HeroBreakthroughPanel.cs 36 KB

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  1. using System.Collections.Generic;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.Hero;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "HeroBreakthroughPanel")]
  15. public partial class HeroBreakthroughPanel : UIPanel
  16. {
  17. HeroPowerUpConfig heroPowerUpConfig;
  18. List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
  19. private HeroInfo nextHeroInfo = new HeroInfo();
  20. /// <summary>
  21. /// 1.正常渡劫 2.渡劫预览
  22. /// </summary>
  23. private int type;
  24. private void Init()
  25. {
  26. IsShowAppBar = false;
  27. isAddStack = true;
  28. }
  29. protected override void AddEvent()
  30. {
  31. EventManager.Instance.AddEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  32. }
  33. private void RefenceBreakthrough(IEventData e)
  34. {
  35. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  36. }
  37. protected override void DelEvent()
  38. {
  39. EventManager.Instance.RemoveEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  40. }
  41. public override void AddButtonEvent()
  42. {
  43. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  45. Btn_Affirm.onClick.AddListener(async () =>
  46. {
  47. if (type == 2)
  48. {
  49. TipMessagePanel.OpenTipMessagePanel("修为等级还未达到,暂不可预览");
  50. return;
  51. }
  52. if (PlayerManager.Instance.myHero.heroData.exp + HeroHerlp.GetHeroExp() <
  53. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  54. {
  55. return;
  56. }
  57. HeroInformationPanel heroInformationPanel =
  58. UIManager.Instance.GetComponent<HeroInformationPanel>();
  59. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  60. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  61. {
  62. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
  63. {
  64. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("没有破除心魔");
  65. return;
  66. }
  67. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  68. {
  69. bool isHave = false;
  70. for (var i1 = 0; i1 < breakthroughItemWidgets.Count; i1++)
  71. {
  72. if (breakthroughItemWidgets[i1].itemInfo != null &&
  73. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] ==
  74. breakthroughItemWidgets[i1].itemInfo.itemID)
  75. {
  76. isHave = true;
  77. }
  78. }
  79. if (!isHave)
  80. {
  81. ItemConfig itemConfig =
  82. ConfigComponent.Instance.Get<ItemConfig>(PlayerManager.Instance.myHero.powerUpConfig
  83. .DujieMustItemIDs[i]);
  84. string tips = "缺少" + LanguageManager.Instance.Text(itemConfig.itemName);
  85. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel(tips);
  86. return;
  87. }
  88. }
  89. //先验证必须道具够不够 够了成功后扣除
  90. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  91. {
  92. if (!PlayerManager.Instance.BagController.IsEnough(
  93. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i],
  94. 1))
  95. {
  96. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  97. return;
  98. }
  99. }
  100. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs?.Length; i++)
  101. {
  102. PlayerManager.Instance.BagController.DeductItem(
  103. PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs[i], 1);
  104. }
  105. var list = GetBl();
  106. int ramdomValue = Random.Range(1, 101);
  107. int type1 = 2;
  108. //突破成功
  109. if (ramdomValue < list[0])
  110. {
  111. //渡劫成功扣除道具
  112. for (var i = 0;
  113. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  114. i++)
  115. {
  116. PlayerManager.Instance.BagController.DeductItem(
  117. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1);
  118. }
  119. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  120. {
  121. // heroInformationPanel.root.SetActive(false);
  122. // heroInformationPanel.AttributeBg.SetActive(false);
  123. type1 = 4;
  124. }
  125. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  126. UIManager.Instance.HideUIUIPanel(this);
  127. TitlePanel.ClosePanel();
  128. heroInformationPanel.UpHero(type1, nextHeroInfo);
  129. }
  130. //失败
  131. else
  132. {
  133. int xw = RemoveHeroItem(list[1]);
  134. AudioManager.Instance.PlayAudio("ui_tuposhibai.wav");
  135. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  136. await HeroBreakthroughFailPanel.OpenPanel(2, xw);
  137. await heroBreakthroughFailPanel.UIClosed();
  138. heroInformationPanel.RecoverDujie();
  139. UIManager.Instance.HideUIUIPanel(this);
  140. }
  141. }
  142. else
  143. {
  144. if (PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages != null &&
  145. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages.Length > 1)
  146. {
  147. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  148. {
  149. TipMessagePanel.OpenTipMessagePanel("生命值不够!");
  150. return;
  151. }
  152. GObjectPoolInterface.SetActive(false);
  153. BackgroundPanel backgroundPanel = UIManager.Instance.GetComponent<BackgroundPanel>();
  154. backgroundPanel.GObjectPoolInterface.SetActive(false);
  155. int ramdomValue = Random.Range(PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[0],
