EventSystemManager.cs 27 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Combat;
  11. using GameLogic.Combat.CombatTool;
  12. using UnityEngine;
  13. using Utility;
  14. using EventConfig = Excel2Json.EventConfig;
  15. using Random = UnityEngine.Random;
  16. public class EventSystemManager : Singleton<EventSystemManager>
  17. {
  18. List<EventConfig> eventConfigs = new List<EventConfig>();
  19. public AccountFileInfo.EventList CurrentEventList;
  20. public bool isTriggerEvent;
  21. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  22. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  23. public bool isOpenUi;
  24. Action onCompleteCallback;
  25. public Map<int,List<EventConfig>> eventConfigsMap = new Map<int,List<EventConfig>>();
  26. // public Map<int, AccountFileInfo.EventConditionData> EventConditionDataMap = new Map<int, AccountFileInfo.EventConditionData>();
  27. public void CustomInit()
  28. {
  29. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  30. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  31. foreach (var eventConfig in eventConfigs)
  32. {
  33. if (eventConfig.XiantuID != 0)
  34. {
  35. if (eventConfigsMap.ContainsKey(eventConfig.XiantuID))
  36. {
  37. eventConfigsMap[eventConfig.XiantuID].Add(eventConfig);
  38. }
  39. else
  40. {
  41. eventConfigsMap.Add(eventConfig.XiantuID, new List<EventConfig>() { eventConfig });
  42. }
  43. }
  44. }
  45. // foreach (var playerDataEventConditionData in AccountFileInfo.Instance.playerData.eventConditionDatas)
  46. // {
  47. // EventConditionDataMap.Add(playerDataEventConditionData.guid, playerDataEventConditionData);
  48. // }
  49. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  50. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  51. EventManager.Instance.AddEventListener(CustomEventType.AddItem, ItemUpdate);
  52. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  53. }
  54. private void JingJieUpgrade(IEventData e)
  55. {
  56. CeekEventCompletes(3, null);
  57. }
  58. private void ItemUpdate(IEventData e)
  59. {
  60. ItemUpdateData data = e as ItemUpdateData;
  61. CeekEventCompletes(1, new[] { data.ItemInfo.itemID });
  62. CeekEventCompletes(6, new[] { data.ItemInfo.itemID, data.Count });
  63. }
  64. private void RenfenceRandomEvent(IEventData e)
  65. {
  66. DetectRandomEvents();
  67. }
  68. private float timer = 0;
  69. private void Update()
  70. {
  71. timer += Time.deltaTime;
  72. if (timer > 1)
  73. {
  74. timer = 0;
  75. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  76. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  77. {
  78. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  79. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  80. AccountFileInfo.Instance.SavePlayerData();
  81. }
  82. }
  83. }
  84. public List<AccountFileInfo.EventList> UseDivinesense()
  85. {
  86. //使用神识先移除完成的事件
  87. List<AccountFileInfo.EventList> removeEvents = new List<AccountFileInfo.EventList>();
  88. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  89. {
  90. if (eventList.isCompleted)
  91. {
  92. removeEvents.Add(eventList);
  93. }
  94. }
  95. foreach (var removeEvent in removeEvents)
  96. {
  97. AccountFileInfo.Instance.playerData.completeEvents.Add(removeEvent);
  98. AccountFileInfo.Instance.playerData.eventList.Remove(removeEvent);
  99. }
  100. AccountFileInfo.Instance.SavePlayerData();
  101. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  102. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  103. if (count <= 0)
  104. {
  105. //神识值不够
  106. return null;
  107. }
  108. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  109. count = count + GetShenShiCount() > maxCount ? maxCount - GetShenShiCount() : count;
  110. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  111. // 神识升级逻辑
  112. UpDivinesense();
  113. var eventConfigs = DetectEvents(count);
  114. if (eventConfigs == null || eventConfigs.Count == 0)
  115. return default;
  116. //扣除神识值 增加神识经验
  117. int xiaoHao = eventConfigs.Count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  118. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  119. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  120. AccountFileInfo.Instance.playerData.eventList.AddRange(eventConfigs);
  121. UpdateZuizhongEventData();
  122. AccountFileInfo.Instance.SavePlayerData();
  123. return eventConfigs;
  124. }
