GlobalParam.cs 3.1 KB

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  1. using System;
  2. using Fort23.UTool;
  3. namespace Core.Utility
  4. {
  5. public class GlobalParam
  6. {
  7. public static int Item_Coin_ID = 1001;
  8. public static int Item_Diamond_ID = 1002;
  9. public static int Item_HeroExp_ID = 1003;
  10. /// <summary>
  11. /// 英雄最大上阵数量
  12. /// </summary>
  13. public static int Max_Deploy_HERO = 4;
  14. /// <summary>
  15. /// 主界面英雄头像,点击后,向上偏移的位移
  16. /// </summary>
  17. public static int Hero_Pos_Offset = 110;
  18. /// <summary>
  19. /// 最大等级差
  20. /// </summary>
  21. public static int Max_Main_Level_Difference = 10;
  22. /// <summary>
  23. /// 普攻技能组
  24. /// </summary>
  25. public static int Normal_Attack_Skill_Group_ID = 1001;
  26. /// <summary>
  27. /// 升级时,背景高度
  28. /// </summary>
  29. public static int Hero_Upgrade_UI_BG_Height = 283;
  30. /// <summary>
  31. /// 仅升星时,背景高度
  32. /// </summary>
  33. public static int Hero_Promote_UI_BG_Only_Star_Height = 283;
  34. /// <summary>
  35. /// 升星、解锁技能时,背景高度
  36. /// </summary>
  37. public static int Hero_Promote_UI_BG_Unlock_Skill_Height = 420;
  38. /// <summary>
  39. /// 仅升星时,星星y的位置
  40. /// </summary>
  41. public static int Hero_Promote_UI_BG_Star_Pos_1 = 0;
  42. /// <summary>
  43. /// 升星、解锁技能时,星星y的位置
  44. /// </summary>
  45. public static int Hero_Promote_UI_BG_Star_Pos_2 = 150;
  46. /// <summary>
  47. /// 生成装备表的ID
  48. /// </summary>
  49. /// <param name="zy"></param>
  50. /// <param name="eqType"></param>
  51. /// <param name="eqLv"></param>
  52. /// <param name="mainLv"></param>
  53. /// <returns></returns>
  54. public static int GenerateEquipmentID(int zy, int eqType, int dropLv, int mainLv)
  55. {
  56. int eqLv = 10;
  57. if (mainLv <= 10)
  58. {
  59. eqLv = 10;
  60. }
  61. else
  62. {
  63. int tmp = 5 - mainLv % 5;
  64. tmp = mainLv + tmp;
  65. eqLv = tmp + dropLv;
  66. }
  67. if (eqLv < 10)
  68. {
  69. eqLv = 10;
  70. }
  71. // LogTool.Log("eqLevel=" + eqLv);
  72. int equipmentConfigID = zy * 10000 + eqType * 1000 + eqLv;
  73. return equipmentConfigID;
  74. }
  75. /// <summary>
  76. /// 生成一个基于毫秒级时间戳的 GUID
  77. /// </summary>
  78. /// <returns>返回一个字符串形式的 GUID</returns>
  79. public static string GenerateGUID()
  80. {
  81. // 获取当前的毫秒级时间戳
  82. long timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
  83. // 生成一个随机数(确保 GUID 的部分随机性)
  84. int randomPart = UnityEngine.Random.Range(1000, 9999);
  85. LogTool.Log(timestamp);
  86. LogTool.Log(randomPart);
  87. // 拼接时间戳和随机数
  88. return $"{timestamp}{randomPart}";
  89. }
  90. }
  91. }