  156. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[1]);
  157. await heroInformationPanel.Dujie(ramdomValue);
  158. //渡劫失败
  159. if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
  160. {
  161. AudioManager.Instance.PlayAudio("ui_tuposhibai.wav");
  162. var list = GetBl();
  163. int xw = RemoveHeroItem(list[1]);
  164. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  165. await HeroBreakthroughFailPanel.OpenPanel(3, xw);
  166. await heroBreakthroughFailPanel.UIClosed();
  167. heroInformationPanel.RecoverDujie();
  168. UIManager.Instance.HideUIUIPanel(this);
  169. }
  170. else
  171. {
  172. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  173. // heroInformationPanel.RecoverDujie();
  174. // heroInformationPanel.root.SetActive(false);
  175. // heroInformationPanel.AttributeBg.SetActive(true);
  176. UIManager.Instance.HideUIUIPanel(this);
  177. TitlePanel.ClosePanel();
  178. heroInformationPanel.UpHero(3, nextHeroInfo);
  179. }
  180. }
  181. }
  182. });
  183. Btn_StartCombat.onClick.AddListener(() =>
  184. {
  185. if (type == 2)
  186. return;
  187. if (PlayerManager.Instance.myHero.heroData.isCombat)
  188. return;
  189. // UIManager.Instance.HindCurrAllShowPanel();
  190. CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID, true, -1,
  191. delegate(bool isWin)
  192. {
  193. LogTool.Log("战斗完成" + isWin);
  194. if (isWin)
  195. {
  196. PlayerManager.Instance.myHero.heroData.isCombat = true;
  197. AccountFileInfo.Instance.SavePlayerData();
  198. Btn_StartCombat.gameObject.SetActive(false);
  199. CombatTrue.gameObject.SetActive(true);
  200. Text_Combat.text = "已破除";
  201. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  202. // UIManager.Instance.ShowLastHindAllShowPanel();
  203. }
  204. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  205. Dictionary<string, object> dic = new Dictionary<string, object>();
  206. dic.Add("#BattleID", heroPowerUpConfig.DujieLevelbattleID);
  207. dic.Add("#IsWin", isWin);
  208. string gongfa = "[";
  209. for (var i = 0; i < PlayerManager.Instance.GongFaControl.allUseSkill.Length; i++)
  210. {
  211. if (PlayerManager.Instance.GongFaControl.allUseSkill[i] == null)
  212. continue;
  213. gongfa += PlayerManager.Instance.GongFaControl.allUseSkill[i].skillConfig.ID + ",";
  214. }
  215. gongfa += "]";
  216. string gongfaLv = "[";
  217. for (var i = 0; i < PlayerManager.Instance.GongFaControl.allUseSkill.Length; i++)
  218. {
  219. if (PlayerManager.Instance.GongFaControl.allUseSkill[i] == null)
  220. continue;
  221. gongfaLv += PlayerManager.Instance.GongFaControl.allUseSkill[i].SkillData.level + ",";
  222. }
  223. gongfa += "]";
  224. dic.Add("#UpGongFaIDs", gongfa);
  225. dic.Add("#UpGongFaILvs", gongfaLv);
  226. DBManager.Instance.CustomEvent("#XinMo", dic);
  227. });
  228. });
  229. }
  230. private int RemoveHeroItem(int failBl)
  231. {
  232. float allexp = HeroHerlp.GetHeroExp();
  233. PlayerManager.Instance.myHero.heroData.exp += allexp;
  234. //扣除失败后的经验
  235. float failbl = failBl == 0
  236. ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce
  237. : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * failBl * 0.01f);
  238. int failXw = (int)(PlayerManager.Instance.myHero.heroData.exp * failbl * 0.01f);
  239. PlayerManager.Instance.myHero.heroData.exp -= failXw;
  240. PlayerManager.Instance.myHero.heroData.upTime = TimeHelper.ClientNow();
  241. // PlayerManager.Instance.myHero.heroData.isCombat = false;
  242. AccountFileInfo.Instance.SavePlayerData();
  243. return failXw;
  244. }
  245. // private async CTask UpHero(int type,HeroInfo nextHeroInfo)
  246. // {
  247. // List<HeroAttributeData> heroAttributData = null;
  248. // //小突破
  249. // if (type == 1)
  250. // {
  251. // heroAttributData =
  252. // HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  253. // PlayerManager.Instance.myHero.Upgrade();
  254. // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  255. // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  256. // await heroBreakthroughSuccessPanel.UIClosed();
  257. // }
  258. // //大突破
  259. // else if (type == 2)
  260. // {
  261. // heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  262. // PlayerManager.Instance.myHero.Upgrade();
  263. // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  264. // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  265. // await heroBreakthroughSuccessPanel.UIClosed();
  266. // }
  267. // //渡劫
  268. // else if (type == 3)
  269. // {
  270. // // heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  271. // PlayerManager.Instance.myHero.heroData.isYuanMan = false;
  272. // PlayerManager.Instance.myHero.Upgrade();
  273. // HeroTuPoSuccessPanel heroTuPoSuccessPanel = await HeroTuPoSuccessPanel.OpenPanel();
  274. // await heroTuPoSuccessPanel.UIClosed();
  275. // }
  276. // //圆满
  277. // else if (type == 4)
  278. // {
  279. // PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  280. // HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  281. // await herYuanManSuccessPanel.UIClosed();
