HeroInformationPanel.cs 29 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Coffee.UIExtensions;
  6. using Core.Audio;
  7. using Core.Language;
  8. using Excel2Json;
  9. using Fort23.Core;
  10. using Fort23.UTool;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.Hero;
  13. using UnityEngine;
  14. using UnityEngine.UI;
  15. using Utility;
  16. using Utility.CTween;
  17. namespace Fort23.Mono
  18. {
  19. [UIBinding(prefab = "HeroInformationPanel")]
  20. public partial class HeroInformationPanel : UIPanel
  21. {
  22. private int maxLevel = 300;
  23. // private GameObjectPool modelObj;
  24. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  25. private HeroInfo heroInfo;
  26. private void Init()
  27. {
  28. isAddStack = true;
  29. // IsShowAppBar = false;
  30. }
  31. protected override void AddEvent()
  32. {
  33. }
  34. protected override void DelEvent()
  35. {
  36. }
  37. public override CTask GetFocus()
  38. {
  39. AppBarPanel.ClosePanel();
  40. TitlePanel.OpenPanel();
  41. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 2))
  42. {
  43. PlayerGuideManager.Instance.NextGuide();
  44. }
  45. return base.GetFocus();
  46. }
  47. public override CTask LoseFocus()
  48. {
  49. TitlePanel.ClosePanel();
  50. return base.LoseFocus();
  51. }
  52. public override void AddButtonEvent()
  53. {
  54. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  55. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  56. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  57. Btn_Tips.onClick.AddListener(() => { TipsRoot.gameObject.SetActive(!TipsRoot.gameObject.activeSelf); });
  58. Btn_Dujie.onClick.AddListener(async () =>
  59. {
  60. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  61. {
  62. HeroBreakthroughPanel.OpenPanel();
  63. }
  64. //预览
  65. else
  66. {
  67. HeroPowerUpConfig heroPowerUpConfig = default;
  68. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  69. for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  70. {
  71. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  72. {
  73. heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  74. break;
  75. }
  76. }
  77. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  78. heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  79. heroData.heroPowerId = heroPowerUpConfig.ID;
  80. HeroInfo heroInfo1 = new HeroInfo();
  81. heroInfo1.InitHero(heroData);
  82. await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  83. }
  84. });
  85. Btn_TuPo.onClick.AddListener(async () =>
  86. {
  87. if (PlayerManager.Instance.myHero.powerUpConfig.ID >= 160)
  88. {
  89. TipMessagePanel.OpenTipMessagePanel(10810);
  90. return;
  91. }
  92. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  93. 1000);
  94. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  95. if (PlayerManager.Instance.myHero.heroData.exp + allexp <
  96. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  97. {
  98. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  99. ItemSourcePanel.OpenPanel(1003);
  100. return;
  101. }
  102. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  103. {
  104. //小突破
  105. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  106. {
  107. AudioManager.Instance.PlayAudio("ui_shengji.wav");
  108. var heroAttributData =
  109. HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  110. PlayerManager.Instance.myHero.Upgrade();
  111. await MarskPanel.OpenPanel();
  112. fx_ui_tupo1.gameObject.SetActive(true);
  113. fx_ui_tupo1.Play();
  114. await TimerComponent.Instance.WaitAsync(500);
  115. CustomInit();
  116. for (var i = 0; i < JingJieIcons.Count; i++)
  117. {
  118. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 - 1 == i)
  119. {
  120. UIParticle uiParticle =
  121. JingJieIcons[i].transform.GetChild(0).GetComponent<UIParticle>();
  122. uiParticle.gameObject.SetActive(true);
  123. uiParticle.Play();
  124. break;
  125. }
  126. }
  127. await TimerComponent.Instance.WaitAsync(500);
  128. fx_ui_tupo1.gameObject.SetActive(false);
  129. MarskPanel.ClosePanel();
  130. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 3))
  131. {
  132. PlayerGuideManager.Instance.NextGuide();
  133. }
