TowerLevelWidget.cs 3.8 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.UTool;
  6. using GameLogic.Bag;
  7. namespace Fort23.Mono
  8. {
  9. [UIBinding(prefab = "TowerLevelWidget")]
  10. public partial class TowerLevelWidget : ItemWidgetBasic
  11. {
  12. public TowerInfoConfig _towerInfoConfig;
  13. public AccountFileInfo.TowerData towerData;
  14. public AccountFileInfo.TowerLevelData towerLevelData;
  15. public AccountFileInfo.TowerLevelData lastTowerLevelData;
  16. public bool isLock;
  17. private void Init()
  18. {
  19. }
  20. public override void AddEvent()
  21. {
  22. }
  23. public override void DelEvent()
  24. {
  25. }
  26. public override void AddButtonEvent()
  27. {
  28. base.AddButtonEvent();
  29. Btn_GetWard.onClick.AddListener(async () =>
  30. {
  31. List<ItemInfo> itemInfos = new List<ItemInfo>();
  32. ItemInfo itemInfo = new ItemInfo(_towerInfoConfig.reward[0], 1);
  33. itemInfos.Add(itemInfo);
  34. towerLevelData.reward = true;
  35. AccountFileInfo.Instance.SavePlayerData();
  36. RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(itemInfos);
  37. await rewardsPanel.UIClosed();
  38. CustomInit(towerData, _towerInfoConfig);
  39. });
  40. }
  41. public async void CustomInit(AccountFileInfo.TowerData towerData, TowerInfoConfig towerInfoConfig)
  42. {
  43. this.towerData = towerData;
  44. this._towerInfoConfig = towerInfoConfig;
  45. towerLevelData = towerData.towerLevelDatas.FirstOrDefault(t => t.id == _towerInfoConfig.ID);
  46. lastTowerLevelData = towerData.towerLevelDatas.FirstOrDefault(t => t.id == _towerInfoConfig.ID - 1);
  47. Text_Name.text = LanguageManager.Instance.Text(_towerInfoConfig.name);
  48. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_towerInfoConfig.reward[0]);
  49. Icon_Item.icon_name = itemConfig.icon;
  50. Text_Num.text = "1";
  51. GetWard.transform.RecoverColor();
  52. //上一层已经通关
  53. if ((lastTowerLevelData != null && lastTowerLevelData.finish)
  54. || _towerInfoConfig.level == 1)
  55. {
  56. isLock = true;
  57. if (towerLevelData != null && towerLevelData.finish)
  58. {
  59. Csc.ChangeState(2);
  60. DianianCsc.ChangeState(0);
  61. //可以领取奖励
  62. if (towerLevelData != null && !towerLevelData.reward)
  63. {
  64. Icon_Item.transform.parent.transform.RecoverColor();
  65. awardCsc.ChangeState(1);
  66. Check.SetActive(false);
  67. }
  68. //领了奖励
  69. else if (towerLevelData != null && towerLevelData.reward)
  70. {
  71. Icon_Item.transform.parent.transform.RecoverColor();
  72. awardCsc.ChangeState(0);
  73. Check.SetActive(true);
  74. GetWard.transform.Gray();
  75. }
  76. //通关了但是没有完成时间
  77. else
  78. {
  79. Icon_Item.transform.parent.transform.Gray();
  80. awardCsc.ChangeState(0);
  81. Check.SetActive(false);
  82. }
  83. }
  84. else
  85. {
  86. Csc.ChangeState(1);
  87. awardCsc.ChangeState(0);
  88. DianianCsc.ChangeState(1);
  89. }
  90. }
  91. else
  92. {
  93. isLock = false;
  94. awardCsc.ChangeState(0);
  95. Csc.ChangeState(0);
  96. DianianCsc.ChangeState(2);
  97. }
  98. }
  99. }
  100. }