  282. // }
  283. //
  284. //
  285. // // if (type != 4)
  286. // // {
  287. // // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  288. // // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  289. // // await heroBreakthroughSuccessPanel.UIClosed();
  290. // // }
  291. // // else
  292. // // {
  293. // // PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  294. // // HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  295. // // await herYuanManSuccessPanel.UIClosed();
  296. // // }
  297. // }
  298. public async CTask CustomInit()
  299. {
  300. type = 1;
  301. heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  302. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  303. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  304. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  305. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  306. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  307. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  308. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  309. {
  310. LevelbattleConfig levelbattleConfig =
  311. ConfigComponent.Instance.Get<LevelbattleConfig>(heroPowerUpConfig.DujieLevelbattleID);
  312. GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  313. HeroModelConfig heroModelConfig =
  314. ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  315. MonsterPowerUpConfig monsterPowerUpConfig =
  316. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  317. Text_CombatTitle.text =
  318. $"{LanguageManager.Instance.Text(heroModelConfig.name)} {LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie1)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie2)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie3)}";
  319. }
  320. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  321. {
  322. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  323. {
  324. Text_TitleName.text = LanguageManager.Instance.Text(10431);
  325. Text_Affirm.text = LanguageManager.Instance.Text(10432);
  326. Text_AffirmTips.text = LanguageManager.Instance.Text(10433);
  327. Text_SucceedDesc.gameObject.SetActive(false);
  328. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  329. LanguageManager.Instance.Text(10429) +
  330. LanguageManager.Instance.Text(10381);
  331. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  332. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  333. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  334. }
  335. else
  336. {
  337. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  338. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  339. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  340. Text_NextJinfjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  341. LanguageManager.Instance.Text(10429) +
  342. LanguageManager.Instance.Text(10381);
  343. Text_TitleName.text = LanguageManager.Instance.Text(10430);
  344. Text_Affirm.text = LanguageManager.Instance.Text(10263);
  345. Text_AffirmTips.text = LanguageManager.Instance.Text(10434);
  346. Text_SucceedDesc.gameObject.SetActive(true);
  347. }
  348. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  349. {
  350. // if(PlayerManager.Instance.myHero.heroData.isYuanMan)
  351. LeiJieRooot.gameObject.SetActive(PlayerManager.Instance.myHero.heroData.isYuanMan);
  352. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  353. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  354. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  355. {
  356. Text_HeroHp.color = Color.red;
  357. }
  358. else
  359. {
  360. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  361. }
  362. }
  363. else
  364. {
  365. LeiJieRooot.gameObject.SetActive(false);
  366. }
  367. }
  368. else
  369. {
  370. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  371. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  372. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  373. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  374. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  375. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  376. Text_AffirmTips.text = LanguageManager.Instance.Text(10436);
  377. Text_Affirm.text = LanguageManager.Instance.Text(10428);
  378. Text_TitleName.text = LanguageManager.Instance.Text(10435);
  379. LeiJieRooot.gameObject.SetActive(false);
  380. Text_SucceedDesc.gameObject.SetActive(true);
  381. }
  382. if (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  383. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  384. {
  385. }
  386. if (heroPowerUpConfig.DujieLevelbattleID != -1 &&
  387. (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  388. !PlayerManager.Instance.myHero.heroData.isYuanMan))
  389. {
  390. CombatRoot.gameObject.SetActive(true);
  391. if (PlayerManager.Instance.myHero.heroData.isCombat)
  392. {
  393. Btn_StartCombat.gameObject.SetActive(false);
  394. CombatTrue.gameObject.SetActive(true);