  134. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  135. await HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
  136. await heroBreakthroughSuccessPanel.UIClosed();
  137. }
  138. //大突破
  139. else
  140. {
  141. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  142. // await heroBreakthroughPanel.UIClosed();
  143. // PlayerManager.Instance.myHero.Upgrade();
  144. // CustomInit();
  145. }
  146. }
  147. else
  148. {
  149. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  150. // await heroBreakthroughPanel.UIClosed();
  151. // CustomInit();
  152. // TipMessagePanel.OpenTipMessagePanel("")
  153. }
  154. });
  155. Btn_Close.onClick.AddListener(() =>
  156. {
  157. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  158. UIManager.Instance.HideUIUIPanel(this);
  159. });
  160. }
  161. int redDotID = 5;
  162. private int currentMiao = 0;
  163. private float allexp = 0;
  164. public async CTask CustomInit()
  165. {
  166. ClosePool();
  167. currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  168. 1000);
  169. allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  170. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  171. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  172. Text_exp.text =
  173. $"{(int)PlayerManager.Instance.myHero.heroData.exp + allexp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  174. for (var i = 0; i < JingJieIcons.Count; i++)
  175. {
  176. JingJieIcons[i].transform.GetChild(0).gameObject.SetActive(false);
  177. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 > i)
  178. {
  179. JingJieIcons[i].icon_name = "dec_jj_huo1";
  180. }
  181. else
  182. {
  183. JingJieIcons[i].icon_name = "dec_jj_huo2";
  184. }
  185. }
  186. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  187. string jingjie =
  188. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  189. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  190. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  191. Text_Jingjie.text = LanguageManager.Instance.Text(10225, jingjie,
  192. PlayerManager.Instance.myHero.powerUpConfig.jingjie3, 10);
  193. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  194. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  195. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  196. if (miao > 0)
  197. {
  198. Text_Speed.text = LanguageManager.Instance.Text(10230,
  199. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  200. }
  201. else
  202. {
  203. Text_Speed.text = LanguageManager.Instance.Text(10266,
  204. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  205. }
  206. using (CTaskAwaitBuffer<HeroAttributeWidget> cts = new CTaskAwaitBuffer<HeroAttributeWidget>())
  207. {
  208. for (int i = 0; i < 3; i++)
  209. {
  210. cts.AddTask(UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot));
  211. }
  212. HeroAttributeWidgets = await cts.WaitAll();
  213. }
  214. if (PlayerManager.Instance.myHero.heroData.heroPowerId >= maxLevel)
  215. {
  216. Btn_TuPo.gameObject.SetActive(false);
  217. HeroAttributeWidgets[0].CustomInit(new HeroAttributeData("生命",
  218. PlayerManager.Instance.myHero.hp.Value.ToStringEx(), "Max"));
  219. HeroAttributeWidgets[1].CustomInit(new HeroAttributeData("攻击",
  220. PlayerManager.Instance.myHero.attack.Value.ToStringEx(), "Max"));
  221. HeroAttributeWidgets[2].CustomInit(new HeroAttributeData("防御",
  222. PlayerManager.Instance.myHero.defense.Value.ToStringEx(), "Max"));
  223. }
  224. else
  225. {
  226. Btn_TuPo.gameObject.SetActive(true);
  227. heroInfo = PlayerManager.Instance.myHero.CopyHero();
  228. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  229. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  230. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  231. if (redDot == null)
  232. {
  233. redDot = new AccountFileInfo.RedDot();
  234. redDot.id = redDotID;
  235. }
  236. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  237. {
  238. //大突破
  239. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  240. {
  241. for (var i = 0;
  242. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  243. i++)
  244. {
  245. if (!PlayerManager.Instance.BagController.IsEnough(
  246. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  247. {
  248. break;
