DaoYouLevelWidget.cs 5.0 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "DaoYouLevelWidget")]
  11. public partial class DaoYouLevelWidget : UIComponent
  12. {
  13. private AccountFileInfo.DaoYouData daoYouData;
  14. public DaoyouLevelupConfig _daoyouLevelupConfig;
  15. List<DaoYouWidgetItem> _widgetItems = new List<DaoYouWidgetItem>();
  16. private void Init()
  17. {
  18. }
  19. public override void AddEvent()
  20. {
  21. }
  22. public override void DelEvent()
  23. {
  24. }
  25. public override void AddButtonEvent()
  26. {
  27. Btn_Award.onClick.AddListener(() =>
  28. {
  29. if (daoYouData.awardLevels.Contains(_daoyouLevelupConfig.ID) || daoYouData.favorabilityLv < _daoyouLevelupConfig.ID)
  30. {
  31. return;
  32. }
  33. List<ItemInfo> items = new List<ItemInfo>();
  34. DaoyouModelConfig daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  35. for (var i = 0; i < _daoyouLevelupConfig.prizeID?.Length; i++)
  36. {
  37. items.Add(new ItemInfo(_daoyouLevelupConfig.prizeID[i], _daoyouLevelupConfig.prizeNum[i]));
  38. }
  39. if (daoyouModelConfig.EmotionLvforspecialGift.Contains(_daoyouLevelupConfig.ID))
  40. {
  41. int index = daoyouModelConfig.EmotionLvforspecialGift.ToList().IndexOf(_daoyouLevelupConfig.ID);
  42. items.Add(new ItemInfo(daoyouModelConfig.specialGiftID[index], daoyouModelConfig.specialGiftNum[index]));
  43. }
  44. daoYouData.awardLevels.Add(_daoyouLevelupConfig.ID);
  45. if (items.Count > 0)
  46. {
  47. //TODO 道友好感度
  48. PlayerManager.Instance.BagController.AddItem(items);
  49. RewardsPanel.OpenPanel(items);
  50. }
  51. Text_Tips.gameObject.SetActive(true);
  52. foreach (var widgetItem in _widgetItems)
  53. {
  54. widgetItem.transform.RecoverColor();
  55. widgetItem.ShowGou();
  56. }
  57. AccountFileInfo.Instance.SavePlayerData();
  58. });
  59. }
  60. public async CTask CustomInit(AccountFileInfo.DaoYouData daoYouData, int configId)
  61. {
  62. this.daoYouData = daoYouData;
  63. _daoyouLevelupConfig = ConfigComponent.Instance.Get<DaoyouLevelupConfig>(configId);
  64. DaoyouModelConfig daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  65. Text_Level.text = configId.ToString();
  66. Text_Name.text = LanguageManager.Instance.Text(_daoyouLevelupConfig.name);
  67. for (var i = 0; i < _daoyouLevelupConfig.prizeID?.Length; i++)
  68. {
  69. DaoYouWidgetItem widgetItem = await UIManager.Instance.CreateGComponent<DaoYouWidgetItem>(null, ItemRoot);
  70. widgetItem.CustomInit(new ItemInfo(_daoyouLevelupConfig.prizeID[i], _daoyouLevelupConfig.prizeNum[i]));
  71. _widgetItems.Add(widgetItem);
  72. }
  73. if (daoyouModelConfig.EmotionLvforspecialGift.Contains(configId))
  74. {
  75. int index = daoyouModelConfig.EmotionLvforspecialGift.ToList().IndexOf(configId);
  76. DaoYouWidgetItem widgetItem = await UIManager.Instance.CreateGComponent<DaoYouWidgetItem>(null, ItemRoot);
  77. widgetItem.CustomInit(new ItemInfo(daoyouModelConfig.specialGiftID[index], daoyouModelConfig.specialGiftNum[index]));
  78. _widgetItems.Add(widgetItem);
  79. }
  80. //已经领取奖励
  81. if (daoYouData.awardLevels.Contains(configId))
  82. {
  83. Text_Tips.gameObject.SetActive(true);
  84. foreach (var widgetItem in _widgetItems)
  85. {
  86. widgetItem.transform.RecoverColor();
  87. widgetItem.ShowGou();
  88. }
  89. }
  90. else
  91. {
  92. //可以领取
  93. if (daoYouData.favorabilityLv >= _daoyouLevelupConfig.ID)
  94. {
  95. foreach (var widgetItem in _widgetItems)
  96. {
  97. widgetItem.transform.RecoverColor();
  98. widgetItem.Award();
  99. }
  100. }
  101. //不能领取
  102. else
  103. {
  104. foreach (var widgetItem in _widgetItems)
  105. {
  106. widgetItem.transform.Gray();
  107. }
  108. }
  109. Text_Tips.gameObject.SetActive(false);
  110. }
  111. }
  112. public override void DormancyObj()
  113. {
  114. foreach (var widgetItem in _widgetItems)
  115. {
  116. UIManager.Instance.DormancyGComponent(widgetItem);
  117. }
  118. _widgetItems.Clear();
  119. base.DormancyObj();
  120. }
  121. }
  122. }