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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class TowerLevelWidget
- {
- #region 自定义数据
- private Text _Text_Name;
- public Text Text_Name
- {
- get{
- if (_Text_Name == null)
- {
- _Text_Name = GetUIUnit<Text>("Text_Name");
- }
- return _Text_Name;
- }
- }
- private Button _Btn_BigSecretAreaWidget;
- public Button Btn_BigSecretAreaWidget
- {
- get{
- if (_Btn_BigSecretAreaWidget == null)
- {
- _Btn_BigSecretAreaWidget = GetUIUnit<Button>("Btn_BigSecretAreaWidget");
- }
- return _Btn_BigSecretAreaWidget;
- }
- }
- private CustomStateController _Csc;
- public CustomStateController Csc
- {
- get{
- if (_Csc == null)
- {
- _Csc = GetUIUnit<CustomStateController>("Csc");
- }
- return _Csc;
- }
- }
- private Button _Btn_GetWard;
- public Button Btn_GetWard
- {
- get{
- if (_Btn_GetWard == null)
- {
- _Btn_GetWard = GetUIUnit<Button>("Btn_GetWard");
- }
- return _Btn_GetWard;
- }
- }
- private GameObject _Check;
- public GameObject Check
- {
- get{
- if (_Check == null)
- {
- _Check = GetUIUnit<GameObject>("Check");
- }
- return _Check;
- }
- }
- private RectTransform _dec_Hexagon;
- public RectTransform dec_Hexagon
- {
- get{
- if (_dec_Hexagon == null)
- {
- _dec_Hexagon = GetUIUnit<RectTransform>("dec_Hexagon");
- }
- return _dec_Hexagon;
- }
- }
- private CustomStateController _awardCsc;
- public CustomStateController awardCsc
- {
- get{
- if (_awardCsc == null)
- {
- _awardCsc = GetUIUnit<CustomStateController>("awardCsc");
- }
- return _awardCsc;
- }
- }
- private MyImage _Icon_Item;
- public MyImage Icon_Item
- {
- get{
- if (_Icon_Item == null)
- {
- _Icon_Item = GetUIUnit<MyImage>("Icon_Item");
- }
- return _Icon_Item;
- }
- }
- private Text _Text_Num;
- public Text Text_Num
- {
- get{
- if (_Text_Num == null)
- {
- _Text_Num = GetUIUnit<Text>("Text_Num");
- }
- return _Text_Num;
- }
- }
- private CustomStateController _DianianCsc;
- public CustomStateController DianianCsc
- {
- get{
- if (_DianianCsc == null)
- {
- _DianianCsc = GetUIUnit<CustomStateController>("DianianCsc");
- }
- return _DianianCsc;
- }
- }
- private GameObject _GetWard;
- public GameObject GetWard
- {
- get{
- if (_GetWard == null)
- {
- _GetWard = GetUIUnit<GameObject>("GetWard");
- }
- return _GetWard;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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