HeroInformationPanel.cs 23 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Coffee.UIExtensions;
  6. using Core.Audio;
  7. using Core.Language;
  8. using Excel2Json;
  9. using Fort23.Core;
  10. using Fort23.UTool;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.Hero;
  13. using UnityEngine;
  14. using Utility.CTween;
  15. namespace Fort23.Mono
  16. {
  17. [UIBinding(prefab = "HeroInformationPanel")]
  18. public partial class HeroInformationPanel : UIPanel
  19. {
  20. private GameObjectPool modelObj;
  21. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  22. private HeroInfo heroInfo;
  23. private void Init()
  24. {
  25. isAddStack = true;
  26. // IsShowAppBar = false;
  27. }
  28. protected override void AddEvent()
  29. {
  30. }
  31. protected override void DelEvent()
  32. {
  33. }
  34. public override CTask GetFocus()
  35. {
  36. AppBarPanel.ClosePanel();
  37. TitlePanel.OpenPanel();
  38. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 2))
  39. {
  40. PlayerGuideManager.Instance.NextGuide();
  41. }
  42. return base.GetFocus();
  43. }
  44. public override CTask LoseFocus()
  45. {
  46. TitlePanel.ClosePanel();
  47. return base.LoseFocus();
  48. }
  49. public override void AddButtonEvent()
  50. {
  51. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  52. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  53. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  54. Btn_Tips.onClick.AddListener(() => { TipsRoot.gameObject.SetActive(!TipsRoot.gameObject.activeSelf); });
  55. Btn_Dujie.onClick.AddListener(async () =>
  56. {
  57. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  58. {
  59. HeroBreakthroughPanel.OpenPanel();
  60. }
  61. //预览
  62. else
  63. {
  64. HeroPowerUpConfig heroPowerUpConfig = default;
  65. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  66. for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  67. {
  68. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  69. {
  70. heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  71. break;
  72. }
  73. }
  74. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  75. heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  76. heroData.heroPowerId = heroPowerUpConfig.ID;
  77. HeroInfo heroInfo1 = new HeroInfo();
  78. heroInfo1.InitHero(heroData);
  79. await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  80. }
  81. });
  82. Btn_TuPo.onClick.AddListener(async () =>
  83. {
  84. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  85. {
  86. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  87. 1000);
  88. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  89. if (PlayerManager.Instance.myHero.heroData.exp + allexp <
  90. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  91. {
  92. return;
  93. }
  94. //小突破
  95. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  96. {
  97. var heroAttributData =
  98. HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  99. PlayerManager.Instance.myHero.Upgrade();
  100. await MarskPanel.OpenPanel();
  101. fx_ui_tupo1.gameObject.SetActive(true);
  102. fx_ui_tupo1.Play();
  103. await TimerComponent.Instance.WaitAsync(500);
  104. CustomInit();
  105. for (var i = 0; i < JingJieIcons.Count; i++)
  106. {
  107. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 - 1 == i)
  108. {
  109. UIParticle uiParticle =
  110. JingJieIcons[i].transform.GetChild(0).GetComponent<UIParticle>();
  111. uiParticle.gameObject.SetActive(true);
  112. uiParticle.Play();
  113. break;
  114. }
  115. }
  116. await TimerComponent.Instance.WaitAsync(500);
  117. fx_ui_tupo1.gameObject.SetActive(false);
  118. MarskPanel.ClosePanel();
  119. HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
  120. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 3))
  121. {
  122. PlayerGuideManager.Instance.NextGuide();
  123. }
  124. AudioManager.Instance.PlayAudio("ui_shengji.wav");
  125. }
  126. //大突破
  127. else
  128. {
  129. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  130. await heroBreakthroughPanel.UIClosed();
  131. // PlayerManager.Instance.myHero.Upgrade();
  132. CustomInit();
  133. }
  134. }
  135. else
  136. {
  137. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  138. await heroBreakthroughPanel.UIClosed();
  139. CustomInit();
  140. // TipMessagePanel.OpenTipMessagePanel("")
  141. }
  142. });
  143. Btn_Close.onClick.AddListener(() =>
  144. {
  145. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  146. UIManager.Instance.HideUIUIPanel(this);
  147. });
  148. }
  149. public async CTask CustomInit()
  150. {
  151. ClosePool();
  152. await CreatHero();
  153. heroInfo = PlayerManager.Instance.myHero.CopyHero();
  154. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  155. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  156. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  157. 1000);
  158. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  159. int redDotID = 5;
  160. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  161. if (redDot == null)
  162. {
  163. redDot = new AccountFileInfo.RedDot();
  164. redDot.id = redDotID;
  165. }
  166. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  167. {
  168. //大突破
  169. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  170. {
  171. for (var i = 0;
  172. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  173. i++)
  174. {
  175. if (!PlayerManager.Instance.BagController.IsEnough(
  176. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  177. {
  178. break;
  179. }
  180. }
  181. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  182. {