  249. }
  250. }
  251. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  252. {
  253. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  254. RedDotManager.Instance.AddRedDot(redDot);
  255. }
  256. }
  257. }
  258. else
  259. {
  260. for (var i = 0;
  261. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  262. i++)
  263. {
  264. if (!PlayerManager.Instance.BagController.IsEnough(
  265. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  266. {
  267. break;
  268. }
  269. }
  270. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  271. {
  272. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  273. RedDotManager.Instance.AddRedDot(redDot);
  274. }
  275. }
  276. HeroAttributeWidgets[0].CustomInit(new HeroAttributeData("生命",
  277. PlayerManager.Instance.myHero.hp.Value.ToStringEx(),
  278. "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToStringEx()));
  279. HeroAttributeWidgets[1].CustomInit(new HeroAttributeData("攻击",
  280. PlayerManager.Instance.myHero.attack.Value.ToStringEx(),
  281. "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToStringEx()));
  282. HeroAttributeWidgets[2].CustomInit(new HeroAttributeData("防御",
  283. PlayerManager.Instance.myHero.defense.Value.ToStringEx(),
  284. "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToStringEx()));
  285. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  286. {
  287. Text_Jingjie1.text =
  288. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  289. LanguageManager.Instance.Text(10429) + LanguageManager.Instance.Text(10381);
  290. }
  291. else
  292. {
  293. Text_Jingjie1.text =
  294. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  295. LanguageManager.Instance.Text(10429);
  296. }
  297. //可以突破特效设置
  298. fx_ui_tupo_loop.gameObject.SetActive(false);
  299. fx_ui_pojing_loop.gameObject.SetActive(false);
  300. fx_ui_pojing_loop2.gameObject.SetActive(false);
  301. fx_ui_dujie_loop.gameObject.SetActive(false);
  302. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  303. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  304. {
  305. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  306. {
  307. //小突破
  308. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  309. {
  310. fx_ui_tupo_loop.gameObject.SetActive(true);
  311. fx_ui_tupo_loop.Play();
  312. }
  313. //破镜
  314. else
  315. {
  316. fx_ui_pojing_loop.Play();
  317. fx_ui_pojing_loop.gameObject.SetActive(true);
  318. }
  319. }
  320. //圆满
  321. else if (!PlayerManager.Instance.myHero.heroData.isYuanMan)
  322. {
  323. fx_ui_pojing_loop2.gameObject.SetActive(true);
  324. fx_ui_pojing_loop2.Play();
  325. }
  326. else if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  327. {
  328. fx_ui_dujie_loop.gameObject.SetActive(true);
  329. fx_ui_dujie_loop.Play();
  330. }
  331. }
  332. //突破按钮图片和文字设置
  333. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  334. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  335. {
  336. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo";
  337. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  338. }
  339. else if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  340. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  341. {
  342. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo";
  343. Text_TuPo.text = "破镜";
  344. }
  345. else
  346. {
  347. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  348. {
  349. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianDujie";
  350. Text_TuPo.text = LanguageManager.Instance.Text(10229);
  351. }
  352. else
  353. {
  354. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo2";
  355. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  356. }
  357. }
  358. }
  359. }
  360. // float timer = 0;
  361. [CustomMethod(CustomMethodType.Update)]
  362. public void Update()
  363. {
  364. // timer += Time.deltaTime;
  365. // if (timer < 1f)
  366. // {
  367. // return;
  368. // }
  369. //
  370. // timer = 0;
  371. currentMiao =
  372. (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  373. allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  374. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  375. Text_exp.text =
