AppBarPanel.cs 12 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Audio;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using GameLogic.Combat;
  9. using GameLogic.Combat.CombatTool;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "AppBarPanel")]
  13. public partial class AppBarPanel : UIPanel
  14. {
  15. public UIPanel currentOpenUIPanel;
  16. int useCount = 0;
  17. private void Init()
  18. {
  19. isAddStack = false;
  20. }
  21. private BackgroundCom _backgroundCom;
  22. protected override void AddEvent()
  23. {
  24. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  25. }
  26. protected override void DelEvent()
  27. {
  28. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  29. }
  30. private void DivineSensePointChange(IEventData e)
  31. {
  32. Text_divineSensePoint.text =
  33. $"{(int)AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.myHero.powerUpConfig.ShenshiMax}";
  34. }
  35. public override void AddButtonEvent()
  36. {
  37. Btn_Shop.onClick.AddListener(async () => { Btn_Shop_Click(); });
  38. bnt_shengShi.onClick.AddListener(() => { Bnt_ShengShi_Click(); });
  39. Btn_GongFa.onClick.AddListener(async () => { Btn_GongFa_Click(); });
  40. Btn_HeroInfomation.onClick.AddListener(async () => { Btn_HeroInfomation_Click(); });
  41. Btn_DongFu.onClick.AddListener(async () => { Bne_dongfu_Click(); });
  42. Btn_Back.onClick.AddListener(() =>
  43. {
  44. Back();
  45. // currentOpenUIPanel = null;
  46. });
  47. Btn_Menu.onClick.AddListener(async () =>
  48. {
  49. if (MenuRoot.activeSelf)
  50. return;
  51. _backgroundCom = await UIManager.Instance.CreateGComponent<BackgroundCom>(null, root: MenuBgRoot);
  52. Icon_Di.gameObject.SetActive(true);
  53. Btn_Back.gameObject.SetActive(true);
  54. bnt_shengShi.gameObject.SetActive(false);
  55. BtnRoot.gameObject.SetActive(true);
  56. MenuRoot.SetActive(true);
  57. Toggle_BtnRoot.ShowTargetIndex(4);
  58. });
  59. Btn_Back1.onClick.AddListener(() =>
  60. {
  61. CloseMenu();
  62. UpdateUitoggleState();
  63. });
  64. Btn_DaoYou.onClick.AddListener(() =>
  65. {
  66. DaoYouPanel.OpenPanel();
  67. CloseMenu();
  68. });
  69. Btn_Tower.onClick.AddListener(() =>
  70. {
  71. TowerPanel.OpenPanel(1);
  72. CloseMenu();
  73. });
  74. }
  75. public void Back()
  76. {
  77. CloseMenu();
  78. if (!(currentOpenUIPanel is MainPanel))
  79. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  80. else
  81. {
  82. UpdateUitoggleState();
  83. }
  84. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  85. }
  86. private void CloseMenu()
  87. {
  88. UIManager.Instance.DormancyGComponent(_backgroundCom);
  89. _backgroundCom = null;
  90. MenuRoot.SetActive(false);
  91. }
  92. public async void Bnt_ShengShi_Click()
  93. {
  94. await DivineSenceInfoPanel.OpenPanel((count, useItems) => { Bnt_shengShi_onClick(count, useItems); });
  95. }
  96. public async void Btn_Shop_Click(int shopId = 0,bool isQz = false)
  97. {
  98. CloseMenu();
  99. if (currentOpenUIPanel is ShopPanel && !isQz)
  100. {
  101. return;
  102. }
  103. UIPanel uiPanel = currentOpenUIPanel;
  104. CombatDrive.Instance.CombatController.isUpdate = false;
  105. ShopPanel shopPanel = await ShopPanel.OpenPanel(shopId);
  106. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel ||
  107. uiPanel is MainHeroPanel)
  108. {
  109. if (!(currentOpenUIPanel is ShopPanel))
  110. {
  111. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  112. }
  113. }
  114. if (!shopPanel.IsClose)
  115. await shopPanel.UIClosed();
  116. CombatDrive.Instance.CombatController.isUpdate = true;
  117. }
  118. public async void Btn_GongFa_Click()
  119. {
  120. CloseMenu();
  121. if (currentOpenUIPanel is SkillSelectPanel)
  122. {
  123. return;
  124. }
  125. UIPanel uiPanel = currentOpenUIPanel;
  126. SkillSelectPanel skillSelectPanel = await SkillSelectPanel.OpenSkillSelectPanel();
  127. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel ||
  128. uiPanel is MainHeroPanel)
  129. {
  130. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  131. }
  132. }
  133. public async void Btn_HeroInfomation_Click()
  134. {
  135. CloseMenu();
  136. if (currentOpenUIPanel is MainHeroPanel)
  137. {
  138. return;
  139. }
  140. UIPanel uiPanel = currentOpenUIPanel;
  141. MainHeroPanel mainHeroPanel = await MainHeroPanel.OpenPanel();
  142. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel ||
  143. uiPanel is MainHeroPanel)
  144. {
  145. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  146. }
  147. if (!mainHeroPanel.IsClose)
  148. await mainHeroPanel.UIClosed();
  149. }
  150. public async void Bne_dongfu_Click()
  151. {
  152. CloseMenu();
  153. if (currentOpenUIPanel is CaveMainPanel)
  154. {
  155. return;
  156. }
  157. UIPanel uiPanel = currentOpenUIPanel;