  183. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  184. RedDotManager.Instance.AddRedDot(redDot);
  185. }
  186. }
  187. }
  188. else
  189. {
  190. for (var i = 0;
  191. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  192. i++)
  193. {
  194. if (!PlayerManager.Instance.BagController.IsEnough(
  195. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  196. {
  197. break;
  198. }
  199. }
  200. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  201. {
  202. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  203. RedDotManager.Instance.AddRedDot(redDot);
  204. }
  205. }
  206. HeroAttributeWidget heroAttributeWidget =
  207. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  208. heroAttributeWidget.CustomInit(new HeroAttributeData("生命",
  209. PlayerManager.Instance.myHero.hp.Value.ToString(),
  210. "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString()));
  211. HeroAttributeWidgets.Add(heroAttributeWidget);
  212. heroAttributeWidget =
  213. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  214. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击",
  215. PlayerManager.Instance.myHero.attack.Value.ToString(),
  216. "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToString()));
  217. HeroAttributeWidgets.Add(heroAttributeWidget);
  218. heroAttributeWidget =
  219. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  220. heroAttributeWidget.CustomInit(new HeroAttributeData("防御",
  221. PlayerManager.Instance.myHero.defense.Value.ToString(),
  222. "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToString()));
  223. HeroAttributeWidgets.Add(heroAttributeWidget);
  224. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  225. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp;
  226. //
  227. // heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  228. // heroAttributeWidget.CustomInit("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString());
  229. // HeroAttributeWidgets.Add(heroAttributeWidget);
  230. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  231. {
  232. Text_Jingjie1.text =
  233. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  234. LanguageManager.Instance.Text(10429) + LanguageManager.Instance.Text(10381);
  235. }
  236. else
  237. {
  238. Text_Jingjie1.text =
  239. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  240. LanguageManager.Instance.Text(10429);
  241. }
  242. string jingjie =
  243. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  244. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  245. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  246. Text_Jingjie.text = LanguageManager.Instance.Text(10225, jingjie,
  247. PlayerManager.Instance.myHero.powerUpConfig.jingjie3, 10);
  248. for (var i = 0; i < JingJieIcons.Count; i++)
  249. {
  250. JingJieIcons[i].transform.GetChild(0).gameObject.SetActive(false);
  251. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 > i)
  252. {
  253. JingJieIcons[i].icon_name = "dec_jj_huo1";
  254. }
  255. else
  256. {
  257. JingJieIcons[i].icon_name = "dec_jj_huo2";
  258. }
  259. }
  260. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  261. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  262. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  263. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  264. if (miao > 0)
  265. {
  266. Text_Speed.text = LanguageManager.Instance.Text(10230,
  267. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  268. }
  269. else
  270. {
  271. Text_Speed.text = LanguageManager.Instance.Text(10266,
  272. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  273. }
  274. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  275. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  276. {
  277. fx_ui_tupo_loop.gameObject.SetActive(true);
  278. fx_ui_tupo_loop.Play();
  279. }
  280. else
  281. {
  282. fx_ui_tupo_loop.gameObject.SetActive(false);
  283. Btn_TuPo.transform.Gray();
  284. }
  285. Text_exp.text =
  286. $"{(int)PlayerManager.Instance.myHero.exp.Value + allexp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  287. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  288. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  289. {
  290. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  291. }
  292. else if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  293. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  294. {
  295. Text_TuPo.text = "破镜";
  296. }
  297. else
  298. {
  299. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  300. {
  301. Text_TuPo.text = LanguageManager.Instance.Text(10229);
  302. }
  303. else
  304. {
  305. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  306. }
  307. }
  308. }
  309. [CustomMethod(CustomMethodType.Update)]
  310. public void Update()
  311. {
  312. int currentMiao =
  313. (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  314. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  315. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  316. Text_exp.text =
  317. $"{(int)(PlayerManager.Instance.myHero.heroData.exp + allexp)}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  318. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  319. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  320. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  321. if (miao > 0)
  322. {
  323. Text_Speed.text = LanguageManager.Instance.Text(10230,
  324. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  325. }
  326. else
  327. {
  328. Text_Speed.text = LanguageManager.Instance.Text(10266,
  329. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  330. }
  331. if (!fx_ui_tupo_loop.gameObject.activeSelf)
