GongFaUpgradePanel.cs 26 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Audio;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.UTool;
  9. using GameLogic.Bag;
  10. using GameLogic.Hero;
  11. using GameLogic.Player;
  12. using UnityEngine;
  13. using UnityEngine.UI;
  14. using Utility;
  15. namespace Fort23.Mono
  16. {
  17. [UIBinding(prefab = "GongFaUpgradePanel")]
  18. public partial class GongFaUpgradePanel : UIPanel
  19. {
  20. private SkillInfo _skillInfo;
  21. private List<SkillConfig> configs;
  22. List<GongFaUpgradeInfoWidget> _gongFaUpgradeInfoWidgets = new List<GongFaUpgradeInfoWidget>();
  23. private List<SkillPowerupConfig> _skillPowerupConfigs;
  24. // private SkillConstant skillConstant;
  25. List<ItemWidgetType1> _itemWidgetType1 = new List<ItemWidgetType1>();
  26. private List<SkillInfo> _skillInfos = new List<SkillInfo>();
  27. // List<EnergyWidget> _energyWidgets = new List<EnergyWidget>();
  28. bool isUpStar = false;
  29. bool isUpGrad = false;
  30. private void Init()
  31. {
  32. isAddStack = true;
  33. IsShowAppBar = false;
  34. }
  35. public async override CTask GetFocus()
  36. {
  37. // await AppBarPanel.OpenPanel(this);
  38. base.GetFocus();
  39. }
  40. protected override void AddEvent()
  41. {
  42. }
  43. protected override void DelEvent()
  44. {
  45. }
  46. public async override CTask<bool> AsyncInit(object[] uiData)
  47. {
  48. _skillInfo = uiData[0] as SkillInfo;
  49. List<SkillConfig> allSkillConfigs = ConfigComponent.Instance.GetAll<SkillConfig>().ToList();
  50. configs = allSkillConfigs.Where(s => s.IDGroup == _skillInfo.skillConfig.IDGroup).ToList();
  51. using (CTaskAwaitBuffer<GongFaUpgradeInfoWidget> cts = new CTaskAwaitBuffer<GongFaUpgradeInfoWidget>())
  52. {
  53. for (var i = 0; i < configs.Count; i++)
  54. {
  55. if (configs[i].level == 1)
  56. continue;
  57. SkillInfo skillInfo1 =
  58. new SkillInfo(configs[i].IDGroup, _skillInfo.SkillPowerupConfig.ID, configs[i].level);
  59. _skillInfos.Add(skillInfo1);
  60. cts.AddTask(UIManager.Instance.CreateGComponent<GongFaUpgradeInfoWidget>(null, Content));
  61. }
  62. _gongFaUpgradeInfoWidgets = await cts.WaitAll();
  63. }
  64. return await base.AsyncInit(uiData);
  65. }
  66. public override void AddButtonEvent()
  67. {
  68. Btn_Back.onClick.AddListener(() =>
  69. {
  70. if (isUpStar || isUpGrad)
  71. {
  72. isUpStar = false;
  73. isUpGrad = false;
  74. UpdateStarBtn();
  75. return;
  76. }
  77. UIManager.Instance.HideUIUIPanel<GongFaUpgradePanel>();
  78. });
  79. Btn_UpGradeOk.onClick.AddListener(() => { UpgradeClick(); });
  80. Btn_UpGrade.onClick.AddListener(() => { UpgradeClick(); });
  81. Btn_UpStar.onClick.AddListener(() => { UpStarClick(); });
  82. Btn_UpStarOk.onClick.AddListener(() => { UpStarClick(); });
  83. Btn_UpGradeOkLongPress.longPress = () => { UpgradeClick(); };
  84. Btn_Rest.onClick.AddListener(async () =>
  85. {
  86. bool relust = await TipsPanle.OpenPnael(10799);
  87. if (!relust)
  88. {
  89. return;
  90. }
  91. Dictionary<int, ItemInfo> itemInfo = new Dictionary<int, ItemInfo>();
  92. for (int i = 1; i < _skillInfo.SkillPowerupConfig.ID; i++)
  93. {
  94. SkillPowerupConfig skillPowerupConfig = ConfigComponent.Instance.Get<SkillPowerupConfig>(i);
  95. for (var i1 = 0; i1 < skillPowerupConfig.LevelupItem.Length; i1++)
  96. {
  97. if (itemInfo.ContainsKey(skillPowerupConfig.LevelupItem[i1]))
  98. {
  99. itemInfo[skillPowerupConfig.LevelupItem[i1]].count += skillPowerupConfig.LevelupItemNum[i1];
  100. }
  101. else
  102. {
  103. itemInfo.Add(skillPowerupConfig.LevelupItem[i1], new ItemInfo(
  104. skillPowerupConfig.LevelupItem[i1],
  105. skillPowerupConfig.LevelupItemNum[i1]));
  106. }
  107. }
  108. }
  109. // ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  110. //
  111. // SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  112. // int count = 0;
  113. // for (int i = 0; i < _skillInfo.skillConfig.level - 1; i++)
  114. // {
  115. // count += skillConstant.SkillPromoteNeedPieceNum[i];
  116. // }
