GameApplction.cs 11 KB

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  1. using System;
  2. using System.IO;
  3. using System.Text;
  4. using Core.AssetLoadTool.Asset;
  5. using Core.Audio;
  6. using Core.Language;
  7. using Core.Utility;
  8. using Excel2Json;
  9. using Fort23.Core;
  10. using Fort23.Mono;
  11. // using Fort23.Mono.UpdateAsset;
  12. using Fort23.UTool;
  13. using GameLogic.Combat;
  14. using GameLogic.Combat.CombatTool;
  15. using GameLogic.Combat.CombatType;
  16. using GameLogic.CombatScenesTool;
  17. using GameLogic.Hero;
  18. using GameLogic.NetworkClient;
  19. using GameLogic.Player;
  20. using GameUI;
  21. using NetCore.Protocol.MemoryPack;
  22. using ThirdParty;
  23. using ThirdParty.DownloadSystem;
  24. #if UNITY_EDITOR
  25. using UnityEditor;
  26. #endif
  27. using UnityEngine;
  28. using UnityEngine.UI;
  29. using Utility.CTween;
  30. using Utility.UITool;
  31. public class GameApplction : IGameStart, ILogSend
  32. {
  33. public static GameApplction gameApplction;
  34. public GameRuntimeConfig gameRuntimeConfig;
  35. public ShaderVariantCollection ShaderVariantCollection;
  36. public BundleLoadType BundleLoadType;
  37. public string h5Url;
  38. private Entity _root;
  39. private Entity _scene;
  40. // public bool isTest;
  41. public int levelBattleId = 1;
  42. private GameStartUIPanel gameStartUIPanel;
  43. private System.Action LoadFinish;
  44. private static string LogPath =>
  45. Path.Combine(Application.persistentDataPath, "GameLog.txt");
  46. private static readonly StringBuilder _cache = new StringBuilder();
  47. public async void StartGame(LoadType LoadType, string h5Url, GameStartUIPanel gameStartUIPanel,
  48. System.Action LoadFinish)
  49. {
  50. HotSyncContent.DownloadUI = gameStartUIPanel;
  51. this.LoadFinish = LoadFinish;
  52. gameApplction = this;
  53. Debug.Log("开始游戏逻辑");
  54. LogTool.LogSend = this;
  55. Crasheye.SendScriptException("测试错误", "测试错误", "ZH");
  56. // UnityEngine.Screen.SetResolution(Screen.width);
  57. // GameUpdateAsset.Instance.Init(h5Url);
  58. Crasheye.SetRegisterLogFunction(UnityLogic);
  59. this.gameStartUIPanel = gameStartUIPanel;
  60. gameStartUIPanel.ShowMassge("开始加载资源");
  61. gameStartUIPanel.SetSlider(0);
  62. this.h5Url = h5Url;
  63. BundleLoadType = (BundleLoadType)LoadType;
  64. GameObject gameObject = new GameObject("app");
  65. gameObject.AddComponent<GameApplctionMono>();
  66. GameAssetUpdatePanel gameAssetUpdatePanel = new GameAssetUpdatePanel();
  67. gameAssetUpdatePanel.StartUpdateAsset(AssetUpdateFinish);
  68. // await InitGameApplication();
  69. Debug.Log("初始化完成");
  70. }
  71. private async void AssetUpdateFinish()
  72. {
  73. Debug.Log("finish AssetUpdateFinish");
  74. await InitGameApplication();
  75. LoadFinish?.Invoke();
  76. Debug.Log("初始化完成");
  77. }
  78. private async CTask InitGameApplication()
  79. {
  80. _scene = new Scene();
  81. _root = new Entity();
  82. _root.Parent = _scene;
  83. _root.AddComponent<TimerComponent>();
  84. _root.AddComponent<CoroutineLockComponent>();
  85. gameStartUIPanel.ClearSlider();
  86. gameStartUIPanel.ShowMassge("loadBundle");
  87. gameStartUIPanel.SetSliderMaxValue(1);
  88. gameStartUIPanel.SetSlider(0.15f);
  89. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  90. AssetBundleLoadManager.Instance.h5Url = h5Url;
  91. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  92. #if !UNITY_EDITOR
  93. AssetBundleLoadManager.Instance.AddBundleTask("fb010shader", delegate(BundleLoadBasic basic, object o)
  94. {
  95. if (basic.currBundle != null)
  96. {
  97. basic.currBundle.LoadAllAssets<Shader>();
  98. Shader.WarmupAllShadersWait();
  99. }
  100. }, null);
