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- using Fort23.Core;
- using Fort23.Mono.Test;
- using Fort23.UTool;
- using UnityEngine;
- using UnityEngine.Rendering;
- using UnityEngine.Rendering.Universal;
- using UnityEngine.UI;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "BackgroundCom")]
- public partial class BackgroundCom : UIComponent
- {
- protected Material Material = new Material(Shader.Find("Unlit/MoHu"));
- private void Init()
- {
-
- }
- public override void AddEvent()
- {
- }
- public override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- }
-
-
- public async override CTask<bool> AsyncInit(object[] uiData)
- {
- ManualAsyncTask ct = ManualAsyncTask.Create();
- if (GObjectPoolInterface != null)
- {
- GObjectPoolInterface.SetActive(false);
- }
- // var rect = panelObj.AddComponent<RectTransform>();
-
- UIManager.Instance.RefreshFull();
- // Shader.SetGlobalTexture(CameraTransparentColorTexture, renderTexture);
- InterceptGamePass.SetRenderTexture(renderTexture, delegate { ct.SetResult(); }, executeCallBack: Execute);
- await ct.Wait();
- RawImage.texture = renderTexture;
-
- RawImage.SetNativeSize();
- TimerComponent.Instance.AddTimer(500, delegate
- {
- UIManager.Instance.RefreshFull();
-
-
- });
- await base.AsyncInit(uiData);
- return true;
- }
-
- private RenderTexture renderTexture
- {
- get
- {
- if (_renderTexture == null)
- {
- _renderTexture = new RenderTexture(Screen.width, Screen.height, 0, RenderTextureFormat.Default);
- }
- return _renderTexture;
- }
- }
- private RenderTexture _renderTexture;
- public override void Show()
- {
- base.Show();
- transform.anchorMin = Vector2.zero;
- transform.anchorMax = Vector2.one;
- CanvasScaler scaler= transform.GetComponentInParent<CanvasScaler>();
- RectTransform scalerTran= scaler.GetComponent<RectTransform>();
- transform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, scalerTran.sizeDelta.x);
- transform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, scalerTran.sizeDelta.y);
- }
- protected void Execute(ScriptableRenderContext context, RenderingData renderingData, RenderTexture renderTargetHandle, RenderTargetIdentifier source, RenderTextureDescriptor cameraTextureDescriptor)
- {
- if (Material == null)
- {
- Material = new Material(Shader.Find("Unlit/MoHu"));
- }
- // return;
- LogTool.Log("回调背景图加载");
- CommandBuffer cmd = CommandBufferPool.Get("background");
- int w = cameraTextureDescriptor.width;
- int h = cameraTextureDescriptor.height;
- int randerIndex = -255;
- RenderTargetIdentifier lasetIdentifier = default;
- int lasetranderIndex = 10000;
- for (int i = 0; i < 4; i++)
- {
- w /= 2;
- h /= 2;
- if (w <= 1 || h <= 1)
- {
- break;
- }
-
- int index = Shader.PropertyToID("back_tu"+i);
- // isTu1 = !isTu1;
- cmd.GetTemporaryRT(index, w, h, 0, FilterMode.Bilinear, RenderTextureFormat.ARGB32);
- RenderTargetIdentifier renderTargetIdentifier = new RenderTargetIdentifier(index);
- if (lasetranderIndex != 10000)
- {
- cmd.Blit(lasetIdentifier, renderTargetIdentifier, Material, 0);
- cmd.ReleaseTemporaryRT(lasetranderIndex);
- }
- else
- {
- cmd.Blit(source, renderTargetIdentifier, Material, 0);
- }
-
- lasetIdentifier = renderTargetIdentifier;
- lasetranderIndex = index;
- // break;
- }
-
- for (int i = 0; i < 4; i++)
- {
- w *= 2;
- h *= 2;
- if (w > cameraTextureDescriptor.width || h > cameraTextureDescriptor.height)
- {
- break;
- }
-
- int index = Shader.PropertyToID("back_fd"+i);
- cmd.GetTemporaryRT(index, w, h, 0, FilterMode.Bilinear, RenderTextureFormat.ARGB32);
- RenderTargetIdentifier renderTargetIdentifier = new RenderTargetIdentifier(index);
- if (lasetranderIndex != 10000)
- {
- cmd.Blit(lasetIdentifier, renderTargetIdentifier, Material, 1);
- cmd.ReleaseTemporaryRT(lasetranderIndex);
- }
-
- lasetIdentifier = renderTargetIdentifier;
- lasetranderIndex = index;
- // break;
- }
- // int index = Shader.PropertyToID("back_tu");
- // isTu1 = !isTu1;
- // cmd.GetTemporaryRT(index, w, h, 0, FilterMode.Bilinear,
- // RenderTextureFormat.ARGB32);
- // RenderTargetIdentifier renderTargetIdentifier = new RenderTargetIdentifier(index);
- // cmd.Blit(source, renderTargetIdentifier,Material,0);
- cmd.Blit(lasetIdentifier, renderTargetHandle,Material,2);
- cmd.ReleaseTemporaryRT(lasetranderIndex);
- context.ExecuteCommandBuffer(cmd);
- CommandBufferPool.Release(cmd);
- }
- public override void Dispose()
- {
- base.Dispose();
- }
- }
- }
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