  125. public void UpdateZuizhongEventData()
  126. {
  127. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList == null || AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == 0)
  128. {
  129. var mainEventData = GetMainEventDta();
  130. if (mainEventData != null)
  131. {
  132. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = mainEventData;
  133. }
  134. else if (AccountFileInfo.Instance.playerData.eventList.Count > 0)
  135. {
  136. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = AccountFileInfo.Instance.playerData.eventList[0];
  137. }
  138. }
  139. }
  140. private void UpDivinesense()
  141. {
  142. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  143. {
  144. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  145. {
  146. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  147. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i].ID;
  148. }
  149. }
  150. AccountFileInfo.Instance.SavePlayerData();
  151. }
  152. public int GetShenShiCount()
  153. {
  154. int count = 0;
  155. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  156. {
  157. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  158. if (eventConfig.EventTriggerType != 5)
  159. {
  160. count++;
  161. }
  162. }
  163. return count;
  164. }
  165. public bool BagIsEvent(int eventID)
  166. {
  167. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  168. {
  169. if (eventList.eventID == eventID)
  170. {
  171. return true;
  172. }
  173. }
  174. return false;
  175. }
  176. public int GetBagEventCount(int eventID)
  177. {
  178. int count = 0;
  179. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  180. {
  181. if (eventList.eventID == eventID)
  182. {
  183. count++;
  184. }
  185. }
  186. return count;
  187. }
  188. public bool IsEventTrigger(int eventID)
  189. {
  190. foreach (var eventList in AccountFileInfo.Instance.playerData.completeEvents)
  191. {
  192. if (eventList.eventID == eventID)
  193. {
  194. return true;
  195. }
  196. }
  197. return false;
  198. }
  199. private List<AccountFileInfo.EventList> DetectEvents(int eventCount)
  200. {
  201. PlacesConfig bigMap = ConfigComponent.Instance.Get<PlacesConfig>(PlayerManager.Instance.CurrentPlaces.id);
  202. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  203. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  204. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  205. //找出可以刷新的支线任务
  206. if (bigMap.ZhixianActivatedPercentage != null)
  207. {
  208. List<EventConfig> zhiXianEvents = new List<EventConfig>();
  209. for (var i = 0; i < bigMap.ZhixianActivatedPercentage.Length; i++)
  210. {
  211. if (PlayerManager.Instance.PlacesBl >= bigMap.ZhixianActivatedPercentage[i])
  212. {
  213. if (!BagIsEvent(bigMap.ZhixianID[i]) && !IsEventTrigger(bigMap.ZhixianID[i]) && CanTriggerEvent(bigMap.ZhixianID[i]))
  214. {
  215. zhiXianEvents.Add(ConfigComponent.Instance.Get<EventConfig>(bigMap.ZhixianID[i]));
  216. }
  217. }
  218. }
  219. foreach (var c in zhiXianEvents)
  220. {
  221. AccountFileInfo.EventList eventList = AddEvent(c.ID);
  222. if (eventList != null)
  223. {
  224. eventLists.Add(eventList);
  225. eventCount--;
  226. if (eventCount == 0)
  227. {
  228. return eventLists;
  229. }
  230. }
  231. }
  232. }
  233. for (int i = 0; i < eventCount; i++)
  234. {
  235. int randomValue3 = Random.Range(0, 101);
  236. //先刷事件关联的事件
  237. if (randomValue3 >= 50)
  238. {
  239. bool isRefence = false;
  240. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  241. {
  242. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  243. for (var i1 = 0; i1 < eventConfig.RelatedEvents?.Length; i1++)
  244. {
  245. EventConfig eventConfig1 = ConfigComponent.Instance.Get<EventConfig>(eventConfig.RelatedEvents[i1]);
  246. int count = 0;
  247. foreach (var list in eventLists)
  248. {
  249. if (list.eventID == eventConfig1.ID)
  250. {
  251. count++;
  252. }
  253. }
  254. if (GetBagEventCount(eventConfig1.ID) + count >= eventConfig1.RefreshCount)
  255. {
  256. continue;
  257. }
  258. int randomValue4 = Random.Range(0, 101);
  259. if (randomValue4 >= eventConfig1.RefreshProbability)
  260. {
  261. eventLists.Add(AddEvent(eventConfig1.ID));
  262. isRefence = true;
  263. break;
  264. }
  265. }
  266. }
  267. if (isRefence)
  268. continue;
  269. }
  270. //先掉落出品质
  271. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  272. // 获取通用事件
