AppBarPanel.cs 9.2 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Bag;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "AppBarPanel")]
  12. public partial class AppBarPanel : UIPanel
  13. {
  14. public UIPanel currentOpenUIPanel;
  15. int useCount = 0;
  16. private void Init()
  17. {
  18. isAddStack = false;
  19. }
  20. private BackgroundCom _backgroundCom;
  21. protected override void AddEvent()
  22. {
  23. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  24. }
  25. protected override void DelEvent()
  26. {
  27. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  28. }
  29. private void DivineSensePointChange(IEventData e)
  30. {
  31. Text_divineSensePoint.text =
  32. $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  33. }
  34. public override void AddButtonEvent()
  35. {
  36. Btn_Shop.onClick.AddListener(async () => { Btn_Shop_Click(); });
  37. bnt_shengShi.onClick.AddListener(() => { DivineSenceInfoPanel.OpenPanel((count, useItems) => { Bnt_shengShi_onClick(count, useItems); }); });
  38. Btn_GongFa.onClick.AddListener(async () => { Btn_GongFa_Click(); });
  39. Btn_HeroInfomation.onClick.AddListener(async () => { Btn_HeroInfomation_Click(); });
  40. Btn_DongFu.onClick.AddListener(async () => { Bne_dongfu_Click(); });
  41. Btn_Back.onClick.AddListener(() =>
  42. {
  43. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  44. // currentOpenUIPanel = null;
  45. });
  46. Btn_Menu.onClick.AddListener(async () =>
  47. {
  48. _backgroundCom = await UIManager.Instance.CreateGComponent<BackgroundCom>(null, root: MenuBgRoot);
  49. MenuRoot.SetActive(true);
  50. });
  51. Btn_Back1.onClick.AddListener(() => { CloseMenu(); });
  52. Btn_DaoYou.onClick.AddListener(() =>
  53. {
  54. DaoYouPanel.OpenPanel();
  55. CloseMenu();
  56. });
  57. Btn_Tower.onClick.AddListener(() =>
  58. {
  59. TowerPanel.OpenPanel(1);
  60. CloseMenu();
  61. });
  62. }
  63. private void CloseMenu()
  64. {
  65. UIManager.Instance.DormancyGComponent(_backgroundCom);
  66. _backgroundCom = null;
  67. MenuRoot.SetActive(false);
  68. }
  69. public async void Btn_Shop_Click()
  70. {
  71. if (currentOpenUIPanel is ShopPanel)
  72. {
  73. return;
  74. }
  75. UIPanel uiPanel = currentOpenUIPanel;
  76. CombatDrive.Instance.CombatController.isUpdate = false;
  77. ShopPanel shopPanel = await ShopPanel.OpenPanel();
  78. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
  79. {
  80. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  81. }
  82. if (!shopPanel.IsClose)
  83. await shopPanel.UIClosed();
  84. CombatDrive.Instance.CombatController.isUpdate = true;
  85. }
  86. public async void Btn_GongFa_Click()
  87. {
  88. if (currentOpenUIPanel is SkillSelectPanel)
  89. {
  90. return;
  91. }
  92. UIPanel uiPanel = currentOpenUIPanel;
  93. SkillSelectPanel skillSelectPanel = await SkillSelectPanel.OpenSkillSelectPanel();
  94. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
  95. {
  96. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  97. }
  98. }
  99. public async void Btn_HeroInfomation_Click()
  100. {
  101. if (currentOpenUIPanel is MainHeroPanel)
  102. {
  103. return;
  104. }
  105. UIPanel uiPanel = currentOpenUIPanel;
  106. MainHeroPanel mainHeroPanel = await MainHeroPanel.OpenPanel();
  107. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
  108. {
  109. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  110. }
  111. if (!mainHeroPanel.IsClose)
  112. await mainHeroPanel.UIClosed();
  113. }
  114. public async void Bne_dongfu_Click()
  115. {
  116. if (currentOpenUIPanel is CaveMainPanel)
  117. {
  118. return;
  119. }
  120. UIPanel uiPanel = currentOpenUIPanel;