  101. #endif
  102. gameStartUIPanel.ShowMassge("loadConfig");
  103. gameStartUIPanel.SetSlider(0.25f);
  104. AssetHandle gameRuntimeAssetHandle =
  105. await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameRuntimeConfig>("GameRuntimeConfig.asset");
  106. gameRuntimeConfig = gameRuntimeAssetHandle.AssetObject<GameRuntimeConfig>();
  107. await ConfigComponent.Instance.Preload();
  108. await AnimationCurveManager.Instance.Init();
  109. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  110. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  111. await uguiPackLoad.InitPack();
  112. gameStartUIPanel.ShowMassge("loadLanguage");
  113. gameStartUIPanel.SetSlider(0.45f);
  114. await LanguageManager.Instance.InitManager();
  115. _root.AddComponent<StaticUpdater>();
  116. _root.AddComponent<UIManager, Transform>(null);
  117. ULockManager.Instance.gameRuntimeConfig = gameRuntimeConfig;
  118. gameStartUIPanel.ShowMassge("loadUI");
  119. gameStartUIPanel.SetSlider(0.55f);
  120. await AudioManager.Instance.InitMainAudio();
  121. await UIManager.Instance.InitUI();
  122. CustomTweenManager.Init();
  123. RedDotManager.Instance.Init();
  124. TalkingDataManager.Instance.CustomInit();
  125. // await GameNetworkClient.Instance.Connect("127.0.0.1", 1000);
  126. await Login();
  127. }
  128. private async CTask Login()
  129. {
  130. // MemoryResponse memoryResponse = await GameNetworkSendAssemble.SendLogin("123", "123");
  131. // if (memoryResponse == null)
  132. // {
  133. // LogTool.Error("登陆失败");
  134. // return;
  135. // }
  136. await TimeHelper.InitNetworkTime();
  137. DBManager.Instance.CustomEvent("StartGame", null);
  138. EventManager.Instance.RemoveEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  139. EventManager.Instance.AddEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  140. UIManager.Instance.Canvas.gameObject.SetActive(true);
  141. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  142. {
  143. await MarskPanel.OpenPanel(255);
  144. }
  145. PlayerManager.Instance.Init();
  146. ShopManger.Instance.CustomInit();
  147. EventSystemManager.Instance.CustomInit();
  148. await ShowItemMoveToTargetPanel.OpenShowItemMoveToTargetPanel();
  149. PlayerManager.Instance.AddSentimentData(1);
  150. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllSkillDatas)
  151. {
  152. SkillInfo skillInfo = new SkillInfo(playerDataAllSkillData);
  153. skillInfo.index = playerDataAllSkillData.useIndex;
  154. PlayerManager.Instance.GongFaControl.AddSkillInfo(skillInfo);
  155. }
  156. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllFaBaoDatas)
  157. {
  158. FaBaoInfo faBaoInfo = new FaBaoInfo(playerDataAllSkillData);
  159. PlayerManager.Instance.FaBaoControl.AddFaBao(faBaoInfo);
  160. }
  161. // for (int i = 1; i < 4; i++)
  162. // {
  163. // PlayerManager.Instance.FaBaoControl.FightFaBao[i] = PlayerManager.Instance.FaBaoControl.myAllFaBao[i];
  164. // }
  165. // PlayerManager.Instance.InitTestHero();
  166. await CombatDrive.Instance.Init();
  167. StartCombatInfo startCombatInfo = new StartCombatInfo();
  168. startCombatInfo.CombatType = CombatType.LevelBattle;
  169. #if UNITY_EDITOR
  170. TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
  171. if (testCombatHeroConfig != null)
  172. {
  173. startCombatInfo.CombatType = CombatType.TestCombat;
  174. TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = testCombatHeroConfig.myHeroInfo[0];
  175. PlayerManager.Instance.AddTestHeroInfo(testHeroInfoConfig);
  176. }
  177. #endif
  178. // startCombatInfo.levelBattleId = AccountFileInfo.Instance.playerData.levelBattle;
  179. CombatDrive.Instance.AddCombatController(new CombatController());