  273. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  274. //场景特定事件
  275. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  276. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  277. {
  278. continue;
  279. }
  280. int randomValue1 = Random.Range(0, 101);
  281. // 达到怪率刷新场景特定事件
  282. //不然刷新通用事件(每个地图都可以刷的)
  283. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  284. {
  285. int randomValue2 = Random.Range(0, candidateEvents.Count);
  286. eventLists.Add(AddEvent(candidateEvents[randomValue2].ID));
  287. }
  288. else if (globalEvents.Count > 0)
  289. {
  290. int randomValue2 = Random.Range(0, globalEvents.Count);
  291. eventLists.Add(AddEvent(globalEvents[randomValue2].ID));
  292. }
  293. }
  294. if (eventLists.Count == 0)
  295. {
  296. LogTool.Error("没有可以触发的事件");
  297. return null;
  298. }
  299. return eventLists;
  300. }
  301. //添加事件
  302. public AccountFileInfo.EventList AddEvent(int eventID)
  303. {
  304. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  305. AccountFileInfo.EventList eventList = null;
  306. AccountFileInfo.EventList e = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.eventID == eventID);
  307. if (e == null)
  308. {
  309. //主线任务只能刷一次
  310. if (eventConfig.EventTriggerType == 4)
  311. {
  312. e = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(e => e.eventID == eventID);
  313. if (e == null)
  314. {
  315. eventList = new AccountFileInfo.EventList();
  316. eventList.eventID = eventID;
  317. }
  318. else
  319. {
  320. return null;
  321. }
  322. }
  323. else
  324. {
  325. eventList = new AccountFileInfo.EventList();
  326. eventList.eventID = eventID;
  327. }
  328. eventList.guid = IdGenerater.GenerateIdInt();
  329. eventList.curStep = eventConfig.EventLinksId[0];
  330. }
  331. //初始化神识链条,用于监听条件是否完成
  332. if (eventList != null && eventConfig.EventType != 2)
  333. {
  334. foreach (var i in eventConfig.EventLinksId)
  335. {
  336. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(i);
  337. AccountFileInfo.EventLinkData eventLinkData = new AccountFileInfo.EventLinkData();
  338. eventLinkData.eventId = eventID;
  339. eventLinkData.eventLinkId = i;
  340. if (eventLinkConfig.ConditionId != null)
  341. {
  342. foreach (var i1 in eventLinkConfig.ConditionId)
  343. {
  344. AccountFileInfo.EventConditionData eventConditionData = new AccountFileInfo.EventConditionData();
  345. eventConditionData.eventId = eventList.eventID;
  346. eventConditionData.eventCondition = i1;
  347. // AccountFileInfo.Instance.playerData.eventConditionDatas.Add(eventConditionData);
  348. eventLinkData.eventConditions.Add(eventConditionData);
  349. //初始化先检测一些条件
  350. CeekTaskComplete(eventConditionData, 1, null);
  351. CeekTaskComplete(eventConditionData, 3, null);
  352. }
  353. }
  354. eventList.eventLinks.Add(eventLinkData);
  355. }
  356. }
  357. return eventList;
  358. }
  359. /// <summary>
  360. /// 触发随机事件
  361. /// </summary>
  362. public void DetectRandomEvents()
  363. {
  364. if (isTriggerEvent)
  365. return;
  366. if (isOpenUi)
  367. return;
  368. // 获取随机事件
  369. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  370. if (randomEvents.Count == 0)
  371. {
  372. LogTool.Warning("没有可以刷新的事件");
  373. return;
  374. }
  375. int idex = Random.Range(0, randomEvents.Count);
  376. TriggerEvent(randomEvents[idex]);
  377. }
  378. /// <summary>
  379. /// 挂机事件触发
  380. /// </summary>
  381. public void TriggerEvent(EventConfig evt)
  382. {
  383. if (isTriggerEvent)
  384. return;
  385. isTriggerEvent = true;
  386. LogTool.Log($"触发事件: {evt.EventName} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  387. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  388. DialogueManager.Instance.StartDialogue(null, evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
  389. }
  390. /// <summary>
  391. /// 其他类型事件触发
  392. /// </summary>
  393. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  394. {
  395. if (isTriggerEvent)
  396. return;
  397. CTask cTask = CTask.Create();
  398. this.onCompleteCallback = oncompleteCallBack;
  399. isTriggerEvent = true;
  400. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  401. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.EventName)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  402. int dialogueID = 0;
  403. if (evt.curStep == 0)
  404. {
