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- using UnityEngine;
- namespace SRDebugger.Services
- {
- using System;
- using Internal;
- public interface IPinnedUIService
- {
- event Action<OptionDefinition, bool> OptionPinStateChanged;
- event Action<RectTransform> OptionsCanvasCreated;
- bool IsProfilerPinned { get; set; }
- void Pin(OptionDefinition option, int order = -1);
- void Unpin(OptionDefinition option);
- void UnpinAll();
- bool HasPinned(OptionDefinition option);
- }
- }
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