32);
- RenderTargetIdentifier renderTargetIdentifier = new RenderTargetIdentifier(index);
- if (lasetranderIndex != 10000)
- {
- cmd.Blit(lasetIdentifier, renderTargetIdentifier, Material, 1);
- cmd.ReleaseTemporaryRT(lasetranderIndex);
- }
- lasetIdentifier = renderTargetIdentifier;
- lasetranderIndex = index;
- }
- // int index = Shader.PropertyToID("back_tu");
- // isTu1 = !isTu1;
- // cmd.GetTemporaryRT(index, w, h, 0, FilterMode.Bilinear,
- // RenderTextureFormat.ARGB32);
- // RenderTargetIdentifier renderTargetIdentifier = new RenderTargetIdentifier(index);
- // cmd.Blit(source, renderTargetIdentifier,Material,0);
- cmd.Blit(lasetIdentifier, renderTargetHandle, Material, 2);
- cmd.ReleaseTemporaryRT(lasetranderIndex);
- context.ExecuteCommandBuffer(cmd);
- CommandBufferPool.Release(cmd);
- }
- /// <summary>
- /// 关闭当前有背景的面板
- /// </summary>
- public void CloseTopPanel()
- {
- if (!EnableBGBtn)
- {
- return;
- }
- if (UIManager.Instance.AllShowBGUIs.Count > 0 && UIManager.Instance.AllShowBGUIs[^1] != null)
- {
- UIPanel uiPanel = UIManager.Instance.AllShowBGUIs[^1];
- if (!uiPanel.IsHindBackground())
- {
- return;
- }
- }
- UnityAction action = callback;
- callback = null;
- if (action != null)
- action?.Invoke();
- Close();
- if (UIManager.Instance.AllShowBGUIs.Count > 0 && UIManager.Instance.AllShowBGUIs[^1] != null)
- {
- UIPanel uiPanel = UIManager.Instance.AllShowBGUIs[^1];
- uiPanel.BackgroundCallBack();
- UIManager.Instance.HideUIUIPanel(uiPanel);
- }
- }
- public override void AddButtonEvent()
- {
- Btn_BG.onClick.AddListener(CloseTopPanel);
- }
- public void CustomInit()
- {
- }
- protected override void DelEvent()
- {
- }
- public override void Close()
- {
- EnableBGBtn = true;
- base.Close();
- }
- }
- }
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