  180. gameStartUIPanel.ShowMassge("loadCombat");
  181. gameStartUIPanel.SetSlider(0.95f);
  182. var eventList = EventSystemManager.Instance.AddEvent(10001);
  183. if (eventList != null)
  184. {
  185. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  186. AccountFileInfo.Instance.SavePlayerData();
  187. }
  188. EventSystemManager.Instance.UpdateZuizhongEventData();
  189. // if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  190. // {
  191. // await MarskPanel.OpenPanel(255);
  192. // }
  193. await CombatDrive.Instance.StartCombat(startCombatInfo);
  194. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  195. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(AccountFileInfo.Instance.playerData.heroData
  196. .TaoismSkillId);
  197. if (startCombatInfo.CombatType != CombatType.TestCombat)
  198. {
  199. MainPanel mainPanel = await MainPanel.OpenPanel();
  200. if (!AccountFileInfo.Instance.playerData.isTiggerPlot && PlayerGuideManager.Instance.GuideIsCanDo(1))
  201. {
  202. mainPanel.GObjectPoolInterface.SetActive(false);
  203. AppBarPanel.ClosePanel();
  204. }
  205. }
  206. gameStartUIPanel.ShowMassge("loadFinish");
  207. gameStartUIPanel.SetSlider(1f);
  208. XinShouCombat();
  209. }
  210. private void DialoguePanelOpenEvent(IEventData e)
  211. {
  212. MarskPanel.ClosePanel();
  213. }
  214. public async void XinShouCombat()
  215. {
  216. // MarskPanel.ClosePanel();
  217. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  218. {
  219. AccountFileInfo.EventList eventList2 = EventSystemManager.Instance.AddEvent(9999);
  220. await EventSystemManager.Instance.TriggerEvent(eventList2,
  221. uiOpenOverCallBack: () => { });
  222. CTask cTask = CTask.Create();
  223. await CombatDrive.Instance.LoadLevelBattleCombat(10001, false, -1,
  224. delegate(bool isWin)
  225. {
  226. LogTool.Log("战斗完成" + isWin);
  227. cTask.SetResult();
  228. });
  229. await cTask;
  230. AccountFileInfo.EventList eventList1 = EventSystemManager.Instance.AddEvent(10000);
  231. MainPanel mainPanel = UIManager.Instance.GetComponent<MainPanel>();
  232. mainPanel.GObjectPoolInterface.SetActive(true);
  233. await EventSystemManager.Instance.TriggerEvent(eventList1);
  234. AccountFileInfo.Instance.SavePlayerData();
  235. AccountFileInfo.Instance.playerData.isTiggerPlot = true;
  236. // AlterNamePanel.OpenPanel();
  237. // PlayerGuideManager.Instance.NextGuide();
  238. mainPanel.GetFocus();
  239. }
  240. else
  241. {
  242. MarskPanel.ClosePanel();
  243. }
  244. }
  245. public void SendError(string massge)
  246. {
  247. string line = $"[{DateTime.Now:yyyy-MM-dd HH:mm:ss}] [{LogType.Error}] {massge}\n";
  248. line += massge + "\n";
  249. _cache.Append(line);
  250. // 每 50 条或 100KB 刷一次盘
  251. if (_cache.Length > 100 * 1024 || GetLineCount(_cache.ToString()) > 50)
  252. Flush();
  253. Crasheye.SendScriptException(massge, massge, "");
  254. }
  255. private void Flush()
  256. {
  257. if (_cache.Length == 0) return;
  258. try
  259. {
  260. File.AppendAllText(LogPath, _cache.ToString());
  261. _cache.Clear();
  262. }
  263. catch
  264. {
  265. /* 磁盘满/权限问题直接丢弃 */
  266. }
  267. }
  268. public void OnApplicationQuit() => Flush();
  269. public void SendException(Exception e)
  270. {
  271. _cache.AppendLine($"{e.Message} {e.StackTrace}");
  272. Flush();
  273. Crasheye.SendScriptException(e);
  274. }
  275. public void UnityLogic(string logString, string stackTrace, LogType type)
  276. {
  277. if (type == LogType.Error || type == LogType.Exception)
  278. {
  279. Crasheye.SendScriptException(logString, stackTrace, "");
  280. }
  281. }
  282. private int GetLineCount(string s) => s.Length - s.Replace("\n", "").Length;
  283. }