  117. //
  118. // if (count > 0)
  119. // {
  120. // if (itemInfo.ContainsKey(_skillInfo.skillConfig.PieceID))
  121. // {
  122. // itemInfo[_skillInfo.skillConfig.PieceID].count += count;
  123. // }
  124. // else
  125. // {
  126. // itemInfo.Add(_skillInfo.skillConfig.PieceID, new ItemInfo(_skillInfo.skillConfig.PieceID,
  127. // count));
  128. // }
  129. // }
  130. // _skillInfo.SkillData.star = 1;
  131. _skillInfo.SkillData.level = 1;
  132. _skillInfo.CustomInt(_skillInfo.SkillData);
  133. PlayerManager.Instance.myHero.ComputeHeroInfo();
  134. CustomInit(_skillInfo);
  135. foreach (var keyValuePair in itemInfo)
  136. {
  137. PlayerManager.Instance.BagController.AddItem(keyValuePair.Value);
  138. }
  139. RewardsPanel.OpenPanel(itemInfo);
  140. });
  141. }
  142. private void UpStarClick()
  143. {
  144. if (!isUpStar)
  145. {
  146. isUpStar = true;
  147. UpdateStarBtn();
  148. return;
  149. }
  150. if (_skillInfo.SkillData == null)
  151. {
  152. return;
  153. }
  154. if (_skillInfo.SkillData.star > _gongFaUpgradeInfoWidgets.Count)
  155. {
  156. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  157. TipMessagePanel.OpenTipMessagePanel("已经满星!");
  158. return;
  159. }
  160. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  161. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  162. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  163. if (!PlayerManager.Instance.BagController.DeductItem(_skillInfo.skillConfig.PieceID, count))
  164. {
  165. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  166. ItemSourcePanel.OpenPanel(_skillInfo.skillConfig.PieceID);
  167. return;
  168. }
  169. _skillInfo.SkillData.star++;
  170. _skillInfo.CustomInt(_skillInfo.SkillData);
  171. PlayerManager.Instance.myHero.ComputeHeroInfo();
  172. CustomInit(_skillInfo);
  173. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  174. {
  175. if (gongFaUpgradeInfoWidget._skillInfo.skillConfig.level == _skillInfo.skillConfig.level)
  176. {
  177. gongFaUpgradeInfoWidget.fx_ui_gongfa_tiaomu.gameObject.SetActive(true);
  178. gongFaUpgradeInfoWidget.fx_ui_gongfa_tiaomu.Play();
  179. break;
  180. }
  181. }
  182. AudioManager.Instance.PlayAudio("ui_tycg.wav");
  183. AccountFileInfo.Instance.SavePlayerData();
  184. }
  185. private async void UpgradeClick()
  186. {
  187. if (_skillInfo.SkillData == null)
  188. {
  189. return;
  190. }
  191. if (!isUpGrad)
  192. {
  193. isUpGrad = true;
  194. UpdateStarBtn();
  195. return;
  196. }
  197. if (_skillInfo.SkillData.level >= _skillPowerupConfigs.Count)
  198. {
  199. TipMessagePanel.OpenTipMessagePanel("已经满级!");
  200. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  201. return;
  202. }
  203. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  204. {
  205. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  206. HeroPowerUpConfig heroPowerUpConfig =
  207. ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig.PlayerLevelLimit);
  208. TipMessagePanel.OpenTipMessagePanel(
  209. $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])}");
  210. return;
  211. }
  212. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  213. {
  214. if (!PlayerManager.Instance.BagController.IsEnough(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  215. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]))
  216. {
  217. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  218. ItemSourcePanel.OpenPanel(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  219. return;
  220. }
  221. }
  222. //扣除道具
  223. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  224. {
  225. PlayerManager.Instance.BagController.DeductItem(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  226. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]);
  227. }
  228. // fx_ui_gongfa_shengji.gameObject.SetActive(true);
  229. // fx_ui_gongfa_shengji.Play();
  230. AudioManager.Instance.PlayAudio("ui_fbgfsj.wav");
  231. _skillInfo.SkillData.level++;
  232. _skillInfo.CustomInt(_skillInfo.SkillData);
