123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116 |
- // Auto Generated Code By excel2json
- // Generate From Excel\MonsterPowerUp.xlsx. SheetName: MonsterPowerUpConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "MonsterPowerUpConfig.json")]
- public partial class MonsterPowerUpConfigHolder : ConfigHolder<MonsterPowerUpConfig>
{
- }
- [Serializable]
- public struct MonsterPowerUpConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///玩家修为境界(等级)
- /// </summary>
- public int HeroLevel;
- /// <summary>
- ///大境界ID
- /// </summary>
- public int jingjie1;
- /// <summary>
- ///中境界ID
- /// </summary>
- public int jingjie2;
- /// <summary>
- ///小境界ID
- /// </summary>
- public int jingjie3;
- /// <summary>
- ///生命倍率
- /// </summary>
- public float HPFactor;
- /// <summary>
- ///攻击倍率
- /// </summary>
- public float ATKFactor;
- /// <summary>
- ///防御倍率
- /// </summary>
- public float DEFFactor;
- /// <summary>
- ///法力倍率
- /// </summary>
- public float MPFactor;
- /// <summary>
- ///护盾倍率
- /// </summary>
- public float HudunFactor;
- /// <summary>
- ///防御系数K
- /// </summary>
- public int defK;
- /// <summary>
- ///功法等级
- /// </summary>
- public int GongfaLv;
- /// <summary>
- ///功法星级
- /// </summary>
- public int GongfaStar;
- /// <summary>
- ///法宝等级
- /// </summary>
- public int FabaoLv;
- /// <summary>
- ///法宝星级
- /// </summary>
- public int FabaoStar;
- /// <summary>
- ///灵根成长率 100=100%
- /// </summary>
- public float LinggenUp;
- }
- }
- // End of Auto Generated Code
|