  376. $"{(int)(PlayerManager.Instance.myHero.heroData.exp + allexp)}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  377. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  378. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  379. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  380. if (miao > 0)
  381. {
  382. Text_Speed.text = LanguageManager.Instance.Text(10230,
  383. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  384. }
  385. else
  386. {
  387. Text_Speed.text = LanguageManager.Instance.Text(10266,
  388. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  389. }
  390. if (!fx_ui_tupo_loop.gameObject.activeSelf)
  391. {
  392. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  393. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  394. {
  395. Btn_TuPo.transform.RecoverColor();
  396. fx_ui_tupo_loop.gameObject.SetActive(true);
  397. fx_ui_tupo_loop.Play();
  398. }
  399. }
  400. }
  401. // private async CTask CreatHero()
  402. // {
  403. // modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(
  404. // PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  405. // modelObj.own.transform.parent = CameraRoot;
  406. // modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  407. // modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  408. // modelObj.own.transform.localScale = Vector3.one * 330;
  409. // ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  410. //
  411. // var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  412. //
  413. // int max = modelAnimComponent.Transitions.Library.Count;
  414. // for (int i = 0; i < max; i++)
  415. // {
  416. // if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  417. // out TransitionModifierGroup transition))
  418. // {
  419. // var modelIdleClip = transition.Transition as TransitionAsset;
  420. // if (modelIdleClip != null && modelIdleClip.name == "idle")
  421. // {
  422. // modelAnimComponent.Play(modelIdleClip);
  423. // break;
  424. // }
  425. // }
  426. // }
  427. // }
  428. /// <summary>
  429. /// 吃丹药
  430. /// </summary>
  431. public async CTask UseExpElixir(Vector2 startPos)
  432. {
  433. GameObjectPool gameObjectPool = null;
  434. gameObjectPool = await GObjectPool.Instance.FetchAsync<GameObjectPool>("fx_ui_danyao_tw");
  435. gameObjectPool.own.transform.SetParent(this.transform);
  436. Vector2 pos = transform.worldToLocalMatrix * startPos;
  437. Vector2 pos1 = transform.worldToLocalMatrix *
  438. fxroot.GetComponent<RectTransform>().position;
  439. gameObjectPool.own.GetComponent<RectTransform>().anchoredPosition = pos;
  440. CustomTweenManager
  441. .To(() => pos, x => gameObjectPool.own.transform.GetComponent<RectTransform>().anchoredPosition = x,
  442. pos1, 0.5f, gameObjectPool.own)
  443. .SetEase(CustomTweenEX.CustomAnimationCurve.Line).SetLoop(false).OnCompleteAction = () =>
  444. {
  445. GObjectPool.Instance.Recycle(gameObjectPool);
  446. fx_ui_danyao_shi.gameObject.SetActive(true);
  447. fx_ui_danyao_shi.Play();
  448. };
  449. }
  450. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  451. {
  452. if (obj == null || obj.layer == newLayer) return;
  453. // 修改当前对象的 Layer
  454. obj.layer = newLayer;
  455. // 遍历所有子对象,递归修改
  456. foreach (Transform child in obj.transform)
  457. {
  458. ChangeLayerRecursively(child.gameObject, newLayer);
  459. }
  460. }
  461. public async static CTask<HeroInformationPanel> OpenPanel()
  462. {
  463. HeroInformationPanel heroInformationPanel =
  464. await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  465. heroInformationPanel.CustomInit();
  466. return heroInformationPanel;
  467. }
  468. public async override CTask Close()
  469. {
  470. fx_ui_tupo_loop.gameObject.SetActive(false);
  471. currentMiao = 0;
  472. allexp = 0;
  473. ClosePool();
  474. await base.Close();
  475. }
  476. private void ClosePool()
  477. {
  478. // UIManager.Instance.DormancyGComponent(modelObj);
  479. // modelObj = null;
  480. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  481. {
  482. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  483. }
  484. HeroAttributeWidgets.Clear();
  485. }
  486. List<ShowTextWidget> showTextWidgets = new List<ShowTextWidget>();
  487. public async CTask Dujie(int hart)
  488. {