  233. PlayerManager.Instance.myHero.ComputeHeroInfo();
  234. CustomInit(_skillInfo);
  235. AccountFileInfo.Instance.SavePlayerData();
  236. ParticleSystemPool particleSystemPool =
  237. await GObjectPool.Instance.FetchAsync<ParticleSystemPool>("fx_ui_gongfa_shengji.prefab");
  238. particleSystemPool.own.transform.parent = fx_ui_gongfa_shengji.transform.parent;
  239. particleSystemPool.own.transform.position = fx_ui_gongfa_shengji.transform.position;
  240. }
  241. private int index = 0;
  242. public async void CustomInit(SkillInfo skillInfo)
  243. {
  244. index = 0;
  245. for (var i = 0; i < configs.Count; i++)
  246. {
  247. if (configs[i].level == 1)
  248. continue;
  249. _gongFaUpgradeInfoWidgets[index].CustomInit(_skillInfo, _skillInfos[index], false);
  250. index++;
  251. }
  252. Btn_Rest.gameObject.SetActive(_skillInfo.SkillPowerupConfig.ID > 1);
  253. RedDotComType02.CustomInit(13, _skillInfo);
  254. RedDotComType01.CustomInit(12, _skillInfo);
  255. _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>().ToList();
  256. SkillConfig skillConfig = _skillInfo.skillConfig;
  257. Icon_GongFaIcon.icon_name = skillConfig.icon;
  258. Text_Level1.text = LanguageManager.Instance.Text(10222, _skillInfo.SkillPowerupConfig.ID.ToString());
  259. Text_Level.text = LanguageManager.Instance.Text(10222, _skillInfo.SkillPowerupConfig.ID.ToString());
  260. Text_SkillCd.text = LanguageManager.Instance.Text(10208, skillConfig.addcd);
  261. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(skillConfig.PieceID);
  262. if (itemConfig.quality == 3)
  263. {
  264. QualityCsc.ChangeState(0);
  265. Text_Quality.text = LanguageManager.Instance.Text(10797);
  266. }
  267. else if (itemConfig.quality == 4)
  268. {
  269. QualityCsc.ChangeState(1);
  270. Text_Quality.text = LanguageManager.Instance.Text(10796);
  271. }
  272. else if (itemConfig.quality == 5)
  273. {
  274. QualityCsc.ChangeState(2);
  275. Text_Quality.text = LanguageManager.Instance.Text(10795);
  276. }
  277. // skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1);
  278. UpdateStarBtn();
  279. // Text_GongFaDesc.text =
  280. // UtilTools.GetString(LanguageManager.Instance.Text(skillConfig.dec), _skillInfo.effectValue);
  281. Text_GongFaName.text = LanguageManager.Instance.Text(skillConfig.name) + " ";
  282. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_GongFaName.GetComponent<RectTransform>());
  283. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Level.GetComponent<RectTransform>());
  284. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_GongFaName.transform.parent.GetComponent<RectTransform>());
  285. switch (skillConfig.attribute)
  286. {
  287. case 1:
  288. csc.ChangeState(0);
  289. Icon_Attribute.icon_name = "dec_jin2";
  290. break;
  291. case 4:
  292. csc.ChangeState(1);
  293. Icon_Attribute.icon_name = "dec_mu2";
  294. break;
  295. case 2:
  296. csc.ChangeState(2);
  297. Icon_Attribute.icon_name = "dec_shui2";
  298. break;
  299. case 8:
  300. csc.ChangeState(3);
  301. Icon_Attribute.icon_name = "dec_huo2";
  302. break;
  303. case 16:
  304. csc.ChangeState(4);
  305. Icon_Attribute.icon_name = "dec_tu2";
  306. break;
  307. case 0:
  308. csc.ChangeState(5);
  309. Icon_Attribute.icon_name = "dec_fuzhu2";
  310. break;
  311. }
  312. for (var i = 0; i < StarRoot.Count; i++)
  313. {
  314. MyImage icon = StarRoot[i] as MyImage;
  315. if (i < skillInfo.skillConfig.level - 1)
  316. {
  317. icon.gameObject.SetActive(true);
  318. }
  319. else
  320. {
  321. icon.gameObject.SetActive(false);
  322. }
  323. }
  324. }
  325. private async CTask UpdateStarBtn()
  326. {
  327. foreach (var itemWidgetType1 in _itemWidgetType1)
  328. {
  329. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  330. }
  331. _itemWidgetType1.Clear();
  332. // foreach (var energyWidget in _energyWidgets)
  333. // {
  334. // UIManager.Instance.DormancyGComponent(energyWidget);
  335. // }
  336. //
  337. // _energyWidgets.Clear();
  338. if (isUpGrad)
  339. {
  340. Btn_UpStar.gameObject.SetActive(false);
