BackgroundCom.cs 5.8 KB

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  1. using Fort23.Core;
  2. using Fort23.Mono.Test;
  3. using Fort23.UTool;
  4. using UnityEngine;
  5. using UnityEngine.Rendering;
  6. using UnityEngine.Rendering.Universal;
  7. using UnityEngine.UI;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "BackgroundCom")]
  11. public partial class BackgroundCom : UIComponent
  12. {
  13. protected Material Material = new Material(Shader.Find("Unlit/MoHu"));
  14. private void Init()
  15. {
  16. }
  17. public override void AddEvent()
  18. {
  19. }
  20. public override void DelEvent()
  21. {
  22. }
  23. public override void AddButtonEvent()
  24. {
  25. }
  26. public async override CTask<bool> AsyncInit(object[] uiData)
  27. {
  28. ManualAsyncTask ct = ManualAsyncTask.Create();
  29. if (GObjectPoolInterface != null)
  30. {
  31. GObjectPoolInterface.SetActive(false);
  32. }
  33. // var rect = panelObj.AddComponent<RectTransform>();
  34. UIManager.Instance.RefreshFull();
  35. // Shader.SetGlobalTexture(CameraTransparentColorTexture, renderTexture);
  36. InterceptGamePass.SetRenderTexture(renderTexture, delegate { ct.SetResult(); }, executeCallBack: Execute);
  37. await ct.Wait();
  38. RawImage.texture = renderTexture;
  39. RawImage.SetNativeSize();
  40. TimerComponent.Instance.AddTimer(500, delegate
  41. {
  42. UIManager.Instance.RefreshFull();
  43. });
  44. await base.AsyncInit(uiData);
  45. return true;
  46. }
  47. private RenderTexture renderTexture
  48. {
  49. get
  50. {
  51. if (_renderTexture == null)
  52. {
  53. _renderTexture = new RenderTexture(Screen.width, Screen.height, 0, RenderTextureFormat.Default);
  54. }
  55. return _renderTexture;
  56. }
  57. }
  58. private RenderTexture _renderTexture;
  59. public override void Show()
  60. {
  61. base.Show();
  62. transform.anchorMin = Vector2.zero;
  63. transform.anchorMax = Vector2.one;
  64. CanvasScaler scaler= transform.GetComponentInParent<CanvasScaler>();
  65. RectTransform scalerTran= scaler.GetComponent<RectTransform>();
  66. transform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, scalerTran.sizeDelta.x);
  67. transform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, scalerTran.sizeDelta.y);
  68. }
  69. protected void Execute(ScriptableRenderContext context, RenderingData renderingData, RenderTexture renderTargetHandle, RenderTargetIdentifier source, RenderTextureDescriptor cameraTextureDescriptor)
  70. {
  71. if (Material == null)
  72. {
  73. Material = new Material(Shader.Find("Unlit/MoHu"));
  74. }
  75. // return;
  76. LogTool.Log("回调背景图加载");
  77. CommandBuffer cmd = CommandBufferPool.Get("background");
  78. int w = cameraTextureDescriptor.width;
  79. int h = cameraTextureDescriptor.height;
  80. int randerIndex = -255;
  81. RenderTargetIdentifier lasetIdentifier = default;
  82. int lasetranderIndex = 10000;
  83. for (int i = 0; i < 4; i++)
  84. {
  85. w /= 2;
  86. h /= 2;
  87. if (w <= 1 || h <= 1)
  88. {
  89. break;
  90. }
  91. int index = Shader.PropertyToID("back_tu"+i);
  92. // isTu1 = !isTu1;
  93. cmd.GetTemporaryRT(index, w, h, 0, FilterMode.Bilinear, RenderTextureFormat.ARGB32);
  94. RenderTargetIdentifier renderTargetIdentifier = new RenderTargetIdentifier(index);
  95. if (lasetranderIndex != 10000)
  96. {
  97. cmd.Blit(lasetIdentifier, renderTargetIdentifier, Material, 0);
  98. cmd.ReleaseTemporaryRT(lasetranderIndex);
  99. }
  100. else
  101. {
  102. cmd.Blit(source, renderTargetIdentifier, Material, 0);
  103. }
  104. lasetIdentifier = renderTargetIdentifier;
  105. lasetranderIndex = index;
  106. // break;
  107. }
  108. for (int i = 0; i < 4; i++)
  109. {
  110. w *= 2;
  111. h *= 2;
  112. if (w > cameraTextureDescriptor.width || h > cameraTextureDescriptor.height)
  113. {
  114. break;
  115. }
  116. int index = Shader.PropertyToID("back_fd"+i);
  117. cmd.GetTemporaryRT(index, w, h, 0, FilterMode.Bilinear, RenderTextureFormat.ARGB32);
  118. RenderTargetIdentifier renderTargetIdentifier = new RenderTargetIdentifier(index);
  119. if (lasetranderIndex != 10000)
  120. {
  121. cmd.Blit(lasetIdentifier, renderTargetIdentifier, Material, 1);
  122. cmd.ReleaseTemporaryRT(lasetranderIndex);
  123. }
  124. lasetIdentifier = renderTargetIdentifier;
  125. lasetranderIndex = index;
  126. // break;
  127. }
  128. // int index = Shader.PropertyToID("back_tu");
  129. // isTu1 = !isTu1;
  130. // cmd.GetTemporaryRT(index, w, h, 0, FilterMode.Bilinear,
  131. // RenderTextureFormat.ARGB32);
  132. // RenderTargetIdentifier renderTargetIdentifier = new RenderTargetIdentifier(index);
  133. // cmd.Blit(source, renderTargetIdentifier,Material,0);
  134. cmd.Blit(lasetIdentifier, renderTargetHandle,Material,2);
  135. cmd.ReleaseTemporaryRT(lasetranderIndex);
  136. context.ExecuteCommandBuffer(cmd);
  137. CommandBufferPool.Release(cmd);
  138. }
  139. public override void Dispose()
  140. {
  141. base.Dispose();
  142. }
  143. }
  144. }