XianTuLogPanelData.cs 5.0 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class XianTuLogPanel
  9. {
  10. #region 自定义数据
  11. private ScrollList _Content;
  12. public ScrollList Content
  13. {
  14. get{
  15. if (_Content == null)
  16. {
  17. _Content = GetUIUnit<ScrollList>("Content");
  18. }
  19. return _Content;
  20. }
  21. }
  22. private Button _Btn_Close;
  23. public Button Btn_Close
  24. {
  25. get{
  26. if (_Btn_Close == null)
  27. {
  28. _Btn_Close = GetUIUnit<Button>("Btn_Close");
  29. }
  30. return _Btn_Close;
  31. }
  32. }
  33. private Button _Btn_Main;
  34. public Button Btn_Main
  35. {
  36. get{
  37. if (_Btn_Main == null)
  38. {
  39. _Btn_Main = GetUIUnit<Button>("Btn_Main");
  40. }
  41. return _Btn_Main;
  42. }
  43. }
  44. private Button _Btn_Event;
  45. public Button Btn_Event
  46. {
  47. get{
  48. if (_Btn_Event == null)
  49. {
  50. _Btn_Event = GetUIUnit<Button>("Btn_Event");
  51. }
  52. return _Btn_Event;
  53. }
  54. }
  55. private RectTransform _BigMapConnect;
  56. public RectTransform BigMapConnect
  57. {
  58. get{
  59. if (_BigMapConnect == null)
  60. {
  61. _BigMapConnect = GetUIUnit<RectTransform>("BigMapConnect");
  62. }
  63. return _BigMapConnect;
  64. }
  65. }
  66. private RectTransform _PlacesConnect;
  67. public RectTransform PlacesConnect
  68. {
  69. get{
  70. if (_PlacesConnect == null)
  71. {
  72. _PlacesConnect = GetUIUnit<RectTransform>("PlacesConnect");
  73. }
  74. return _PlacesConnect;
  75. }
  76. }
  77. private GameObject _PlacesRoot;
  78. public GameObject PlacesRoot
  79. {
  80. get{
  81. if (_PlacesRoot == null)
  82. {
  83. _PlacesRoot = GetUIUnit<GameObject>("PlacesRoot");
  84. }
  85. return _PlacesRoot;
  86. }
  87. }
  88. private GameObject _XianTuSaiXuanWidget1;
  89. public GameObject XianTuSaiXuanWidget1
  90. {
  91. get{
  92. if (_XianTuSaiXuanWidget1 == null)
  93. {
  94. _XianTuSaiXuanWidget1 = GetUIUnit<GameObject>("XianTuSaiXuanWidget1");
  95. }
  96. return _XianTuSaiXuanWidget1;
  97. }
  98. }
  99. private GameObject _XianTuSaiXuanWidget2;
  100. public GameObject XianTuSaiXuanWidget2
  101. {
  102. get{
  103. if (_XianTuSaiXuanWidget2 == null)
  104. {
  105. _XianTuSaiXuanWidget2 = GetUIUnit<GameObject>("XianTuSaiXuanWidget2");
  106. }
  107. return _XianTuSaiXuanWidget2;
  108. }
  109. }
  110. private Button _Btn_XaiXuan;
  111. public Button Btn_XaiXuan
  112. {
  113. get{
  114. if (_Btn_XaiXuan == null)
  115. {
  116. _Btn_XaiXuan = GetUIUnit<Button>("Btn_XaiXuan");
  117. }
  118. return _Btn_XaiXuan;
  119. }
  120. }
  121. private GameObject _XaiXuanRoot;
  122. public GameObject XaiXuanRoot
  123. {
  124. get{
  125. if (_XaiXuanRoot == null)
  126. {
  127. _XaiXuanRoot = GetUIUnit<GameObject>("XaiXuanRoot");
  128. }
  129. return _XaiXuanRoot;
  130. }
  131. }
  132. private Button _Btn_XaiXuanClose;
  133. public Button Btn_XaiXuanClose
  134. {
  135. get{
  136. if (_Btn_XaiXuanClose == null)
  137. {
  138. _Btn_XaiXuanClose = GetUIUnit<Button>("Btn_XaiXuanClose");
  139. }
  140. return _Btn_XaiXuanClose;
  141. }
  142. }
  143. private UIToggleList _ChangeList;
  144. public UIToggleList ChangeList
  145. {
  146. get{
  147. if (_ChangeList == null)
  148. {
  149. _ChangeList = GetUIUnit<UIToggleList>("ChangeList");
  150. }
  151. return _ChangeList;
  152. }
  153. }
  154. private UIToggleList _BigMapList;
  155. public UIToggleList BigMapList
  156. {
  157. get{
  158. if (_BigMapList == null)
  159. {
  160. _BigMapList = GetUIUnit<UIToggleList>("BigMapList");
  161. }
  162. return _BigMapList;
  163. }
  164. }
  165. private UIToggleList _PlacesRootList;
  166. public UIToggleList PlacesRootList
  167. {
  168. get{
  169. if (_PlacesRootList == null)
  170. {
  171. _PlacesRootList = GetUIUnit<UIToggleList>("PlacesRootList");
  172. }
  173. return _PlacesRootList;
  174. }
  175. }
  176. private GameObject _EventLogTitleWidgetGam;
  177. public GameObject EventLogTitleWidgetGam
  178. {
  179. get{
  180. if (_EventLogTitleWidgetGam == null)
  181. {
  182. _EventLogTitleWidgetGam = GetUIUnit<GameObject>("EventLogTitleWidgetGam");
  183. }
  184. return _EventLogTitleWidgetGam;
  185. }
  186. }
  187. private RectTransform _MarskRoot;
  188. public RectTransform MarskRoot
  189. {
  190. get{
  191. if (_MarskRoot == null)
  192. {
  193. _MarskRoot = GetUIUnit<RectTransform>("MarskRoot");
  194. }
  195. return _MarskRoot;
  196. }
  197. }
  198. private RectTransform _Sv;
  199. public RectTransform Sv
  200. {
  201. get{
  202. if (_Sv == null)
  203. {
  204. _Sv = GetUIUnit<RectTransform>("Sv");
  205. }
  206. return _Sv;
  207. }
  208. }
  209. private RectTransform _MarskRoot1;
  210. public RectTransform MarskRoot1
  211. {
  212. get{
  213. if (_MarskRoot1 == null)
  214. {
  215. _MarskRoot1 = GetUIUnit<RectTransform>("MarskRoot1");
  216. }
  217. return _MarskRoot1;
  218. }
  219. }
  220. #endregion 自定义数据结束
  221. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  222. {
  223. await base.SetUIGameObject(gObjectPoolInterface);
  224. Init();
  225. }
  226. }
  227. }