  341. Btn_UpGrade.gameObject.SetActive(false);
  342. Btn_UpStarOk.gameObject.SetActive(false);
  343. Btn_UpGradeOk.gameObject.SetActive(true);
  344. if (_skillInfo.SkillData.level < _skillPowerupConfigs.Count)
  345. {
  346. AccountFileInfo.SkillData skillData = new AccountFileInfo.SkillData();
  347. skillData.id = _skillInfo.SkillData.id;
  348. skillData.level = _skillInfo.SkillData.level + 1;
  349. skillData.star = _skillInfo.SkillData.star;
  350. SkillInfo nextSkillInfo = new SkillInfo(skillData);
  351. string[] effs = new string[_skillInfo.effectValue.Length];
  352. for (var i = 0; i < _skillInfo.effectValue.Length; i++)
  353. {
  354. if (_skillInfo.effectValue[i] == nextSkillInfo.effectValue[i])
  355. {
  356. effs[i] = FormatNumber(_skillInfo.effectValue[i]);
  357. }
  358. else
  359. {
  360. effs[i] =
  361. $"{FormatNumber(_skillInfo.effectValue[i])}<color=green>→({FormatNumber(nextSkillInfo.effectValue[i])})</color>";
  362. }
  363. }
  364. Text_NextLevel.transform.parent.gameObject.SetActive(true);
  365. Text_NextLevel.text = LanguageManager.Instance.Text(10221, _skillInfo.SkillPowerupConfig.ID,
  366. nextSkillInfo.SkillPowerupConfig.ID);
  367. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_NextLevel.GetComponent<RectTransform>());
  368. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_NextLevel.transform.parent
  369. .GetComponent<RectTransform>());
  370. Text_GongFaDesc.text =
  371. UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), effs);
  372. // Btn_UpGrade.GetComponent<RectTransform>().sizeDelta = new Vector2(481, 80);
  373. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  374. {
  375. HeroPowerUpConfig heroPowerUpConfig =
  376. ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig
  377. .PlayerLevelLimit);
  378. Text_UpGrade.text =
  379. $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])}";
  380. Btn_UpGradeOk.gameObject.transform.Gray(true);
  381. UpGradeItemRoot.SetActive(false);
  382. }
  383. else
  384. {
  385. Btn_UpGradeOk.gameObject.transform.RecoverColor();
  386. Text_UpGrade.text = LanguageManager.Instance.Text(10220);
  387. UpGradeItemRoot.SetActive(true);
  388. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  389. {
  390. ItemWidgetType1 itemWidgetType1 =
  391. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam,
  392. null, UpGradeItemRoot.GetComponent<RectTransform>(), isInstance: true);
  393. itemWidgetType1.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  394. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]);
  395. _itemWidgetType1.Add(itemWidgetType1);
  396. // EnergyWidget energyWidget =
  397. // await UIManager.Instance.CreateGComponent<EnergyWidget>(null, EnergyRoot);
  398. // energyWidget.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  399. // _energyWidgets.Add(energyWidget);
  400. }
  401. // Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), _skillInfo.effectValue);
  402. }
  403. }
  404. else
  405. {
  406. Text_NextLevel.transform.parent.gameObject.SetActive(true);
  407. Text_NextLevel.text = LanguageManager.Instance.Text(10221, _skillInfo.skillConfig.level,
  408. "Max");
  409. Text_UpGrade.text = LanguageManager.Instance.Text(10264);
  410. // Btn_UpStarOk.gameObject.SetActive(false);
  411. UpGradeItemRoot.SetActive(false);
  412. }
  413. }
  414. if (isUpStar)
  415. {
  416. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  417. {
  418. gongFaUpgradeInfoWidget.SelectWidget(true);
  419. }
  420. Btn_UpStar.gameObject.SetActive(false);
  421. Btn_UpGrade.gameObject.SetActive(false);
  422. Btn_UpGradeOk.gameObject.SetActive(false);
  423. Btn_UpStarOk.gameObject.SetActive(true);
  424. if (_skillInfo.skillConfig.level < 6)
  425. {
  426. Btn_UpStarOk.gameObject.transform.RecoverColor();
  427. Text_UpStar.text = LanguageManager.Instance.Text(10219);
  428. UpStarItemRoot.SetActive(true);
  429. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  430. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  431. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  432. ItemWidgetType1 itemWidgetType1 =