  121. CombatDrive.Instance.CombatController.isUpdate = false;
  122. CaveMainPanel heroInformationPanel = await CaveMainPanel.OpenPanel();
  123. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
  124. {
  125. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  126. }
  127. if (!heroInformationPanel.IsClose)
  128. await heroInformationPanel.UIClosed();
  129. CombatDrive.Instance.CombatController.isUpdate = true;
  130. }
  131. private async CTask OpenSelectSkillPanel()
  132. {
  133. }
  134. private async void Bnt_shengShi_onClick(int count, List<ItemInfo> useItems)
  135. {
  136. if (AccountFileInfo.Instance.playerData.divineSensePoint <
  137. PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  138. {
  139. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  140. return;
  141. }
  142. EventSystemManager.Instance.CancelEvent();
  143. if (EventSystemManager.Instance.isTriggerEvent)
  144. return;
  145. EventSystemManager.Instance.isTriggerEvent = true;
  146. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  147. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  148. .playerHeroEntity.GameObject.transform);
  149. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(count, useItems);
  150. await TimerComponent.Instance.WaitAsync(1200);
  151. EventSystemManager.Instance.isTriggerEvent = false;
  152. if (eventLists == null || eventLists.Count == 0)
  153. {
  154. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  155. return;
  156. }
  157. if (eventLists != null && eventLists.Count > 0)
  158. {
  159. await DivineSenceEventPreviewPanel.OpenPanel();
  160. }
  161. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  162. EventManager.Instance.Dispatch(CustomEventType.ShengShiOnClick, null);
  163. }
  164. public void CustomInit(UIPanel uiPanel)
  165. {
  166. if (uiPanel is MainPanel)
  167. {
  168. Btn_Back.gameObject.SetActive(false);
  169. bnt_shengShi.gameObject.SetActive(true);
  170. BtnRoot.gameObject.SetActive(true);
  171. currentOpenUIPanel = uiPanel;
  172. }
  173. else if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
  174. {
  175. Btn_Back.gameObject.SetActive(true);
  176. bnt_shengShi.gameObject.SetActive(false);
  177. BtnRoot.gameObject.SetActive(true);
  178. currentOpenUIPanel = uiPanel;
  179. }
  180. else
  181. {
  182. BtnRoot.gameObject.SetActive(false);
  183. Btn_Back.gameObject.SetActive(true);
  184. bnt_shengShi.gameObject.SetActive(false);
  185. currentOpenUIPanel = uiPanel;
  186. }
  187. if (uiPanel is CaveMainPanel)
  188. {
  189. Toggle_BtnRoot.ShowTargetIndex(2);
  190. }
  191. else if (uiPanel is SkillSelectPanel)
  192. {
  193. Toggle_BtnRoot.ShowTargetIndex(1);
  194. }
  195. else if (uiPanel is ShopPanel)
  196. {
  197. Toggle_BtnRoot.ShowTargetIndex(3);
  198. }
  199. else if (uiPanel is MainHeroPanel)
  200. {
  201. Toggle_BtnRoot.ShowTargetIndex(0);
  202. }
  203. else
  204. {
  205. Toggle_BtnRoot.Hide();
  206. }
  207. }
  208. public async static CTask OpenPanel(UIPanel uiPanel)
  209. {
  210. AppBarPanel appBarPanel = null;
  211. if (UIManager.Instance.GetComponent<AppBarPanel>() == null)
  212. {
  213. appBarPanel = await UIManager.Instance.LoadAndOpenPanel<AppBarPanel>(null, UILayer.Top, isFocus: false);
  214. }
  215. else
  216. {
  217. appBarPanel = UIManager.Instance.GetComponent<AppBarPanel>();
  218. await appBarPanel.Show();
  219. }
  220. appBarPanel.CustomInit(uiPanel);
  221. }
  222. public async static CTask ClosePanel()
  223. {
  224. // UIManager.Instance.HideUIUIPanel<AppBarPanel>();
  225. UIManager.Instance.GetComponent<AppBarPanel>()?.Hide();
  226. }
  227. }
  228. }