  405. dialogueID = eventConfig.EventLinksId[0];
  406. }
  407. else
  408. {
  409. dialogueID = evt.curStep;
  410. }
  411. CurrentEventList = evt;
  412. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  413. DialogueManager.Instance.StartDialogue(CurrentEventList, dialogueID, eventConfig.ID, () =>
  414. {
  415. CompleteEvent(CurrentEventList);
  416. cTask.SetResult();
  417. }, () =>
  418. {
  419. CancelEvent(CurrentEventList);
  420. cTask.SetResult();
  421. });
  422. await cTask;
  423. }
  424. //任务是否完成
  425. public bool IsEvenkLinkComplete(AccountFileInfo.EventConditionData eventCondition)
  426. {
  427. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventCondition.eventCondition);
  428. if (eventCondition != null)
  429. {
  430. return eventCondition.fishCount >= eventConditionConfig.finishCount;
  431. }
  432. return false;
  433. }
  434. public bool CeekEventGroupComplete(List<AccountFileInfo.EventConditionData> eventConditions)
  435. {
  436. Map<int, List<AccountFileInfo.EventConditionData>> eventConditionDataGroup = new Map<int, List<AccountFileInfo.EventConditionData>>();
  437. foreach (var eventConditionData in eventConditions)
  438. {
  439. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  440. if (!eventConditionDataGroup.ContainsKey(eventConditionConfig.Operation))
  441. {
  442. eventConditionDataGroup.Add(eventConditionConfig.Operation, new List<AccountFileInfo.EventConditionData>());
  443. }
  444. eventConditionDataGroup[eventConditionConfig.Operation].Add(eventConditionData);
  445. }
  446. bool isUlock = true;
  447. //分组检测 其中一个组绑定成功就可以执行
  448. foreach (var keyValuePair in eventConditionDataGroup)
  449. {
  450. isUlock = true;
  451. foreach (var eventConditionData in keyValuePair.Value)
  452. {
  453. if (!IsEvenkLinkComplete(eventConditionData))
  454. {
  455. isUlock = false;
  456. }
  457. }
  458. if (isUlock)
  459. {
  460. return isUlock;
  461. }
  462. }
  463. return isUlock;
  464. }
  465. public void CeekEventCompletes(int type, int[] value)
  466. {
  467. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventList)
  468. {
  469. foreach (var eventLinkData in playerDataEventLinkData.eventLinks)
  470. {
  471. foreach (var eventConditionData in eventLinkData.eventConditions)
  472. {
  473. CeekTaskComplete(eventConditionData, type, value);
  474. }
  475. }
  476. }
  477. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  478. }
  479. public void CeekTaskComplete(AccountFileInfo.EventConditionData conditionData, int type, int[] value)
  480. {
  481. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(conditionData.eventCondition);
  482. if (IsEvenkLinkComplete(conditionData))
  483. return;
  484. switch (type)
  485. {
  486. //检测背包道具
  487. case 1:
  488. if (eventConditionConfig.ConditionType == 1)
  489. {
  490. conditionData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventConditionConfig.ConditionPara[0]);
  491. if (IsEvenkLinkComplete(conditionData))
  492. {
  493. // CompleteTask(conditionData.guid);
  494. }
  495. }
  496. break;
  497. //境界检测
  498. case 3:
  499. if (eventConditionConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventConditionConfig.ConditionPara[0])
  500. {
  501. conditionData.fishCount++;
  502. if (IsEvenkLinkComplete(conditionData))
  503. {
  504. // CompleteTask(conditionData.guid);
  505. }
  506. }
  507. break;
  508. //战斗胜利
  509. case 5:
  510. if (eventConditionConfig.ConditionType == 5 && eventConditionConfig.ConditionPara[0] == value[0])
  511. {
  512. conditionData.fishCount++;
  513. if (IsEvenkLinkComplete(conditionData))
  514. {
  515. // CompleteEvent(conditionData.guid);
  516. }
  517. }
  518. break;
  519. //获得道具
  520. case 6:
  521. if (eventConditionConfig.ConditionType == 6 && eventConditionConfig.ConditionPara[0] == value[0])
  522. {
  523. conditionData.fishCount += value[1];
  524. if (IsEvenkLinkComplete(conditionData))
  525. {
  526. // CompleteEvent(conditionData.guid);
  527. }
  528. }
  529. break;
  530. }
  531. AccountFileInfo.Instance.SavePlayerData();
  532. }
  533. private void CompleteTask(object taskID)
  534. {
  535. }
  536. /// <summary>
  537. /// 检查事件是否满足触发条件。
  538. /// </summary>
  539. private bool CanTriggerEvent(int eventID)
  540. {
  541. var evt = eventConfigs.Find(e => e.ID == eventID);
  542. if (evt.ID == 0)
  543. return false;
  544. switch (evt.EventConditionId)