  433. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam, null,
  434. UpStarItemRoot.GetComponent<RectTransform>(), isInstance: true);
  435. itemWidgetType1.CustomInit(_skillInfo.skillConfig.PieceID, count);
  436. _itemWidgetType1.Add(itemWidgetType1);
  437. }
  438. else
  439. {
  440. Btn_UpStarOk.transform.Gray(true);
  441. Text_UpStar.text = LanguageManager.Instance.Text(10265);
  442. // Btn_UpStarOk.gameObject.SetActive(false);
  443. UpStarItemRoot.SetActive(false);
  444. }
  445. }
  446. if (!isUpGrad && !isUpStar)
  447. {
  448. Btn_UpGrade.gameObject.SetActive(true);
  449. Btn_UpStar.gameObject.SetActive(true);
  450. Btn_UpGradeOk.gameObject.SetActive(false);
  451. Btn_UpStarOk.gameObject.SetActive(false);
  452. UpStarItemRoot.SetActive(false);
  453. UpGradeItemRoot.SetActive(false);
  454. Text_UpStar.text = LanguageManager.Instance.Text(10219);
  455. Text_UpGrade.text = LanguageManager.Instance.Text(10220);
  456. Btn_UpGradeOk.gameObject.transform.RecoverColor();
  457. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  458. {
  459. gongFaUpgradeInfoWidget.SelectWidget(false);
  460. }
  461. Text_NextLevel.transform.parent.gameObject.SetActive(false);
  462. string[] effs = new string[_skillInfo.effectValue.Length];
  463. for (var i = 0; i < _skillInfo.effectValue.Length; i++)
  464. {
  465. effs[i] = FormatNumber(_skillInfo.effectValue[i]);
  466. }
  467. Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec),
  468. effs);
  469. }
  470. LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.GetComponent<RectTransform>());
  471. LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.GetComponent<RectTransform>());
  472. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_UpStar.GetComponent<RectTransform>());
  473. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_UpGrade.GetComponent<RectTransform>());
  474. LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.transform.parent.GetComponent<RectTransform>());
  475. LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.transform.parent.GetComponent<RectTransform>());
  476. LayoutRebuilder.ForceRebuildLayoutImmediate(Btn_UpGrade.GetComponent<RectTransform>());
  477. }
  478. public async static CTask<GongFaUpgradePanel> Open(SkillInfo skillInfo)
  479. {
  480. GongFaUpgradePanel gongFaUpgradePanel =
  481. await UIManager.Instance.LoadAndOpenPanel<GongFaUpgradePanel>(null, uiData: new object[] { skillInfo });
  482. gongFaUpgradePanel.CustomInit(skillInfo);
  483. return gongFaUpgradePanel;
  484. }
  485. public async override CTask Close()
  486. {
  487. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  488. {
  489. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  490. }
  491. foreach (var itemWidgetType1 in _itemWidgetType1)
  492. {
  493. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  494. }
  495. _skillInfos.Clear();
  496. //
  497. // foreach (var energyWidget in _energyWidgets)
  498. // {
  499. // UIManager.Instance.DormancyGComponent(energyWidget);
  500. // }
  501. //
  502. // _energyWidgets.Clear();
  503. fx_ui_gongfa_shengji.gameObject.SetActive(false);
  504. _itemWidgetType1.Clear();
  505. _gongFaUpgradeInfoWidgets.Clear();
  506. isUpStar = false;
  507. isUpGrad = false;
  508. _skillInfo = null;
  509. await base.Close();
  510. }
  511. public static string FormatNumber(double number)
  512. {
  513. const double tolerance = 1e-10;
  514. // 判断是否接近整数
  515. if (Math.Abs(number - Math.Round(number)) < tolerance)
  516. {
  517. return Math.Round(number).ToString();
  518. }
  519. double integerPart = Math.Truncate(number);
  520. double fraction = number - integerPart;
  521. // 检查小数部分是否超过一位
  522. double firstDigit = Math.Truncate(fraction * 10);
  523. double remainder = fraction * 10 - firstDigit;
  524. if (Math.Abs(remainder) > tolerance)
  525. {
  526. return Math.Round(number, 1).ToString("0.0");
  527. }
  528. else
  529. {
  530. return integerPart.ToString();
  531. }
  532. }
  533. }
  534. }