  332. {
  333. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  334. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  335. {
  336. Btn_TuPo.transform.RecoverColor();
  337. fx_ui_tupo_loop.gameObject.SetActive(true);
  338. fx_ui_tupo_loop.Play();
  339. }
  340. }
  341. if (Input.GetKeyDown(KeyCode.R))
  342. {
  343. Dujie(90);
  344. }
  345. if (Input.GetKeyDown(KeyCode.E))
  346. {
  347. RecoverDujie();
  348. }
  349. }
  350. private async CTask CreatHero()
  351. {
  352. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(
  353. PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  354. modelObj.own.transform.parent = CameraRoot;
  355. modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  356. modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  357. modelObj.own.transform.localScale = Vector3.one * 330;
  358. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  359. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  360. int max = modelAnimComponent.Transitions.Library.Count;
  361. for (int i = 0; i < max; i++)
  362. {
  363. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  364. out TransitionModifierGroup transition))
  365. {
  366. var modelIdleClip = transition.Transition as TransitionAsset;
  367. if (modelIdleClip != null && modelIdleClip.name == "idle")
  368. {
  369. modelAnimComponent.Play(modelIdleClip);
  370. break;
  371. }
  372. }
  373. }
  374. }
  375. /// <summary>
  376. /// 吃丹药
  377. /// </summary>
  378. public async CTask UseExpElixir(Vector2 startPos)
  379. {
  380. GameObjectPool gameObjectPool = null;
  381. gameObjectPool = await GObjectPool.Instance.FetchAsync<GameObjectPool>("fx_ui_danyao_tw");
  382. gameObjectPool.own.transform.SetParent(this.transform);
  383. Vector2 pos = transform.worldToLocalMatrix * startPos;
  384. Vector2 pos1 = transform.worldToLocalMatrix *
  385. fxroot.GetComponent<RectTransform>().position;
  386. gameObjectPool.own.GetComponent<RectTransform>().anchoredPosition = pos;
  387. CustomTweenManager
  388. .To(() => pos, x => gameObjectPool.own.transform.GetComponent<RectTransform>().anchoredPosition = x,
  389. pos1, 0.5f, gameObjectPool.own)
  390. .SetEase(CustomTweenEX.CustomAnimationCurve.Line).SetLoop(false).OnCompleteAction = () =>
  391. {
  392. GObjectPool.Instance.Recycle(gameObjectPool);
  393. fx_ui_danyao_shi.gameObject.SetActive(true);
  394. fx_ui_danyao_shi.Play();
  395. };
  396. }
  397. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  398. {
  399. if (obj == null || obj.layer == newLayer) return;
  400. // 修改当前对象的 Layer
  401. obj.layer = newLayer;
  402. // 遍历所有子对象,递归修改
  403. foreach (Transform child in obj.transform)
  404. {
  405. ChangeLayerRecursively(child.gameObject, newLayer);
  406. }
  407. }
  408. public async static CTask<HeroInformationPanel> OpenPanel()
  409. {
  410. HeroInformationPanel heroInformationPanel =
  411. await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  412. heroInformationPanel.CustomInit();
  413. return heroInformationPanel;
  414. }
  415. public async override CTask Close()
  416. {
  417. fx_ui_tupo_loop.gameObject.SetActive(false);
  418. ClosePool();
  419. await base.Close();
  420. }
  421. private void ClosePool()
  422. {
  423. UIManager.Instance.DormancyGComponent(modelObj);
  424. modelObj = null;
  425. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  426. {
  427. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  428. }
  429. HeroAttributeWidgets.Clear();
  430. }
  431. List<ShowTextWidget> showTextWidgets = new List<ShowTextWidget>();
  432. public async CTask Dujie(int hart)
  433. {
  434. root.SetActive(false);
  435. using (CTaskAwaitBuffer<ShowTextWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<ShowTextWidget>())
  436. {
  437. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  438. {
  439. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponentForObject<ShowTextWidget>(
  440. ShowTextWidgetGam, null, transform, isInstance: true));
  441. }
  442. showTextWidgets = await cTaskAwaitBuffer.WaitAll();
  443. }
  444. AudioManager.Instance.PlayAudio("dujiebgm.wav");
  445. DujiePanelAnim.Play("guodu");
  446. fx_ui_dujie_guodu.gameObject.SetActive(true);
  447. fx_ui_dujie_hun.gameObject.SetActive(true);
  448. fx_ui_dujie_guodu.Play();
  449. fx_ui_dujie_hun.Play();
  450. long hp = PlayerManager.Instance.myHero.hp.Value;
  451. Slider_Hp.maxValue = PlayerManager.Instance.myHero.hp.Value;
  452. Text_Hp.text = $"{hp}/{hp}";
  453. await TimerComponent.Instance.WaitAsync(1000);
  454. Slider_Hp.gameObject.SetActive(true);
  455. int h = hart / PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2];
  456. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  457. {
  458. fx_ui_dujie_sd.gameObject.SetActive(true);
  459. fx_ui_dujie_sd.Play();
  460. AudioManager.Instance.PlayAudio("dujie_pizhong.wav");
  461. await TimerComponent.Instance.WaitAsync(200);
  462. showTextWidgets[i].ShowUI(hpPos.transform.position, -h, HarmType.Default, false);
  463. hp -= h;
  464. hp = hp < 0 ? 0 : hp;
  465. Slider_Hp.value = hp;
  466. Text_Hp.text = $"{hp}/{PlayerManager.Instance.myHero.hp.Value}";
  467. await TimerComponent.Instance.WaitAsync(1000);
  468. }
  469. await TimerComponent.Instance.WaitAsync(150);
  470. fx_ui_dujie_guodu.gameObject.SetActive(false);
  471. fx_ui_dujie_hun.gameObject.SetActive(false);
  472. fx_ui_dujie_sd.gameObject.SetActive(false);
  473. Slider_Hp.gameObject.SetActive(false);
  474. }
  475. public async CTask RecoverDujie()
  476. {
  477. DujiePanelAnim.Play("guodu_idle");
  478. root.SetActive(true);
  479. }
  480. }
  481. }