  545. {
  546. //背包道具检测
  547. case 1:
  548. return PlayerManager.Instance.BagController.GetItemCount(evt.EventValue[0]) >= evt.EventCount;
  549. //境界判断
  550. case 2:
  551. return PlayerManager.Instance.myHero.level >= evt.EventCount;
  552. //概率判断
  553. case 3:
  554. int randomValue1 = Random.Range(0, 1001);
  555. return randomValue1 <= evt.EventCount;
  556. }
  557. return true;
  558. }
  559. /// <summary>
  560. /// 完成事件
  561. /// </summary>
  562. /// <param name="eventID">事件ID</param>
  563. public void CompleteEvent(int evtId)
  564. {
  565. isTriggerEvent = false;
  566. LogTool.Log($"完成挂机事件{evtId}");
  567. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evtId);
  568. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  569. eventList.eventID = evtId;
  570. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  571. if (PlayerManager.Instance.CurrentPlaces.progress < 100)
  572. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  573. AccountFileInfo.Instance.SavePlayerData();
  574. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  575. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  576. }
  577. /// <summary>
  578. /// 完成事件
  579. /// </summary>
  580. /// <param name="eventID">事件ID</param>
  581. public void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  582. {
  583. this.isTriggerEvent = isTriggerEvent;
  584. LogTool.Log($"完成事件{eventList.eventID}");
  585. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  586. AccountFileInfo.EventList ceventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == eventList.eventID);
  587. if (ceventList == null)
  588. {
  589. PlacesConfig[] placesConfigs = ConfigComponent.Instance.GetAll<PlacesConfig>();
  590. int pId = 0;
  591. for (var i = 0; i < placesConfigs.Length; i++)
  592. {
  593. if (placesConfigs[i].MainTaskID == null || placesConfigs[i].ZhixianID == null)
  594. continue;
  595. if (placesConfigs[i].MainTaskID.Contains(eventConfig.ID) ||
  596. placesConfigs[i].ZhixianID.Contains(eventConfig.ID))
  597. {
  598. pId = placesConfigs[i].ID;
  599. break;
  600. }
  601. }
  602. if (pId == 0)
  603. {
  604. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  605. }
  606. else
  607. {
  608. PlayerManager.Instance.GetPlacesData(pId).progress += eventConfig.Score;
  609. }
  610. }
  611. //先不移除 下次探索神识移除
  612. eventList.isCompleted = true;
  613. // AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  614. //
  615. //
  616. //
  617. // AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  618. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == eventList.guid)
  619. {
  620. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = null;
  621. UpdateZuizhongEventData();
  622. }
  623. AccountFileInfo.Instance.SavePlayerData();
  624. if (eventConfig.EventTriggerType == 4)
  625. {
  626. TaskInfoPanel.OpenPanel(eventList);
  627. }
  628. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  629. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  630. onCompleteCallback?.Invoke();
  631. onCompleteCallback = null;
  632. }
  633. /// <summary>
  634. /// 完成事件
  635. /// </summary>
  636. /// <param name="eventID">事件ID</param>
  637. public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
  638. {
  639. }
  640. /// <summary>
  641. /// 取消事件
  642. /// </summary>
  643. /// <param name="eventID">事件ID</param>
  644. public void CancelEvent(AccountFileInfo.EventList eventList)
  645. {
  646. LogTool.Log($"取消事件{eventList.eventID}");
  647. isTriggerEvent = false;
  648. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  649. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  650. onCompleteCallback?.Invoke();
  651. onCompleteCallback = null;
  652. }
  653. public void RemoveEvent(AccountFileInfo.EventList eventList)
  654. {
  655. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  656. AccountFileInfo.Instance.SavePlayerData();
  657. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  658. }
  659. /// <summary>
  660. /// 获得主线事件
  661. /// </summary>
  662. /// <returns></returns>
  663. public AccountFileInfo.EventList GetMainEventDta()
  664. {
  665. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  666. {
  667. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  668. if (eventConfig.EventTriggerType == 4)
  669. {
  670. return eventList;
  671. }
  672. }
  673. return null;
  674. }
  675. }