  395. Text_Combat.text = "已破除";
  396. }
  397. else
  398. {
  399. Btn_StartCombat.gameObject.SetActive(true);
  400. CombatTrue.gameObject.SetActive(false);
  401. Text_Combat.text = "破除";
  402. }
  403. }
  404. else
  405. {
  406. CombatRoot.gameObject.SetActive(false);
  407. }
  408. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  409. Btn_Affirm.transform.RecoverColor();
  410. if (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  411. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  412. {
  413. ItemRooot.SetActive(true);
  414. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  415. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  416. {
  417. int dujieItemCount = heroPowerUpConfig.DujieItemIDs == null
  418. ? 0
  419. : heroPowerUpConfig.DujieItemIDs.Length;
  420. for (int i = 0;
  421. i < heroPowerUpConfig.DujieMustItemIDs.Length + dujieItemCount;
  422. i++)
  423. {
  424. cTaskAwaitBuffer.AddTask(
  425. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  426. }
  427. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  428. // breakthroughItemWidgets[0].CustomInit(1, 0, false);
  429. //必选道具
  430. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  431. {
  432. breakthroughItemWidgets[i].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  433. }
  434. //可选道具
  435. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs?.Length; i++)
  436. {
  437. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length]
  438. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  439. }
  440. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  441. {
  442. breakthroughItemWidgets[i].transform.anchoredPosition =
  443. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  444. }
  445. Content.sizeDelta =
  446. new Vector2(
  447. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  448. 200);
  449. }
  450. }
  451. else
  452. {
  453. ItemRooot.SetActive(false);
  454. }
  455. }
  456. private void RefenceSuccessProbability(HeroInfo hero)
  457. {
  458. bool isCan = true;
  459. int failXw = 0;
  460. float failbl = 0;
  461. int successBl = 0;
  462. if (!PlayerManager.Instance.myHero.heroData.isYuanMan)
  463. {
  464. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  465. {
  466. isCan = false;
  467. }
  468. for (var i = 0; i < hero.powerUpConfig.DujieMustItemIDs.Length; i++)
  469. {
  470. bool isHave = false;
  471. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  472. {
  473. if (breakthroughItemWidgets[i1].itemInfo != null && hero.powerUpConfig.DujieMustItemIDs[i] ==
  474. breakthroughItemWidgets[i1].itemInfo.itemID)
  475. {
  476. isHave = true;
  477. }
  478. }
  479. if (!isHave)
  480. {
  481. isCan = false;
  482. break;
  483. }
  484. }
  485. var list = GetBl();
  486. failbl = list[1] == 0
  487. ? hero.powerUpConfig.FailureExpReduce
  488. : (float)(hero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  489. successBl = list[0];
  490. }
  491. // else
  492. // {
  493. // isCan
  494. // }
  495. if (isCan)
  496. {
  497. // var list = GetBl();
  498. //
  499. // failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  500. // successBl = list[0];
  501. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  502. {
  503. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  504. {
  505. Text_AffirmTips.text = "是否确认渡劫";
  506. }
  507. else
  508. {
  509. Text_AffirmTips.text = "是否确认圆满";
  510. }
  511. }
  512. else
  513. {
  514. Text_AffirmTips.text = "是否确认突破";
  515. }
  516. }
  517. else
  518. {
  519. //提示需要什么道具
  520. string tips = "需要";
  521. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  522. {
  523. tips += " 破除心魔";
  524. }
  525. foreach (var dujieMustItemID in hero.powerUpConfig.DujieMustItemIDs)
  526. {
  527. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(dujieMustItemID);
  528. tips += " " + LanguageManager.Instance.Text(itemConfig.itemName);
  529. }
  530. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  531. {
  532. Text_AffirmTips.text = tips;
  533. }
  534. else
  535. {
  536. Text_AffirmTips.text = tips;
  537. }
  538. //
  539. // failbl = PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce;
  540. // successBl = 0;
  541. }
  542. failXw = (int)(hero.powerUpConfig.levelUpExp * failbl * 0.01f);
  543. Text_FailDesc.text = $"失败损失修为:{failXw}修为";
  544. Text_SucceedDesc.text = $"成功几率:{successBl}%";
  545. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.GetComponent<RectTransform>());
  546. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.transform.parent.GetComponent<RectTransform>());
  547. }
  548. private List<int> GetBl()
  549. {
  550. int succesAllBl = 0;
  551. int failAllBl = 0;
  552. if (heroPowerUpConfig.jingjie2 != nextHeroInfo.powerUpConfig.jingjie2)
  553. {
  554. succesAllBl += heroPowerUpConfig.DujieRateviaBattle;
  555. }
  556. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  557. {
  558. if (breakthroughItemWidget.itemInfo != null)
  559. {