  158. CombatDrive.Instance.CombatController.isUpdate = false;
  159. CaveMainPanel heroInformationPanel = await CaveMainPanel.OpenPanel();
  160. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel ||
  161. uiPanel is MainHeroPanel)
  162. {
  163. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  164. }
  165. if (!heroInformationPanel.IsClose)
  166. await heroInformationPanel.UIClosed();
  167. CombatDrive.Instance.CombatController.isUpdate = true;
  168. }
  169. private async CTask OpenSelectSkillPanel()
  170. {
  171. }
  172. private async void Bnt_shengShi_onClick(int count, List<ItemInfo> useItems)
  173. {
  174. if (count == 0)
  175. {
  176. return;
  177. }
  178. EventSystemManager.Instance.CancelEvent();
  179. if (EventSystemManager.Instance.isTriggerEvent)
  180. return;
  181. AudioManager.Instance.PlayAudio("ui_shengshitansuo.wav");
  182. if (PlayerGuideManager.Instance.curPhase == 2)
  183. {
  184. PlayerGuideManager.Instance.StepInit();
  185. PlayerGuideManager.Instance.SetOnClickMask(true);
  186. }
  187. EventSystemManager.Instance.isTriggerEvent = true;
  188. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  189. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  190. .playerHeroEntity.GameObject.transform);
  191. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(count, useItems);
  192. await TimerComponent.Instance.WaitAsync(1200);
  193. EventSystemManager.Instance.isTriggerEvent = false;
  194. if (eventLists == null || eventLists.Count == 0)
  195. {
  196. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  197. // if (PlayerGuideManager.Instance.GuideIsCanDo(1, 2))
  198. // {
  199. // PlayerGuideManager.Instance.NextGuide();
  200. // }
  201. return;
  202. }
  203. if (eventLists != null && eventLists.Count > 0)
  204. {
  205. await DivineSenceEventPreviewPanel.OpenPanel();
  206. }
  207. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventList)
  208. {
  209. if (playerDataEventLinkData.eventID == 10001 && playerDataEventLinkData.curStep == 1000104 &&
  210. EventSystemManager.Instance.IsCeekEventGroupComplete(playerDataEventLinkData.eventLinks[3]
  211. .eventConditions))
  212. {
  213. EventSystemManager.Instance.TriggerEvent(playerDataEventLinkData);
  214. break;
  215. }
  216. }
  217. // if (PlayerGuideManager.Instance.GuideIsCanDo(1, 2))
  218. // {
  219. // PlayerGuideManager.Instance.NextGuide();
  220. // }
  221. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  222. EventManager.Instance.Dispatch(CustomEventType.ShengShiOnClick, null);
  223. }
  224. public void CustomInit(UIPanel uiPanel)
  225. {
  226. currentOpenUIPanel = uiPanel;
  227. DivineSensePointChange(null);
  228. UpdateUitoggleState();
  229. }
  230. private void UpdateUitoggleState()
  231. {
  232. if (currentOpenUIPanel is MainPanel)
  233. {
  234. Icon_Di.gameObject.SetActive(true);
  235. Btn_Back.gameObject.SetActive(false);
  236. bnt_shengShi.gameObject.SetActive(true);
  237. BtnRoot.gameObject.SetActive(true);
  238. }
  239. else if (currentOpenUIPanel is CaveMainPanel || currentOpenUIPanel is SkillSelectPanel ||
  240. currentOpenUIPanel is ShopPanel ||
  241. currentOpenUIPanel is MainHeroPanel)
  242. {
  243. Icon_Di.gameObject.SetActive(true);
  244. Btn_Back.gameObject.SetActive(true);
  245. bnt_shengShi.gameObject.SetActive(false);
  246. BtnRoot.gameObject.SetActive(true);
  247. }
  248. else
  249. {
  250. Icon_Di.gameObject.SetActive(false);
  251. BtnRoot.gameObject.SetActive(false);
  252. Btn_Back.gameObject.SetActive(true);
  253. bnt_shengShi.gameObject.SetActive(false);
  254. }
  255. if (currentOpenUIPanel is CaveMainPanel)
  256. {
  257. Toggle_BtnRoot.ShowTargetIndex(2);
  258. }
  259. else if (currentOpenUIPanel is SkillSelectPanel)
  260. {
  261. Toggle_BtnRoot.ShowTargetIndex(1);
  262. }
  263. else if (currentOpenUIPanel is ShopPanel)
  264. {
  265. Toggle_BtnRoot.ShowTargetIndex(3);
  266. }
  267. else if (currentOpenUIPanel is MainHeroPanel)
  268. {
  269. Toggle_BtnRoot.ShowTargetIndex(0);
  270. }
  271. else
  272. {
  273. Toggle_BtnRoot.Hide();
  274. }
  275. }
  276. public async static CTask OpenPanel(UIPanel uiPanel)
  277. {
  278. AppBarPanel appBarPanel = null;
  279. if (UIManager.Instance.GetComponent<AppBarPanel>() == null)
  280. {
  281. appBarPanel = await UIManager.Instance.LoadAndOpenPanel<AppBarPanel>(null, UILayer.Top, isFocus: false);
  282. }
  283. else
  284. {
  285. appBarPanel = UIManager.Instance.GetComponent<AppBarPanel>();
  286. await appBarPanel.Show();
  287. }
  288. appBarPanel.CustomInit(uiPanel);
  289. RedDotManager.Instance.AllRedDotUpDate();
  290. }
  291. public async static CTask ClosePanel()
  292. {
  293. // UIManager.Instance.HideUIUIPanel<AppBarPanel>();
  294. UIManager.Instance.GetComponent<AppBarPanel>()?.Hide();
  295. }
  296. }
  297. }