  489. root.SetActive(false);
  490. AttributeBg.SetActive(false);
  491. using (CTaskAwaitBuffer<ShowTextWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<ShowTextWidget>())
  492. {
  493. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  494. {
  495. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponentForObject<ShowTextWidget>(
  496. ShowTextWidgetGam, null, transform, isInstance: true));
  497. }
  498. showTextWidgets = await cTaskAwaitBuffer.WaitAll();
  499. }
  500. AudioManager.Instance.PlayAudio("dujiebgm.wav");
  501. DujiePanelAnim.Play("guodu");
  502. fx_ui_dujie_guodu.gameObject.SetActive(true);
  503. fx_ui_dujie_hun.gameObject.SetActive(true);
  504. fx_ui_dujie_guodu.Play();
  505. fx_ui_dujie_hun.Play();
  506. long hp = PlayerManager.Instance.myHero.hp.Value;
  507. Slider_Hp.maxValue = PlayerManager.Instance.myHero.hp.Value;
  508. Text_Hp.text = $"{hp}/{hp}";
  509. await TimerComponent.Instance.WaitAsync(1000);
  510. Slider_Hp.gameObject.SetActive(true);
  511. int h = hart / PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2];
  512. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  513. {
  514. fx_ui_dujie_sd.gameObject.SetActive(true);
  515. fx_ui_dujie_sd.Play();
  516. AudioManager.Instance.PlayAudio("dujie_pizhong.wav");
  517. await TimerComponent.Instance.WaitAsync(200);
  518. showTextWidgets[i].ShowUI(hpPos.transform.position, -h, HarmType.Default, false);
  519. hp -= h;
  520. hp = hp < 0 ? 0 : hp;
  521. Slider_Hp.value = hp;
  522. Text_Hp.text = $"{hp}/{PlayerManager.Instance.myHero.hp.Value}";
  523. await TimerComponent.Instance.WaitAsync(1000);
  524. }
  525. await TimerComponent.Instance.WaitAsync(150);
  526. fx_ui_dujie_guodu.gameObject.SetActive(false);
  527. fx_ui_dujie_hun.gameObject.SetActive(false);
  528. fx_ui_dujie_sd.gameObject.SetActive(false);
  529. Slider_Hp.gameObject.SetActive(false);
  530. }
  531. public async CTask RecoverDujie()
  532. {
  533. DujiePanelAnim.Play("guodu_idle");
  534. root.SetActive(true);
  535. AttributeBg.SetActive(true);
  536. fx_ui_tupo2.gameObject.SetActive(false);
  537. }
  538. public async CTask UpHero(int type, HeroInfo nextHeroInfo)
  539. {
  540. HeroInformationPanel heroInformationPanel =
  541. UIManager.Instance.GetComponent<HeroInformationPanel>();
  542. List<HeroAttributeData> heroAttributData = null;
  543. //小突破
  544. if (type == 1)
  545. {
  546. heroAttributData =
  547. HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  548. PlayerManager.Instance.myHero.Upgrade();
  549. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  550. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  551. await heroBreakthroughSuccessPanel.UIClosed();
  552. }
  553. //大突破
  554. else if (type == 2)
  555. {
  556. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  557. PlayerManager.Instance.myHero.Upgrade();
  558. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  559. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  560. await heroBreakthroughSuccessPanel.UIClosed();
  561. CustomInit();
  562. TitlePanel.OpenPanel();
  563. }
  564. //渡劫
  565. else if (type == 3)
  566. {
  567. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  568. PlayerManager.Instance.myHero.heroData.isYuanMan = false;
  569. PlayerManager.Instance.myHero.Upgrade();
  570. HeroTuPoSuccessPanel heroTuPoSuccessPanel = await HeroTuPoSuccessPanel.OpenPanel(heroAttributData);
  571. await heroTuPoSuccessPanel.UIClosed();
  572. // heroInformationPanel.root.SetActive(true);
  573. // heroInformationPanel.AttributeBg.SetActive(true);
  574. CustomInit();
  575. heroInformationPanel.RecoverDujie();
  576. TitlePanel.OpenPanel();
  577. }
  578. //圆满
  579. else if (type == 4)
  580. {
  581. PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  582. fx_ui_tupo2.gameObject.SetActive(true);
  583. await TimerComponent.Instance.WaitAsync(500);
  584. HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  585. await herYuanManSuccessPanel.UIClosed();
  586. CustomInit();
  587. heroInformationPanel.RecoverDujie();
  588. // heroInformationPanel.root.SetActive(true);
  589. // heroInformationPanel.AttributeBg.SetActive(true);
  590. TitlePanel.OpenPanel();
  591. }
  592. }
  593. }
  594. }