  560. if (breakthroughItemWidget.itemInfo.config.itemTag == 3)
  561. {
  562. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  563. failAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[3];
  564. }
  565. else
  566. {
  567. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  568. }
  569. }
  570. }
  571. return new List<int> { succesAllBl, failAllBl };
  572. }
  573. public async static CTask<HeroBreakthroughPanel> OpenPanel()
  574. {
  575. HeroBreakthroughPanel heroBreakthroughPanel =
  576. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Middle, isShowBG: true);
  577. heroBreakthroughPanel.CustomInit();
  578. return heroBreakthroughPanel;
  579. }
  580. //渡劫预览
  581. public async static CTask<HeroBreakthroughPanel> OpenPanel1(HeroInfo heroInfo1)
  582. {
  583. HeroBreakthroughPanel heroBreakthroughPanel =
  584. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
  585. heroBreakthroughPanel.CustomInit(heroInfo1);
  586. return heroBreakthroughPanel;
  587. }
  588. public async CTask CustomInit(HeroInfo heroInfo1)
  589. {
  590. type = 2;
  591. heroPowerUpConfig = heroInfo1.powerUpConfig;
  592. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  593. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  594. heroInfo1.heroData.heroPowerId + 1);
  595. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  596. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  597. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  598. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  599. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  600. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  601. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  602. {
  603. Text_TitleName.text = "渡劫预览";
  604. Text_Affirm.text = "逆天而行";
  605. Text_AffirmTips.text = "是否确认渡劫";
  606. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  607. {
  608. LeiJieRooot.gameObject.SetActive(true);
  609. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  610. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  611. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  612. {
  613. Text_HeroHp.color = Color.red;
  614. }
  615. else
  616. {
  617. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  618. }
  619. }
  620. else
  621. {
  622. LeiJieRooot.gameObject.SetActive(false);
  623. }
  624. }
  625. else
  626. {
  627. Text_AffirmTips.text = "是否确认突破";
  628. Text_Affirm.text = "突破";
  629. Text_TitleName.text = "突破";
  630. LeiJieRooot.gameObject.SetActive(false);
  631. }
  632. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  633. {
  634. CombatRoot.gameObject.SetActive(true);
  635. if (heroInfo1.heroData.isCombat)
  636. {
  637. Btn_StartCombat.gameObject.SetActive(false);
  638. CombatTrue.gameObject.SetActive(true);
  639. Text_Combat.text = "已破除";
  640. }
  641. else
  642. {
  643. Btn_StartCombat.gameObject.SetActive(true);
  644. CombatTrue.gameObject.SetActive(false);
  645. Text_Combat.text = "破除";
  646. }
  647. }
  648. else
  649. {
  650. CombatRoot.gameObject.SetActive(false);
  651. }
  652. RefenceSuccessProbability(heroInfo1);
  653. Btn_Affirm.transform.Gray(false);
  654. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  655. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  656. {
  657. for (int i = 0;
  658. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs?.Length;
  659. i++)
  660. {
  661. cTaskAwaitBuffer.AddTask(
  662. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  663. }
  664. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  665. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  666. //必选道具
  667. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  668. {
  669. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  670. }
  671. //可选道具
  672. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs?.Length; i++)
  673. {
  674. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  675. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  676. }
  677. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  678. {
  679. breakthroughItemWidgets[i].transform.anchoredPosition =
  680. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  681. }
  682. Content.sizeDelta =
  683. new Vector2(
  684. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  685. 200);
  686. }
  687. }
  688. // [CustomMethod(CustomMethodType.Update)]
  689. // public async void Update()
  690. // {
  691. // if (Input.GetKeyDown(KeyCode.Y))
  692. // {
  693. // HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(3, 10);
  694. // await heroBreakthroughFailPanel.UIClosed();
  695. //
  696. //
  697. // // UIManager.Instance.HideUIUIPanel(this);
  698. // }
  699. // }
  700. public async override CTask Close()
  701. {
  702. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  703. {
  704. UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
  705. }
  706. breakthroughItemWidgets.Clear();
  707. heroPowerUpConfig = default;
  708. type = 0;
  709. await base.Close();
  710. }
  711. }
  712. }